Player Matchup

Cernunnos
Cernunnos
Fluentgamer4905
Cernunnos
Level 28
God Stats
1W - 3L
1,538 SR
Queue Stats
86W - 84L
1,587 Elo+
Solo
Jormungandr
Jormungandr
KingnPrinceM
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,709 Elo+
Solo
Janus
Janus
Le Jojo9625
Janus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 46L
1,628 Elo+
Solo
Arachne
Arachne
SCHAWN21
Arachne
Level 10
God Stats
1W - 4L
1,472 SR
Queue Stats
33W - 24L
1,778 Elo+
Solo
Xing Tian
Xing Tian
SkylXlScythe
Xing Tian
Level 29
God Stats
1W - 1L
1,739 SR
Queue Stats
31W - 35L
1,612 Elo+
Solo
Team Averages
Level 17
1,550 SR
1,663 Elo+

VS

Team Averages
Level 17
1,656 SR
1,745 Elo+
Jormungandr
Jormungandr
CrazyUnFated
Jormungandr
Level 10
God Stats
1W - 0L
1,805 SR
Queue Stats
3W - 0L
1,827 Elo+
Solo
Izanami
Izanami
FrostyBloke
Izanami
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 70L
1,665 Elo+
Solo
Vulcan
Vulcan
Smite Cranberry
Vulcan
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 42L
1,683 Elo+
Party 1
Erlang Shen
Erlang Shen
UrbanSeanyBoy
Erlang Shen
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 40L
1,683 Elo+
Party 1
Aphrodite
Aphrodite
gawdkilleer
Aphrodite
Level 18
God Stats
38W - 38L
1,976 SR
Queue Stats
51W - 45L
1,868 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Fluentgamer4905
Cernunnos
20
5 / 2 / 8
13,666
488
28,519
28,685
11,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
KingnPrinceM
Jormungandr
5
0 / 4 / 0
8,096
289
181
6,260
1,872
20
6 / 4 / 7
14,578
521
27,110
20,603
8,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
SCHAWN21
Arachne
20
16 / 2 / 3
17,204
614
25,869
37,944
17,684
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
SkylXlScythe
Xing Tian
16
1 / 7 / 9
12,676
453
12,037
30,485
33,763
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CrazyUnFated
Jormungandr
15
0 / 6 / 6
10,940
391
8,987
29,953
27,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
FrostyBloke
Izanami
18
5 / 10 / 2
12,725
454
14,070
26,108
9,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
5 / 3 / 6
13,388
478
23,662
19,132
7,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
UrbanSeanyBoy
Erlang Shen
20
2 / 4 / 4
14,278
510
10,205
24,629
15,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Aphrodite
gawdkilleer
Aphrodite
20
7 / 5 / 3
15,504
554
29,442
27,771
21,665
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
40
28
Kills
19
19
Deaths
28
27
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CrazyUnFated
Jormungandr
0
6
6
0.5
L
Cernunnos
Fluentgamer4905
Cernunnos
5
2
8
4.5
W
Izanami
FrostyBloke
Izanami
5
10
2
0.6
L
Jormungandr
KingnPrinceM
Jormungandr
0
4
0
0
L
6
4
7
2.38
L
Arachne
SCHAWN21
Arachne
16
2
3
8.75
L
Xing Tian
SkylXlScythe
Xing Tian
1
7
9
0.79
W
5
3
6
2.67
W
Erlang Shen
UrbanSeanyBoy
Erlang Shen
2
4
4
1
W
Aphrodite
gawdkilleer
Aphrodite
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,716
Damage
86,366
123,977
Taken
127,593
73,069
Mitigated
82,184
52,660
Healing
47,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CrazyUnFated
Jormungandr
8,987
2,244
0
3,419
29,953
27,398
231
10,018
19,727
34,681
0
L
Cernunnos
Fluentgamer4905
Cernunnos
28,519
14,349
0
18,180
28,685
11,604
4,758
13,014
15,671
0
109,074
W
Izanami
FrostyBloke
Izanami
14,070
9,344
0
6,819
26,108
9,943
5,883
8,156
17,856
0
98,761
L
Jormungandr
KingnPrinceM
Jormungandr
181
117
0
0
6,260
1,872
0
4,268
1,992
3,438
0
L
27,110
382
281
6,057
20,603
8,146
0
10,462
10,141
117,254
0
L
Arachne
SCHAWN21
Arachne
25,869
18,610
0
24,210
37,944
17,684
5,562
19,371
18,573
0
156,061
L
Xing Tian
SkylXlScythe
Xing Tian
12,037
276
0
3,932
30,485
33,763
92
15,327
15,158
34,923
0
W
23,662
6,937
0
3,523
19,132
7,879
1,987
7,681
11,119
94,100
0
W
Erlang Shen
UrbanSeanyBoy
Erlang Shen
10,205
4,088
0
12,045
24,629
15,299
1,855
4,337
20,120
2,840
109,013
W
Aphrodite
gawdkilleer
Aphrodite
29,442
3,091
3,990
17,688
27,771
21,665
3,350
8,114
19,171
116,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,220
Gold Earned
66,835
595
Minions Killed
715
0
Camps Cleared
0
2,151,955
Distance Traveled
2,475,224
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,940
391
37
1
0
517,169
10
L
Cernunnos
13,666
488
171
6
0
469,192
2
W
Izanami
12,725
454
149
5
0
496,350
1
L
Jormungandr
8,096
289
3
0
0
93,005
0
L
Janus
14,578
521
176
6
0
547,713
1
L
Arachne
17,204
614
221
8
0
545,671
0
L
Xing Tian
12,676
453
24
1
0
496,374
0
W
Vulcan
13,388
478
148
5
0
520,612
1
W
Erlang Shen
14,278
510
190
7
0
514,440
1
W
Aphrodite
15,504
554
191
7
0
426,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role