Player Matchup

Ymir
Ymir
AgniMainExiplier
Ymir
Level 66
God Stats
14W - 10L
1,492 SR
Queue Stats
236W - 190L
1,722 Elo+
Party 1
Ne Zha
Ne Zha
ArcherSama
Ne Zha
Level 26
God Stats
5W - 2L
1,618 SR
Queue Stats
190W - 62L
1,804 Elo+
Party 1
Rama
Rama
Oldskoolgenius
Rama
Level 29
God Stats
37W - 15L
1,649 SR
Queue Stats
253W - 195L
1,705 Elo+
Party 1
He Bo
He Bo
TheMindOfAtlas-
He Bo
Level 119
God Stats
4W - 2L
1,682 SR
Queue Stats
227W - 95L
1,786 Elo+
Party 1
Yemoja
Yemoja
WhiteRaven37
Yemoja
Level 47
God Stats
76W - 38L
1,721 SR
Queue Stats
210W - 97L
1,758 Elo+
Party 1
Team Averages
Level 57
1,632 SR
1,755 Elo+

VS

Team Averages
Level 64
1,545 SR
1,597 Elo+
Hou Yi
Hou Yi
Capitan_Bazofia
Hou Yi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 20L
1,677 Elo+
Party 3
Bellona
Bellona
GabyMasta
Bellona
Level 113
God Stats
1W - 3L
1,445 SR
Queue Stats
46W - 27L
1,680 Elo+
Party 3
Ao Kuang
Ao Kuang
HellenisticFragz
Ao Kuang
Level 46
God Stats
1W - 3L
1,500 SR
Queue Stats
80W - 73L
1,331 Elo+
Party 2
Ullr
Ullr
SenpaiXerox
Ullr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 27L
1,658 Elo+
Party 2
Bacchus
Bacchus
TheBacchutron
Bacchus
Level 123
God Stats
22W - 13L
1,780 SR
Queue Stats
69W - 53L
1,638 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 3
8,907
524
3,997
10,837
8,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
ArcherSama
Ne Zha
17
12 / 1 / 9
10,653
627
19,425
10,607
4,655
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 2 / 1
8,187
482
1,598
9,745
3,274
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
6 / 0 / 9
9,516
560
7,312
5,768
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
11
0 / 4 / 9
7,111
418
2,822
9,536
5,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
7,753
456
5,520
10,032
2,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
GabyMasta
Bellona
16
1 / 1 / 3
9,696
570
7,300
7,447
7,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 6 / 0
7,474
440
6,593
12,871
4,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 8 / 0
6,746
397
2,020
11,307
3,500
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
11
1 / 2 / 4
7,545
444
7,056
8,766
8,225
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
21
Kills
8
8
Deaths
21
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
Ne Zha
ArcherSama
Ne Zha
12
1
9
16.5
L
2
4
2
0.75
L
Bellona
GabyMasta
Bellona
1
1
3
2.5
L
4
6
0
0.67
W
1
2
1
0.75
L
0
8
0
0
L
Bacchus
1
2
4
1.5
W
6
0
9
10.5
W
Yemoja
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,154
Damage
28,489
46,493
Taken
50,423
23,879
Mitigated
26,079
19,716
Healing
8,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,997
749
0
3,738
10,837
8,293
0
2,165
8,672
50,830
0
W
Ne Zha
ArcherSama
Ne Zha
19,425
9,720
0
4,474
10,607
4,655
476
3,947
6,660
0
78,053
L
5,520
1,322
0
2,846
10,032
2,849
1,312
1,713
8,294
0
43,448
L
Bellona
GabyMasta
Bellona
7,300
2,734
0
2,156
7,447
7,498
175
3,072
4,133
0
58,066
L
6,593
628
0
1,817
12,871
4,007
0
4,952
7,919
37,974
0
W
1,598
1,510
0
5,321
9,745
3,274
570
1,159
8,586
0
58,514
L
2,020
780
0
823
11,307
3,500
348
1,638
9,669
0
34,310
L
Bacchus
7,056
568
0
1,269
8,766
8,225
0
2,443
6,277
23,761
0
W
7,312
425
0
3,672
5,768
2,024
0
2,016
3,752
67,798
0
W
Yemoja
2,822
518
1,309
1,202
9,536
5,633
224
4,362
5,174
17,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,374
Gold Earned
39,214
494
Minions Killed
378
0
Camps Cleared
0
1,567,152
Distance Traveled
1,481,481
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,907
524
115
7
0
288,750
0
W
Ne Zha
10,653
627
126
7
0
368,016
6
L
Hou Yi
7,753
456
70
4
0
279,845
6
L
Bellona
9,696
570
134
8
0
312,380
3
L
Ao Kuang
7,474
440
66
4
0
295,125
3
W
Rama
8,187
482
97
6
0
267,586
9
L
Ullr
6,746
397
70
4
0
251,544
1
L
Bacchus
7,545
444
38
2
0
342,587
6
W
He Bo
9,516
560
126
7
0
339,324
6
W
Yemoja
7,111
418
30
2
0
303,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role