Player Matchup

Chernobog
Chernobog
Drew0009
Chernobog
Level 27
God Stats
2W - 0L
1,803 SR
Queue Stats
41W - 29L
1,485 Elo+
Solo
Cu Chulainn
Cu Chulainn
IsaacXanthny
Cu Chulainn
Level 3
God Stats
2W - 0L
1,714 SR
Queue Stats
2W - 1L
1,423 Elo+
Solo
Chang'e
Chang'e
Millefeiulle
Chang'e
Level 29
God Stats
15W - 15L
1,679 SR
Queue Stats
19W - 35L
1,327 Elo+
Solo
Izanami
Izanami
punkedoodle76
Izanami
Level 29
God Stats
10W - 3L
1,500 SR
Queue Stats
33W - 33L
1,343 Elo+
Solo
Tsukuyomi
Tsukuyomi
suc-slash
Tsukuyomi
Level 28
God Stats
18W - 21L
1,477 SR
Queue Stats
103W - 99L
1,431 Elo+
Solo
Team Averages
Level 23
1,635 SR
1,402 Elo+

VS

Team Averages
Level 20
1,396 SR
1,406 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DeusTamales
Artemis
Level 29
God Stats
8W - 7L
1,362 SR
Queue Stats
10W - 11L
1,283 Elo+
Solo
Zeus
Zeus
Mezmooreised
Zeus
Level 14
God Stats
0W - 2L
1,215 SR
Queue Stats
26W - 21L
1,284 Elo+
Solo
Neith
Neith
TeccasWrld
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,514 Elo+
Solo
Sun Wukong
Sun Wukong
destineassassin
Sun Wukong
Level 14
God Stats
0W - 2L
1,404 SR
Queue Stats
79W - 80L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Drew0009
Chernobog
16
6 / 2 / 11
9,942
523
7,973
12,495
4,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
IsaacXanthny
Cu Chulainn
17
21 / 2 / 5
12,217
643
18,866
16,767
15,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
Millefeiulle
Chang'e
16
2 / 2 / 8
10,085
531
5,925
8,220
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
16
7 / 4 / 6
10,356
545
9,872
9,285
3,809
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tsukuyomi
suc-slash
Tsukuyomi
15
4 / 3 / 13
9,803
516
8,737
13,150
5,326
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
3 / 8 / 1
8,610
453
7,981
16,683
6,802
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
DeusTamales
Artemis
14
2 / 7 / 3
8,733
460
5,924
9,618
3,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 8 / 1
8,704
458
7,779
10,272
3,082
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
11
0 / 10 / 4
7,306
385
4,302
14,382
5,263
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
destineassassin
Sun Wukong
14
5 / 8 / 2
9,647
508
7,582
17,570
12,390
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
24
40
Kills
13
13
Deaths
41
43
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
3
8
1
0.44
L
Artemis
DeusTamales
Artemis
2
7
3
0.5
W
Chernobog
Drew0009
Chernobog
6
2
11
5.75
W
Cu Chulainn
IsaacXanthny
Cu Chulainn
21
2
5
11.75
L
3
8
1
0.44
W
Chang'e
Millefeiulle
Chang'e
2
2
8
3
L
Neith
0
10
4
0.2
L
Sun Wukong
destineassassin
Sun Wukong
5
8
2
0.75
W
Izanami
7
4
6
2.5
W
Tsukuyomi
suc-slash
Tsukuyomi
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,373
Damage
33,568
59,917
Taken
68,525
32,255
Mitigated
30,600
20,544
Healing
9,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
7,981
3,561
14
2,786
16,683
6,802
2,544
2,410
13,996
0
41,579
L
Artemis
DeusTamales
Artemis
5,924
1,388
0
0
9,618
3,063
108
1,748
7,753
0
29,686
W
Chernobog
Drew0009
Chernobog
7,973
4,413
0
5,443
12,495
4,541
2,895
1,642
10,853
0
51,574
W
Cu Chulainn
IsaacXanthny
Cu Chulainn
18,866
5,316
0
4,968
16,767
15,988
1,662
1,834
14,618
11,846
56,787
L
7,779
1,895
0
1,948
10,272
3,082
704
517
9,586
43,486
0
W
Chang'e
Millefeiulle
Chang'e
5,925
142
746
3,153
8,220
2,591
437
0
8,220
51,800
0
L
Neith
4,302
2,446
0
2,145
14,382
5,263
145
2,072
11,943
0
23,102
L
Sun Wukong
destineassassin
Sun Wukong
7,582
2,651
231
2,717
17,570
12,390
43
1,526
15,717
0
40,739
W
Izanami
9,872
6,152
0
1,932
9,285
3,809
3,408
2,723
6,562
0
58,680
W
Tsukuyomi
suc-slash
Tsukuyomi
8,737
2,460
0
4,302
13,150
5,326
1,180
1,265
11,885
0
49,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,403
Gold Earned
43,000
452
Minions Killed
324
0
Camps Cleared
0
1,743,730
Distance Traveled
1,429,877
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,610
453
71
4
0
299,032
0
L
Artemis
8,733
460
60
3
0
282,011
4
W
Chernobog
9,942
523
66
3
0
322,974
2
W
Cu Chulainn
12,217
643
94
5
0
403,724
1
L
Zeus
8,704
458
69
4
0
248,224
0
W
Chang'e
10,085
531
96
5
0
364,946
3
L
Neith
7,306
385
39
2
0
280,229
0
L
Sun Wukong
9,647
508
85
4
0
320,381
3
W
Izanami
10,356
545
112
6
0
264,386
4
W
Tsukuyomi
9,803
516
84
4
0
387,700
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role