Player Matchup

King Arthur
King Arthur
JETTI45
King Arthur
Level 50
God Stats
7W - 13L
1,722 SR
Queue Stats
123W - 101L
1,629 Elo+
Party 1
Danzaburou
Danzaburou
SimpusMaximus
Danzaburou
Level 61
God Stats
3W - 5L
1,664 SR
Queue Stats
114W - 92L
1,467 Elo+
Party 1
Nu Wa
Nu Wa
mrfuzzykins
Nu Wa
Level 87
God Stats
3W - 3L
1,654 SR
Queue Stats
40W - 28L
1,463 Elo+
Party 1
Team Averages
Level 66
1,680 SR
1,520 Elo+

VS

Team Averages
Level 77
1,596 SR
1,574 Elo+
Nox
Nox
CptGlute
Nox
Level 40
God Stats
3W - 2L
1,677 SR
Queue Stats
16W - 12L
1,558 Elo+
Party 2
Ne Zha
Ne Zha
Inebriated Orca
Ne Zha
Level 126
God Stats
2W - 0L
1,434 SR
Queue Stats
22W - 11L
1,653 Elo+
Party 2
Sun Wukong
Sun Wukong
KainXVI
Sun Wukong
Level 64
God Stats
3W - 2L
1,676 SR
Queue Stats
6W - 9L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JETTI45
King Arthur
15
4 / 3 / 7
11,918
662
9,984
19,937
23,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
SimpusMaximus
Danzaburou
16
6 / 7 / 6
13,216
734
11,080
21,290
11,065
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 7 / 10
13,116
729
16,780
13,058
4,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 6
13,253
736
13,954
13,323
4,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 8 / 13
12,362
687
14,762
15,166
5,629
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
KainXVI
Sun Wukong
16
5 / 2 / 12
12,655
703
12,105
18,134
15,290
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
48
16
Kills
17
17
Deaths
16
23
Assists
31
Player
Kills
Deaths
Assists
KDA
W
8
6
6
1.83
W
4
8
13
1.31
L
King Arthur
JETTI45
King Arthur
4
3
7
2.5
W
Sun Wukong
KainXVI
Sun Wukong
5
2
12
5.5
L
Danzaburou
SimpusMaximus
Danzaburou
6
7
6
1.29
L
6
7
10
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,844
Damage
40,821
54,285
Taken
46,623
39,348
Mitigated
25,784
11,860
Healing
4,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,954
548
0
1,116
13,323
4,865
264
3,968
9,355
63,070
0
W
14,762
3,221
0
1,479
15,166
5,629
1,573
6,110
9,056
0
57,402
L
King Arthur
JETTI45
King Arthur
9,984
1,498
0
5,208
19,937
23,360
92
4,407
15,530
0
38,414
W
Sun Wukong
KainXVI
Sun Wukong
12,105
3,005
0
1,453
18,134
15,290
1,348
6,812
11,322
76
53,559
L
Danzaburou
SimpusMaximus
Danzaburou
11,080
7,112
0
5,424
21,290
11,065
651
7,313
13,977
0
59,810
L
16,780
4,251
0
1,228
13,058
4,923
1,057
2,980
10,078
60,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,250
Gold Earned
38,270
177
Minions Killed
219
0
Camps Cleared
0
868,508
Distance Traveled
901,844
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
13,253
736
93
5
0
292,122
1
W
Ne Zha
12,362
687
62
3
0
281,159
3
L
King Arthur
11,918
662
39
2
0
300,727
4
W
Sun Wukong
12,655
703
64
4
0
328,563
2
L
Danzaburou
13,216
734
87
5
0
282,342
1
L
Nu Wa
13,116
729
51
3
0
285,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role