Player Matchup

Sylvanus
Sylvanus
Gold V
RudestGore05
Sylvanus
Gold V
Level 160
God Stats
3W - 3L
1,713 SR
Queue Stats
172W - 170L
1,199 MMR
Solo
Izanami
Izanami
Silver III
chicitymurdera
Izanami
Silver III
Level 137
God Stats
26W - 23L
1,538 SR
Queue Stats
246W - 261L
1,172 MMR
Solo
Hades
Hades
Bronze III
cr33p3r20xd
Hades
Bronze III
Level 87
God Stats
1W - 1L
1,131 SR
Queue Stats
41W - 40L
1,275 MMR
Party 1
Nike
Nike
Silver I
rachetsaintloya
Nike
Silver I
Level 158
God Stats
193W - 222L
1,524 SR
Queue Stats
611W - 637L
1,203 MMR
Solo
Pele
Pele
Bronze I
shNoah106
Pele
Bronze I
Level 109
God Stats
3W - 4L
1,799 SR
Queue Stats
39W - 45L
1,089 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,541 SR
1,188 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,569 SR
1,187 MMR
Osiris
Osiris
Silver IV
GP Ace
Osiris
Silver IV
Level 39
God Stats
4W - 3L
1,332 SR
Queue Stats
29W - 28L
1,123 MMR
Party 3
Da Ji
Da Ji
Silver III
GP Chub
Da Ji
Silver III
Level 110
God Stats
34W - 31L
1,512 SR
Queue Stats
42W - 45L
1,217 MMR
Party 3
Scylla
Scylla
Silver I
Marathonali
Scylla
Silver I
Level 104
God Stats
22W - 19L
1,631 SR
Queue Stats
577W - 582L
1,044 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold V
S0V3REI6N
Kumbhakarna
Gold V
Level 118
God Stats
13W - 6L
1,886 SR
Queue Stats
218W - 225L
1,203 MMR
Solo
Medusa
Medusa
Gold IV
callmemungs
Medusa
Gold IV
Level 159
God Stats
19W - 23L
1,487 SR
Queue Stats
855W - 897L
1,350 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
RudestGore05
Sylvanus
13
1 / 3 / 5
8,468
470
5,651
13,804
8,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
2 / 4 / 2
9,772
543
4,720
12,925
7,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 4 / 3
7,656
425
6,477
11,048
4,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 4 / 1
9,587
533
9,743
15,021
8,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Pele
15
4 / 1 / 3
8,984
499
3,901
13,957
4,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
SetDanzaburouCu ChulainnCthulhuApollo

VS

Bans
Nu WaCupidYemojaBellonaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
GP Ace
Osiris
15
1 / 4 / 3
8,712
484
10,251
19,419
12,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
GP Chub
Da Ji
14
4 / 6 / 4
8,885
494
6,414
12,257
6,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
17
4 / 0 / 3
10,717
595
10,752
4,763
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
S0V3REI6N
Kumbhakarna
14
4 / 2 / 4
9,178
510
4,933
12,434
9,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
15
3 / 1 / 5
9,063
504
10,418
9,530
3,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
35
13
Kills
16
16
Deaths
13
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Osiris
GP Ace
Osiris
1
4
3
0.63
W
Da Ji
GP Chub
Da Ji
4
6
4
1
W
Scylla
4
0
3
5.5
L
Sylvanus
RudestGore05
Sylvanus
1
3
5
1.17
W
Kumbhakarna
S0V3REI6N
Kumbhakarna
4
2
4
3
W
Medusa
3
1
5
5.5
L
2
4
2
0.75
L
2
4
3
0.88
L
4
4
1
1.13
L
Pele
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,492
Damage
42,768
66,755
Taken
58,403
33,972
Mitigated
33,271
21,451
Healing
16,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
GP Ace
Osiris
10,251
3,908
0
9,762
19,419
12,573
622
3,159
15,614
0
50,760
W
Da Ji
GP Chub
Da Ji
6,414
1,618
0
1,001
12,257
6,415
0
2,389
9,621
0
50,361
W
Scylla
10,752
1,639
0
477
4,763
1,739
936
1,523
3,116
71,954
0
L
Sylvanus
RudestGore05
Sylvanus
5,651
1,499
1,898
4,737
13,804
8,944
0
4,297
9,411
36,028
0
W
Kumbhakarna
S0V3REI6N
Kumbhakarna
4,933
692
0
1,695
12,434
9,004
159
2,553
9,826
25,302
0
W
Medusa
10,418
4,918
0
3,957
9,530
3,540
566
1,991
7,424
0
64,939
L
4,720
3,060
0
2,766
12,925
7,078
292
2,461
10,406
0
79,973
L
6,477
437
443
2,806
11,048
4,700
0
3,649
7,199
30,201
0
L
9,743
1,691
0
3,928
15,021
8,847
216
1,264
13,757
0
62,108
L
Pele
3,901
821
0
4,873
13,957
4,403
0
3,504
10,297
0
54,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,467
Gold Earned
46,555
475
Minions Killed
493
0
Camps Cleared
0
1,613,000
Distance Traveled
1,663,327
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,712
484
98
5
0
296,728
3
W
Da Ji
8,885
494
73
4
0
319,109
0
W
Scylla
10,717
595
161
9
0
363,538
1
L
Sylvanus
8,468
470
54
3
0
289,890
2
W
Kumbhakarna
9,178
510
38
2
0
353,926
5
W
Medusa
9,063
504
123
7
0
330,026
8
L
Izanami
9,772
543
158
9
0
294,350
1
L
Hades
7,656
425
61
3
0
344,571
3
L
Nike
9,587
533
104
6
0
281,070
0
L
Pele
8,984
499
98
5
0
403,119
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role