Player Matchup

Athena
Athena
Agileprowl
Athena
Level 82
God Stats
1W - 3L
1,282 SR
Queue Stats
117W - 103L
1,576 Elo+
Party 1
Ra
Ra
MadameDarknesss
Ra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Naturallystoned
Bellona
Level 142
God Stats
9W - 7L
1,500 SR
Queue Stats
301W - 293L
1,557 Elo+
Party 3
Danzaburou
Danzaburou
ScottishWeeb
Danzaburou
Level 27
God Stats
25W - 32L
1,445 SR
Queue Stats
63W - 96L
1,350 Elo+
Party 1
He Bo
He Bo
TheSiren_of_Ice
He Bo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 77L
1,407 Elo+
Party 1
Team Averages
Level 93
1,446 SR
1,478 Elo+

VS

Team Averages
Level 51
1,682 SR
1,489 Elo+
Bellona
Bellona
EGBarbarossa
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
ImSryM8te
Izanami
Level 27
God Stats
1W - 0L
1,905 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 2
Vulcan
Vulcan
Ivanerito
Vulcan
Level 60
God Stats
10W - 2L
1,659 SR
Queue Stats
44W - 32L
1,515 Elo+
Solo
Ymir
Ymir
RailGungnir
Ymir
Level 123
God Stats
2W - 1L
1,811 SR
Queue Stats
41W - 70L
1,554 Elo+
Solo
Merlin
Merlin
whiteFenrir
Merlin
Level 16
God Stats
2W - 1L
1,538 SR
Queue Stats
2W - 1L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Agileprowl
Athena
12
0 / 4 / 7
6,971
697
2,614
13,027
8,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 1 / 7
7,604
760
7,083
5,221
2,092
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
8 / 1 / 1
9,195
920
5,543
7,333
5,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
ScottishWeeb
Danzaburou
12
2 / 6 / 1
6,996
700
3,291
10,030
4,203
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 5 / 6
6,602
660
2,582
7,984
2,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EGBarbarossa
Bellona
14
5 / 4 / 10
9,150
915
7,808
8,819
8,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
ImSryM8te
Izanami
17
3 / 0 / 8
9,238
924
12,110
6,427
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vulcan
Ivanerito
Vulcan
14
5 / 3 / 6
9,234
923
8,044
4,054
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 2 / 7
7,749
775
3,368
7,202
5,586
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
14
2 / 2 / 7
7,836
784
7,202
4,788
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
55
11
Kills
17
17
Deaths
11
22
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Athena
Agileprowl
Athena
0
4
7
0.88
W
Bellona
EGBarbarossa
Bellona
5
4
10
2.5
W
Izanami
ImSryM8te
Izanami
3
0
8
7
W
Vulcan
Ivanerito
Vulcan
5
3
6
2.67
L
1
1
7
4.5
L
8
1
1
8.5
W
2
2
7
2.75
L
Danzaburou
ScottishWeeb
Danzaburou
2
6
1
0.42
L
0
5
6
0.6
W
Merlin
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,113
Damage
38,532
43,595
Taken
31,290
23,387
Mitigated
21,178
5,249
Healing
5,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Agileprowl
Athena
2,614
780
0
1,028
13,027
8,774
0
6,438
6,391
6,877
0
W
Bellona
EGBarbarossa
Bellona
7,808
1,740
0
880
8,819
8,343
345
2,744
5,921
311
11,812
W
Izanami
ImSryM8te
Izanami
12,110
7,595
0
3,254
6,427
3,275
3,388
2,149
4,204
0
62,584
W
Vulcan
Ivanerito
Vulcan
8,044
3,052
0
200
4,054
1,804
207
1,512
2,542
21,857
0
L
7,083
390
1,357
698
5,221
2,092
0
2,050
3,015
30,093
0
L
5,543
1,542
0
944
7,333
5,498
0
4,227
2,950
0
15,159
W
3,368
1,055
231
544
7,202
5,586
211
3,092
4,064
12,279
0
L
Danzaburou
ScottishWeeb
Danzaburou
3,291
533
0
624
10,030
4,203
0
2,664
7,078
0
19,939
L
2,582
214
0
598
7,984
2,820
0
2,928
4,738
18,499
0
W
Merlin
7,202
438
0
99
4,788
2,170
345
2,650
2,054
19,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,368
Gold Earned
43,207
200
Minions Killed
255
5
Camps Cleared
9
966,782
Distance Traveled
921,602
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,971
697
11
1
0
200,334
2
W
Bellona
9,150
915
21
2
0
194,900
1
W
Izanami
9,238
924
133
13
7
173,514
3
W
Vulcan
9,234
923
33
3
2
183,941
0
L
Ra
7,604
760
68
7
1
207,117
3
L
Bellona
9,195
920
19
2
2
212,838
2
W
Ymir
7,749
775
22
2
0
196,951
0
L
Danzaburou
6,996
700
58
6
0
162,494
1
L
He Bo
6,602
660
44
4
2
183,999
3
W
Merlin
7,836
784
46
5
0
172,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role