Player Matchup

Izanami
Izanami
Avantnyx
Izanami
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 38L
1,443 Elo+
Party 4
King Arthur
King Arthur
KJCH25
King Arthur
Level 96
God Stats
5W - 8L
1,500 SR
Queue Stats
30W - 43L
1,621 Elo+
Party 2
Cerberus
Cerberus
SuperSMAN2121
Cerberus
Level 160
God Stats
9W - 15L
1,275 SR
Queue Stats
886W - 850L
1,589 Elo+
Party 4
Set
Set
Themysterybro55
Set
Level 146
God Stats
5W - 7L
1,520 SR
Queue Stats
201W - 230L
1,541 Elo+
Party 2
Discordia
Discordia
bagboy96
Discordia
Level 141
God Stats
1W - 3L
1,716 SR
Queue Stats
62W - 60L
1,440 Elo+
Solo
Team Averages
Level 134
1,502 SR
1,527 Elo+

VS

Team Averages
Level 111
1,507 SR
1,525 Elo+
Bellona
Bellona
DR L0V3
Bellona
Level 119
God Stats
1W - 1L
1,251 SR
Queue Stats
84W - 50L
1,595 Elo+
Party 1
Kukulkan
Kukulkan
Jhon13011
Kukulkan
Level 64
God Stats
7W - 5L
1,706 SR
Queue Stats
135W - 167L
1,362 Elo+
Solo
Sylvanus
Sylvanus
Mystic28YT
Sylvanus
Level 126
God Stats
18W - 11L
1,758 SR
Queue Stats
115W - 109L
1,567 Elo+
Party 3
Izanami
Izanami
SinsterIce6174
Izanami
Level 120
God Stats
4W - 4L
1,500 SR
Queue Stats
65W - 65L
1,536 Elo+
Party 3
Fenrir
Fenrir
Son0Nardo
Fenrir
Level 126
God Stats
1W - 1L
1,319 SR
Queue Stats
50W - 39L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Avantnyx
Izanami
12
0 / 4 / 4
7,045
470
4,261
9,096
2,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
KJCH25
King Arthur
12
0 / 4 / 0
7,158
477
8,020
10,674
7,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
SuperSMAN2121
Cerberus
11
1 / 4 / 6
6,964
464
6,348
12,522
7,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
6 / 4 / 1
8,504
567
9,191
12,972
4,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Discordia
bagboy96
Discordia
12
4 / 4 / 3
7,576
505
9,354
6,911
1,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DR L0V3
Bellona
15
5 / 0 / 0
9,412
627
9,591
11,494
9,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Kukulkan
Jhon13011
Kukulkan
12
1 / 5 / 2
7,229
482
3,219
7,121
1,950
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Mystic28YT
Sylvanus
13
6 / 2 / 5
7,932
529
8,960
12,053
4,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 0 / 1
9,675
645
11,198
10,037
3,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Son0Nardo
Fenrir
12
1 / 4 / 7
7,498
500
5,493
14,065
6,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
35
11
Kills
20
20
Deaths
11
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
Avantnyx
Izanami
0
4
4
0.5
W
Bellona
DR L0V3
Bellona
5
0
0
5
W
Kukulkan
Jhon13011
Kukulkan
1
5
2
0.4
L
King Arthur
KJCH25
King Arthur
0
4
0
0
W
Sylvanus
Mystic28YT
Sylvanus
6
2
5
4.25
W
7
0
1
7.5
W
Fenrir
Son0Nardo
Fenrir
1
4
7
1.13
L
Cerberus
SuperSMAN2121
Cerberus
1
4
6
1
L
6
4
1
1.63
L
Discordia
bagboy96
Discordia
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,174
Damage
38,461
52,175
Taken
54,770
23,321
Mitigated
25,574
13,495
Healing
25,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Avantnyx
Izanami
4,261
2,883
0
2,075
9,096
2,613
1,248
2,997
6,099
0
50,159
W
Bellona
DR L0V3
Bellona
9,591
4,660
0
6,097
11,494
9,118
0
53
10,891
0
57,808
W
Kukulkan
Jhon13011
Kukulkan
3,219
254
0
388
7,121
1,950
336
4,286
2,835
35,270
0
L
King Arthur
KJCH25
King Arthur
8,020
1,686
0
3,020
10,674
7,111
0
0
10,674
53
45,466
W
Sylvanus
Mystic28YT
Sylvanus
8,960
1,490
3,574
6,211
12,053
4,754
57
5,055
6,998
28,594
0
W
11,198
8,669
0
3,893
10,037
3,450
1,482
2,712
7,325
0
80,042
W
Fenrir
Son0Nardo
Fenrir
5,493
1,400
0
4,886
14,065
6,302
0
3,649
10,391
0
40,560
L
Cerberus
SuperSMAN2121
Cerberus
6,348
126
0
4,381
12,522
7,258
0
3,412
9,110
14,223
0
L
9,191
3,824
0
3,713
12,972
4,359
0
3,452
9,520
0
55,484
L
Discordia
bagboy96
Discordia
9,354
181
0
306
6,911
1,980
360
2,318
4,593
43,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,247
Gold Earned
41,746
411
Minions Killed
476
0
Camps Cleared
0
1,340,149
Distance Traveled
1,350,348
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,045
470
104
7
0
252,364
5
W
Bellona
9,412
627
137
9
0
281,651
1
W
Kukulkan
7,229
482
77
5
0
251,956
2
L
King Arthur
7,158
477
100
7
0
300,360
0
W
Sylvanus
7,932
529
49
3
0
256,305
2
W
Izanami
9,675
645
142
9
0
275,244
4
W
Fenrir
7,498
500
71
5
0
285,192
5
L
Cerberus
6,964
464
30
2
0
275,941
5
L
Set
8,504
567
93
6
0
267,458
5
L
Discordia
7,576
505
84
6
0
244,026
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role