Player Matchup

Jormungandr
Jormungandr
ArseNBalls
Jormungandr
Level 5
God Stats
3W - 6L
1,800 SR
Queue Stats
42W - 56L
1,861 Elo+
Solo
Chernobog
Chernobog
KrazyKibble
Chernobog
Level 25
God Stats
2W - 4L
1,499 SR
Queue Stats
110W - 126L
1,425 Elo+
Solo
Achilles
Achilles
Sex0dePENES
Achilles
Level 6
God Stats
1W - 9L
1,129 SR
Queue Stats
96W - 100L
1,487 Elo+
Party 1
Anhur
Anhur
ghxstlyy
Anhur
Level 29
God Stats
41W - 14L
1,825 SR
Queue Stats
180W - 61L
1,804 Elo+
Solo
Mercury
Mercury
yei123456
Mercury
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,761 Elo+
Party 1
Team Averages
Level 14
1,551 SR
1,668 Elo+

VS

Team Averages
Level 21
1,567 SR
1,622 Elo+
Ymir
Ymir
BMac
Ymir
Level 15
God Stats
5W - 12L
1,441 SR
Queue Stats
20W - 24L
1,613 Elo+
Solo
Guan Yu
Guan Yu
HeavenDevourer
Guan Yu
Level 25
God Stats
11W - 7L
1,682 SR
Queue Stats
81W - 65L
1,634 Elo+
Solo
Izanami
Izanami
LobeznoGaming
Izanami
Level 14
God Stats
4W - 1L
1,497 SR
Queue Stats
98W - 91L
1,671 Elo+
Solo
Janus
Janus
Mr5murfs
Janus
Level 23
God Stats
4W - 3L
1,610 SR
Queue Stats
77W - 56L
1,676 Elo+
Solo
Apollo
Apollo
SillentBeast11
Apollo
Level 29
God Stats
25W - 19L
1,602 SR
Queue Stats
183W - 184L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArseNBalls
Jormungandr
5
0 / 4 / 1
3,415
569
1,866
4,216
1,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
KrazyKibble
Chernobog
6
0 / 2 / 0
3,520
587
1,102
3,036
628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
Sex0dePENES
Achilles
5
0 / 1 / 0
3,120
520
804
2,932
1,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anhur
ghxstlyy
Anhur
7
1 / 1 / 0
4,071
679
2,347
4,008
1,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
yei123456
Mercury
6
0 / 1 / 0
3,663
611
1,470
3,127
1,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BMac
Ymir
7
3 / 0 / 4
4,970
828
1,970
4,016
1,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 0 / 2
4,889
815
3,009
3,594
1,275
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
8
3 / 0 / 1
4,730
788
2,027
2,505
1,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
Mr5murfs
Janus
8
0 / 1 / 1
4,254
709
2,187
2,170
334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
2 / 0 / 1
4,112
685
1,417
3,194
744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
9
9
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
ArseNBalls
Jormungandr
0
4
1
0.13
W
Ymir
BMac
Ymir
3
0
4
5
W
1
0
2
2
L
Chernobog
KrazyKibble
Chernobog
0
2
0
0
W
Izanami
3
0
1
3.5
W
Janus
Mr5murfs
Janus
0
1
1
0.5
L
Achilles
Sex0dePENES
Achilles
0
1
0
0
W
2
0
1
2.5
L
Anhur
ghxstlyy
Anhur
1
1
0
1
L
Mercury
yei123456
Mercury
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,589
Damage
10,610
17,319
Taken
15,479
5,954
Mitigated
5,258
4,051
Healing
4,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
ArseNBalls
Jormungandr
1,866
1,163
0
252
4,216
1,420
0
943
3,245
8,684
0
W
Ymir
BMac
Ymir
1,970
826
0
1,684
4,016
1,811
0
1,342
2,674
6,749
0
W
3,009
414
106
1,496
3,594
1,275
0
147
3,322
0
25,789
L
Chernobog
KrazyKibble
Chernobog
1,102
742
0
786
3,036
628
0
1,006
2,030
0
14,402
W
Izanami
2,027
1,123
0
1,020
2,505
1,094
0
189
2,316
0
26,715
W
Janus
Mr5murfs
Janus
2,187
401
0
453
2,170
334
0
151
2,019
23,841
0
L
Achilles
Sex0dePENES
Achilles
804
189
0
1,074
2,932
1,516
0
0
2,932
0
5,306
W
1,417
791
0
0
3,194
744
0
37
3,157
0
15,126
L
Anhur
ghxstlyy
Anhur
2,347
1,304
0
1,589
4,008
1,021
0
1,563
2,321
0
20,236
L
Mercury
yei123456
Mercury
1,470
580
0
350
3,127
1,369
0
464
2,634
0
14,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,789
Gold Earned
22,955
132
Minions Killed
208
0
Camps Cleared
0
564,838
Distance Traveled
605,357
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
3,415
569
13
2
0
128,885
0
W
Ymir
4,970
828
8
1
0
111,490
2
W
Guan Yu
4,889
815
59
10
0
134,576
0
L
Chernobog
3,520
587
23
4
0
112,750
0
W
Izanami
4,730
788
61
10
0
105,542
0
W
Janus
4,254
709
44
7
0
125,976
1
L
Achilles
3,120
520
8
1
0
66,331
0
W
Apollo
4,112
685
36
6
0
127,773
0
L
Anhur
4,071
679
48
8
0
116,459
2
L
Mercury
3,663
611
40
7
0
140,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role