Player Matchup

Serqet
Serqet
 
Serqet
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BigManJono01
Kukulkan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 27L
1,321 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DIamondGeneral
Ah Muzen Cab
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
265W - 185L
1,645 Elo+
Solo
Hercules
Hercules
Parallaxian
Hercules
Level 157
God Stats
22W - 21L
1,714 SR
Queue Stats
379W - 395L
1,590 Elo+
Solo
Xing Tian
Xing Tian
Rhouk03
Xing Tian
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 33L
1,303 Elo+
Party 1
Team Averages
Level 80
1,543 SR
1,472 Elo+

VS

Team Averages
Level 82
1,558 SR
1,590 Elo+
Nemesis
Nemesis
Applez
Nemesis
Level 139
God Stats
3W - 1L
1,424 SR
Queue Stats
101W - 35L
1,670 Elo+
Party 2
Anubis
Anubis
DragonessSorcha
Anubis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Dreamtumbler
Arachne
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 101L
1,613 Elo+
Party 2
Ares
Ares
MISTER TACO 420
Ares
Level 69
God Stats
4W - 2L
1,558 SR
Queue Stats
117W - 152L
1,402 Elo+
Solo
Rama
Rama
Rex4ever
Rama
Level 157
God Stats
3W - 3L
1,810 SR
Queue Stats
883W - 297L
1,763 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
1 / 5 / 3
11,094
444
9,435
20,856
8,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
BigManJono01
Kukulkan
16
0 / 6 / 1
10,180
407
4,672
10,639
3,831
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
DIamondGeneral
Ah Muzen Cab
20
4 / 5 / 1
14,339
574
18,954
20,720
10,066
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
Parallaxian
Hercules
19
1 / 2 / 1
12,198
488
8,729
19,994
24,643
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xing Tian
Rhouk03
Xing Tian
15
0 / 4 / 3
9,728
389
4,678
16,046
13,577
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Applez
Nemesis
20
10 / 2 / 5
16,046
642
19,679
19,714
10,633
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

4
0 / 0 / 0
6,696
268
0
0
0
Arachne
Dreamtumbler
Arachne
20
5 / 0 / 2
15,429
617
10,510
20,626
9,705
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
2 / 4 / 7
12,833
513
10,755
19,436
21,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
20
5 / 0 / 5
16,213
649
20,267
21,670
12,365
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
6
Kills
22
22
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
5
3
0.5
W
Nemesis
Applez
Nemesis
10
2
5
6.25
L
Kukulkan
BigManJono01
Kukulkan
0
6
1
0.08
L
Ah Muzen Cab
DIamondGeneral
Ah Muzen Cab
4
5
1
0.9
W
0
0
0
0
W
Arachne
Dreamtumbler
Arachne
5
0
2
6
W
2
4
7
1.38
L
Hercules
Parallaxian
Hercules
1
2
1
0.75
W
Rama
5
0
5
7.5
L
Xing Tian
Rhouk03
Xing Tian
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,468
Damage
61,211
88,255
Taken
81,446
60,550
Mitigated
54,262
31,564
Healing
41,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
9,435
2,606
0
5,897
20,856
8,433
0
2,270
18,586
0
81,851
W
Nemesis
Applez
Nemesis
19,679
8,632
0
7,767
19,714
10,633
3,694
1,946
16,288
0
126,442
L
Kukulkan
BigManJono01
Kukulkan
4,672
1,356
0
1,809
10,639
3,831
834
1,382
9,257
61,191
0
L
Ah Muzen Cab
DIamondGeneral
Ah Muzen Cab
18,954
9,022
0
10,946
20,720
10,066
1,470
2,042
18,678
0
143,346
W
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
Dreamtumbler
Arachne
10,510
6,971
0
12,201
20,626
9,705
5,771
706
19,086
5,835
85,146
W
10,755
607
231
3,184
19,436
21,559
1,370
5,459
13,566
42,391
0
L
Hercules
Parallaxian
Hercules
8,729
2,445
0
10,415
19,994
24,643
0
1,757
18,237
0
87,999
W
Rama
20,267
15,764
0
17,989
21,670
12,365
7,142
1,239
20,431
0
163,746
L
Xing Tian
Rhouk03
Xing Tian
4,678
568
0
2,497
16,046
13,577
0
4,113
11,933
23,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,539
Gold Earned
67,217
735
Minions Killed
696
0
Camps Cleared
0
2,355,336
Distance Traveled
1,926,961
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,094
444
136
5
0
514,436
6
W
Nemesis
16,046
642
189
8
0
531,453
1
L
Kukulkan
10,180
407
127
5
0
439,814
5
L
Ah Muzen Cab
14,339
574
236
9
0
422,485
2
W
Anubis
6,696
268
0
0
0
0
0
W
Arachne
15,429
617
173
7
0
493,548
6
W
Ares
12,833
513
51
2
0
428,321
5
L
Hercules
12,198
488
210
8
0
510,868
7
W
Rama
16,213
649
283
11
0
473,639
8
L
Xing Tian
9,728
389
26
1
0
467,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role