Player Matchup

Khepri
Khepri
Silver II
BillyMercado
Khepri
Silver II
Level 64
God Stats
3W - 3L
1,507 SR
Queue Stats
91W - 88L
1,507 MMR
Solo
Hun Batz
Hun Batz
Silver II
DearPlayer
Hun Batz
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Gold II
Kwaimaine
Guan Yu
Gold II
Level 87
God Stats
17W - 12L
1,643 SR
Queue Stats
384W - 359L
1,512 MMR
Solo
Medusa
Medusa
Gold IV
icZWH
Medusa
Gold IV
Level 87
God Stats
9W - 2L
1,307 SR
Queue Stats
403W - 419L
1,515 MMR
Solo
Aphrodite
Aphrodite
Bronze III
яαgєqυιт
Aphrodite
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,491 SR
1,507 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 142
1,548 SR
1,506 MMR
Athena
Athena
Gold III
Elixer666
Athena
Gold III
Level 160
God Stats
73W - 58L
1,646 SR
Queue Stats
454W - 452L
1,507 MMR
Solo
Scylla
Scylla
Gold II
Hickarõ
Scylla
Gold II
Level 151
God Stats
5W - 4L
1,673 SR
Queue Stats
37W - 42L
1,518 MMR
Solo
Fafnir
Fafnir
Gold V
Konkio
Fafnir
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold III
PląyMaker
Artemis
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Bronze III
extremespartan6
Pele
Bronze III
Level 79
God Stats
5W - 14L
1,422 SR
Queue Stats
43W - 60L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
0 / 0 / 6
5,749
523
2,230
3,791
1,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hun Batz
DearPlayer
Hun Batz
12
8 / 1 / 5
7,030
639
7,594
6,650
2,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Kwaimaine
Guan Yu
12
5 / 0 / 6
7,319
665
8,534
9,624
7,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
icZWH
Medusa
10
2 / 0 / 2
5,896
536
3,793
5,083
1,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
яαgєqυιт
Aphrodite
11
1 / 0 / 5
6,377
580
3,065
6,119
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
YemojaPersephoneDanzaburouSetNemesis

VS

Bans
TsukuyomiJanusCu ChulainnChang'eCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Elixer666
Athena
10
0 / 5 / 0
5,471
497
4,104
11,350
3,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
Hickarõ
Scylla
11
0 / 3 / 0
6,032
548
2,062
6,100
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fafnir
Konkio
Fafnir
8
1 / 2 / 0
5,608
510
3,048
6,967
4,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
PląyMaker
Artemis
8
0 / 3 / 0
4,952
450
3,749
6,613
1,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 3 / 0
5,000
455
1,957
6,963
1,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
1
16
Kills
1
1
Deaths
16
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Khepri
0
0
6
3
W
Hun Batz
DearPlayer
Hun Batz
8
1
5
10.5
L
Athena
Elixer666
Athena
0
5
0
0
L
Scylla
Hickarõ
Scylla
0
3
0
0
L
Fafnir
Konkio
Fafnir
1
2
0
0.5
W
Guan Yu
Kwaimaine
Guan Yu
5
0
6
8
L
Artemis
PląyMaker
Artemis
0
3
0
0
L
0
3
0
0
W
Medusa
icZWH
Medusa
2
0
2
3
W
Aphrodite
яαgєqυιт
Aphrodite
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,216
Damage
14,920
31,267
Taken
37,993
14,165
Mitigated
13,192
19,597
Healing
11,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
2,230
296
0
1,967
3,791
1,456
0
702
3,055
15,639
0
W
Hun Batz
DearPlayer
Hun Batz
7,594
2,108
0
1,742
6,650
2,180
0
1,725
4,873
0
34,784
L
Athena
Elixer666
Athena
4,104
1,551
0
3,638
11,350
3,396
0
39
11,011
31,459
0
L
Scylla
Hickarõ
Scylla
2,062
79
0
1,329
6,100
1,682
0
1,387
4,685
40,564
0
L
Fafnir
Konkio
Fafnir
3,048
710
0
2,032
6,967
4,397
0
1,939
4,978
11,851
0
W
Guan Yu
Kwaimaine
Guan Yu
8,534
1,347
636
5,580
9,624
7,032
0
3,927
5,697
0
37,608
L
Artemis
PląyMaker
Artemis
3,749
1,083
0
2,663
6,613
1,746
0
1,368
5,245
0
25,330
L
1,957
401
0
2,180
6,963
1,971
0
562
6,383
0
26,587
W
Medusa
icZWH
Medusa
3,793
1,609
0
3,469
5,083
1,391
28
844
4,239
0
31,640
W
Aphrodite
яαgєqυιт
Aphrodite
3,065
311
943
5,260
6,119
2,106
0
1,784
4,189
42,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,371
Gold Earned
27,063
333
Minions Killed
299
0
Camps Cleared
0
1,078,695
Distance Traveled
1,003,235
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,749
523
26
2
0
202,582
6
W
Hun Batz
7,030
639
65
6
0
237,221
4
L
Athena
5,471
497
73
7
0
197,610
3
L
Scylla
6,032
548
101
9
0
192,046
2
L
Fafnir
5,608
510
12
1
0
203,806
3
W
Guan Yu
7,319
665
74
7
0
237,038
1
L
Artemis
4,952
450
61
6
0
168,525
4
L
Pele
5,000
455
52
5
0
241,248
3
W
Medusa
5,896
536
65
6
0
199,019
1
W
Aphrodite
6,377
580
103
9
0
202,835
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role