Player Matchup

Chaac
Chaac
AYZAC
Chaac
Level 27
God Stats
3W - 3L
1,663 SR
Queue Stats
106W - 94L
1,460 Elo+
Solo
Ymir
Ymir
Jmwar04
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
ajwar04
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
bloozink
Neith
Level 3
God Stats
0W - 1L
1,113 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bakasura
Bakasura
tblair
Bakasura
Level 5
God Stats
0W - 1L
1,350 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 9
1,425 SR
1,492 Elo+

VS

Team Averages
Level 24
1,581 SR
1,409 Elo+
Tiamat
Tiamat
Alfonso200
Tiamat
Level 25
God Stats
8W - 11L
1,403 SR
Queue Stats
71W - 92L
1,372 Elo+
Solo
Bellona
Bellona
Inferion6677
Bellona
Level 23
God Stats
16W - 8L
1,932 SR
Queue Stats
521W - 554L
1,380 Elo+
Solo
Arachne
Arachne
ReccaKai
Arachne
Level 15
God Stats
14W - 12L
1,569 SR
Queue Stats
131W - 139L
1,421 Elo+
Party 2
Discordia
Discordia
Tiyrentaar
Discordia
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Scylla
Scylla
iShikari
Scylla
Level 40
God Stats
4W - 3L
1,501 SR
Queue Stats
39W - 39L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AYZAC
Chaac
9
4 / 4 / 1
6,559
547
4,329
10,365
6,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
Jmwar04
Ymir
6
1 / 4 / 1
4,519
377
1,168
6,973
2,868
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Yemoja
ajwar04
Yemoja
6
0 / 7 / 1
4,605
384
702
8,049
3,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
bloozink
Neith
7
0 / 5 / 1
4,662
389
1,776
7,199
2,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
tblair
Bakasura
7
2 / 7 / 0
5,294
441
2,355
10,492
2,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Alfonso200
Tiamat
10
0 / 3 / 1
6,406
534
1,381
4,566
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Inferion6677
Bellona
12
4 / 1 / 2
7,147
596
2,810
3,717
3,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
ReccaKai
Arachne
11
9 / 0 / 8
7,817
651
7,638
7,107
2,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
Tiyrentaar
Discordia
9
3 / 3 / 3
6,382
532
4,129
2,978
841
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
iShikari
Scylla
12
10 / 1 / 4
7,537
628
10,658
4,174
1,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
7
Kills
26
27
Deaths
8
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
AYZAC
Chaac
4
4
1
1.13
W
Tiamat
Alfonso200
Tiamat
0
3
1
0.17
W
Bellona
Inferion6677
Bellona
4
1
2
5
L
Ymir
Jmwar04
Ymir
1
4
1
0.38
W
Arachne
ReccaKai
Arachne
9
0
8
13
W
Discordia
Tiyrentaar
Discordia
3
3
3
1.5
L
Yemoja
ajwar04
Yemoja
0
7
1
0.07
L
Neith
bloozink
Neith
0
5
1
0.1
W
Scylla
iShikari
Scylla
10
1
4
12
L
Bakasura
tblair
Bakasura
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,330
Damage
26,616
43,078
Taken
22,542
17,605
Mitigated
8,967
8,886
Healing
3,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AYZAC
Chaac
4,329
968
0
4,915
10,365
6,592
0
3,261
7,046
0
21,507
W
Tiamat
Alfonso200
Tiamat
1,381
108
0
454
4,566
1,625
1,808
0
4,520
25,704
0
W
Bellona
Inferion6677
Bellona
2,810
806
289
812
3,717
3,281
383
441
3,254
0
32,903
L
Ymir
Jmwar04
Ymir
1,168
695
0
0
6,973
2,868
25
1,684
5,233
5,739
0
W
Arachne
ReccaKai
Arachne
7,638
6,192
0
2,123
7,107
2,118
1,528
272
6,662
0
30,798
W
Discordia
Tiyrentaar
Discordia
4,129
642
0
0
2,978
841
1,066
869
2,059
17,263
0
L
Yemoja
ajwar04
Yemoja
702
241
390
246
8,049
3,175
130
2,545
5,504
4,368
0
L
Neith
bloozink
Neith
1,776
662
0
1,037
7,199
2,078
168
5,181
1,990
0
12,332
W
Scylla
iShikari
Scylla
10,658
2,152
0
250
4,174
1,102
1,502
288
3,806
31,750
0
L
Bakasura
tblair
Bakasura
2,355
1,711
0
2,298
10,492
2,892
0
3,288
7,137
0
16,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,639
Gold Earned
35,289
125
Minions Killed
263
0
Camps Cleared
0
960,688
Distance Traveled
1,055,389
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,559
547
43
4
0
207,404
1
W
Tiamat
6,406
534
67
6
0
169,775
0
W
Bellona
7,147
596
73
6
0
236,752
0
L
Ymir
4,519
377
10
1
0
196,598
0
W
Arachne
7,817
651
57
5
0
238,487
3
W
Discordia
6,382
532
26
2
0
195,974
2
L
Yemoja
4,605
384
8
1
0
161,604
0
L
Neith
4,662
389
23
2
0
166,382
0
W
Scylla
7,537
628
40
3
0
214,401
1
L
Bakasura
5,294
441
41
3
0
228,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role