Player Matchup

Izanami
Izanami
FilhoSemPai
Izanami
Level 18
God Stats
12W - 3L
1,523 SR
Queue Stats
97W - 82L
1,520 Elo+
Party 2
Set
Set
Room_Temp_IQ
Set
Level 124
God Stats
68W - 45L
1,386 SR
Queue Stats
854W - 833L
1,474 Elo+
Party 3
Achilles
Achilles
Scalez_Jacques
Achilles
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,344 Elo+
Party 3
Heimdallr
Heimdallr
calvinclink
Heimdallr
Level 76
God Stats
5W - 4L
1,897 SR
Queue Stats
48W - 69L
1,481 Elo+
Party 3
Cthulhu
Cthulhu
i AM PerfecT i
Cthulhu
Level 68
God Stats
3W - 0L
1,838 SR
Queue Stats
211W - 198L
1,529 Elo+
Party 2
Team Averages
Level 60
1,629 SR
1,469 Elo+

VS

Team Averages
Level 44
1,502 SR
1,502 Elo+
Serqet
Serqet
BrothersGrimm33
Serqet
Level 64
God Stats
0W - 4L
1,353 SR
Queue Stats
76W - 59L
1,505 Elo+
Party 1
Geb
Geb
ClassicNegev
Geb
Level 29
God Stats
9W - 9L
1,512 SR
Queue Stats
27W - 28L
1,459 Elo+
Party 1
Tiamat
Tiamat
CurvyCommunist
Tiamat
Level 29
God Stats
1W - 2L
1,427 SR
Queue Stats
19W - 16L
1,505 Elo+
Party 1
Hou Yi
Hou Yi
ImmortalToeMan
Hou Yi
Level 68
God Stats
0W - 2L
1,715 SR
Queue Stats
152W - 114L
1,510 Elo+
Party 1
Bellona
Bellona
divorce56
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FilhoSemPai
Izanami
16
2 / 2 / 2
9,159
572
7,682
10,844
4,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 0 / 1
8,682
543
6,428
7,489
5,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
13
1 / 0 / 0
7,559
472
4,462
6,991
4,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
calvinclink
Heimdallr
15
5 / 2 / 2
8,683
543
9,181
7,667
3,071
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
3 / 1 / 4
8,563
535
6,167
13,775
9,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
7,626
477
4,753
9,724
3,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 5 / 2
6,327
395
3,349
8,891
4,673
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 2 / 0
7,409
463
5,109
8,017
4,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 1
7,236
452
2,104
8,996
3,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
divorce56
Bellona
14
0 / 2 / 1
7,843
490
5,503
12,162
7,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
14
Kills
5
5
Deaths
14
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
0
5
2
0.2
L
1
2
0
0.5
W
Izanami
FilhoSemPai
Izanami
2
2
2
1.5
L
1
3
1
0.5
W
3
0
1
3.5
W
Achilles
1
0
0
1
W
Heimdallr
calvinclink
Heimdallr
5
2
2
3
L
Bellona
divorce56
Bellona
0
2
1
0.25
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,920
Damage
20,818
46,766
Taken
47,790
25,616
Mitigated
23,790
18,078
Healing
14,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,753
757
0
3,207
9,724
3,395
0
1,003
8,721
0
36,742
L
3,349
319
0
1,197
8,891
4,673
0
1,410
7,478
13,730
0
L
5,109
797
0
2,462
8,017
4,767
129
1,820
6,197
45,935
0
W
Izanami
FilhoSemPai
Izanami
7,682
4,943
0
6,240
10,844
4,284
909
2,699
7,739
0
85,381
L
2,104
588
0
2,031
8,996
3,049
0
1,156
7,827
0
41,989
W
6,428
2,775
0
3,440
7,489
5,027
284
463
6,567
0
58,144
W
Achilles
4,462
1,371
0
2,533
6,991
4,017
220
0
6,991
0
30,894
W
Heimdallr
calvinclink
Heimdallr
9,181
4,378
0
2,533
7,667
3,071
2,562
979
6,688
0
56,444
L
Bellona
divorce56
Bellona
5,503
2,411
0
6,006
12,162
7,906
0
778
10,909
0
39,023
W
6,167
482
67
3,265
13,775
9,217
102
3,933
9,181
33,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,646
Gold Earned
36,441
508
Minions Killed
361
0
Camps Cleared
0
1,576,892
Distance Traveled
1,572,295
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,626
477
67
4
0
334,907
5
L
Geb
6,327
395
18
1
0
358,031
0
L
Tiamat
7,409
463
96
6
0
298,146
0
W
Izanami
9,159
572
171
11
0
287,077
5
L
Hou Yi
7,236
452
84
5
0
303,734
1
W
Set
8,682
543
116
7
0
346,906
2
W
Achilles
7,559
472
62
4
0
326,210
0
W
Heimdallr
8,683
543
99
6
0
279,297
4
L
Bellona
7,843
490
96
6
0
277,477
4
W
Cthulhu
8,563
535
60
4
0
337,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role