Player Matchup

Merlin
Merlin
K1LLJ0Y999
Merlin
Level 5
God Stats
2W - 3L
1,629 SR
Queue Stats
2W - 4L
1,445 Elo+
Party 3
Cerberus
Cerberus
Sbellefontaine1
Cerberus
Level 29
God Stats
3W - 7L
1,500 SR
Queue Stats
693W - 733L
1,567 Elo+
Party 2
Cupid
Cupid
kbellefontaine1
Cupid
Level 16
God Stats
18W - 13L
1,677 SR
Queue Stats
288W - 320L
1,506 Elo+
Party 2
Arachne
Arachne
lakesnake2
Arachne
Level 39
God Stats
0W - 5L
1,500 SR
Queue Stats
106W - 110L
1,570 Elo+
Party 2
Bellona
Bellona
xxN1GHTxW0LFxx
Bellona
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 25L
1,595 Elo+
Party 3
Team Averages
Level 23
1,561 SR
1,537 Elo+

VS

Team Averages
Level 22
1,467 SR
1,507 Elo+
Sun Wukong
Sun Wukong
Arzeel
Sun Wukong
Level 28
God Stats
3W - 8L
1,168 SR
Queue Stats
38W - 47L
1,379 Elo+
Party 4
Neith
Neith
Chungarino69
Neith
Level 26
God Stats
10W - 4L
1,492 SR
Queue Stats
71W - 49L
1,578 Elo+
Party 1
Kukulkan
Kukulkan
IlUKIEE
Kukulkan
Level 25
God Stats
13W - 11L
1,516 SR
Queue Stats
53W - 42L
1,537 Elo+
Party 1
Loki
Loki
Susaneitor
Loki
Level 7
God Stats
7W - 6L
1,437 SR
Queue Stats
21W - 26L
1,469 Elo+
Party 4
Sobek
Sobek
TwoFace13
Sobek
Level 22
God Stats
5W - 4L
1,720 SR
Queue Stats
48W - 33L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
K1LLJ0Y999
Merlin
10
0 / 4 / 2
6,537
436
983
8,559
3,591
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cerberus
11
0 / 3 / 1
6,646
443
2,895
8,568
5,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 2 / 0
5,968
398
2,368
4,557
1,200
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Arachne
lakesnake2
Arachne
15
7 / 1 / 0
9,199
613
7,469
9,319
5,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 2 / 2
6,552
437
4,594
7,950
6,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Arzeel
Sun Wukong
13
2 / 2 / 2
7,921
528
5,088
9,513
5,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 1 / 4
7,388
493
5,041
5,745
2,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
IlUKIEE
Kukulkan
14
6 / 2 / 2
8,690
579
8,945
6,408
2,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
0 / 2 / 0
7,049
470
3,551
9,901
2,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
TwoFace13
Sobek
12
1 / 1 / 6
7,924
528
3,088
8,425
7,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
8
Kills
12
12
Deaths
8
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Arzeel
Sun Wukong
2
2
2
1.5
W
3
1
4
5
W
Kukulkan
IlUKIEE
Kukulkan
6
2
2
3.5
L
Merlin
K1LLJ0Y999
Merlin
0
4
2
0.25
L
Cerberus
0
3
1
0.17
W
0
2
0
0
W
Sobek
TwoFace13
Sobek
1
1
6
4
L
0
2
0
0
L
Arachne
lakesnake2
Arachne
7
1
0
7
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,309
Damage
25,713
38,953
Taken
39,992
22,048
Mitigated
21,093
10,268
Healing
15,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Arzeel
Sun Wukong
5,088
792
0
3,563
9,513
5,948
422
787
8,726
0
38,705
W
5,041
2,620
0
3,416
5,745
2,020
1,173
187
5,558
0
57,254
W
Kukulkan
IlUKIEE
Kukulkan
8,945
862
0
777
6,408
2,671
222
723
5,685
52,112
0
L
Merlin
K1LLJ0Y999
Merlin
983
166
0
690
8,559
3,591
157
3,785
4,749
23,711
0
L
Cerberus
2,895
132
0
2,724
8,568
5,190
0
3,076
5,492
20,721
0
W
3,551
486
0
4,456
9,901
2,946
0
985
8,916
0
45,483
W
Sobek
TwoFace13
Sobek
3,088
101
0
3,416
8,425
7,508
166
1,196
7,229
10,890
0
L
2,368
984
0
1,381
4,557
1,200
0
921
3,636
0
28,078
L
Arachne
lakesnake2
Arachne
7,469
5,726
0
2,677
9,319
5,885
699
2,909
6,366
0
55,521
L
4,594
1,368
0
2,796
7,950
6,182
301
1,342
6,344
0
19,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,902
Gold Earned
38,972
279
Minions Killed
416
0
Camps Cleared
0
1,430,645
Distance Traveled
1,362,504
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,921
528
88
6
0
257,322
1
W
Neith
7,388
493
111
7
0
245,497
2
W
Kukulkan
8,690
579
109
7
0
293,290
0
L
Merlin
6,537
436
42
3
0
247,289
0
L
Cerberus
6,646
443
47
3
0
305,874
3
W
Loki
7,049
470
96
6
0
274,001
0
W
Sobek
7,924
528
12
1
0
292,394
5
L
Cupid
5,968
398
50
3
0
254,881
0
L
Arachne
9,199
613
101
7
0
345,382
0
L
Bellona
6,552
437
39
3
0
277,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role