Player Matchup

Danzaburou
Danzaburou
BrandaM
Danzaburou
Level 89
God Stats
104W - 102L
1,357 SR
Queue Stats
605W - 695L
1,392 Elo+
Party 2
Anubis
Anubis
MrJester17
Anubis
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 238L
1,461 Elo+
Solo
King Arthur
King Arthur
Pela98
King Arthur
Level 68
God Stats
18W - 27L
1,639 SR
Queue Stats
421W - 497L
1,400 Elo+
Party 2
Cerberus
Cerberus
RocotoFeo
Cerberus
Level 78
God Stats
9W - 12L
1,564 SR
Queue Stats
479W - 536L
1,407 Elo+
Party 2
Ymir
Ymir
SB-Javier
Ymir
Level 15
God Stats
0W - 2L
1,282 SR
Queue Stats
1W - 2L
1,448 Elo+
Party 2
Team Averages
Level 58
1,468 SR
1,421 Elo+

VS

Team Averages
Level 41
1,518 SR
1,479 Elo+
Fenrir
Fenrir
Boudens
Fenrir
Level 68
God Stats
6W - 3L
1,595 SR
Queue Stats
283W - 275L
1,552 Elo+
Party 3
Agni
Agni
Darkproteus
Agni
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
SunsetORI
Da Ji
Level 18
God Stats
9W - 7L
1,588 SR
Queue Stats
25W - 32L
1,472 Elo+
Party 1
Cernunnos
Cernunnos
farinety
Cernunnos
Level 41
God Stats
26W - 42L
1,383 SR
Queue Stats
64W - 96L
1,350 Elo+
Solo
Ra
Ra
yKoda
Ra
Level 29
God Stats
6W - 8L
1,526 SR
Queue Stats
251W - 233L
1,520 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BrandaM
Danzaburou
13
1 / 3 / 1
7,372
461
4,430
8,700
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
MrJester17
Anubis
14
3 / 6 / 2
8,035
502
7,342
9,810
5,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Pela98
King Arthur
13
0 / 4 / 3
7,448
466
5,536
14,823
6,658
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
RocotoFeo
Cerberus
11
3 / 4 / 0
7,316
457
4,310
12,045
5,614
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
11
0 / 3 / 2
6,979
436
1,556
10,439
4,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Boudens
Fenrir
12
2 / 1 / 8
7,780
486
5,767
10,678
7,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 1 / 6
8,257
516
14,421
7,649
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
SunsetORI
Da Ji
13
7 / 1 / 3
8,006
500
5,749
4,944
1,706
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
farinety
Cernunnos
13
4 / 1 / 3
7,812
488
6,624
7,900
2,488
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
15
5 / 3 / 4
9,080
568
6,601
7,794
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
7
Kills
20
20
Deaths
7
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Boudens
Fenrir
2
1
8
6
L
Danzaburou
BrandaM
Danzaburou
1
3
1
0.5
W
2
1
6
5
L
Anubis
MrJester17
Anubis
3
6
2
0.67
L
King Arthur
Pela98
King Arthur
0
4
3
0.38
L
Cerberus
RocotoFeo
Cerberus
3
4
0
0.75
L
Ymir
0
3
2
0.33
W
Da Ji
SunsetORI
Da Ji
7
1
3
8.5
W
Cernunnos
farinety
Cernunnos
4
1
3
5.5
W
Ra
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,174
Damage
39,162
55,817
Taken
38,965
23,982
Mitigated
16,367
17,237
Healing
12,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Boudens
Fenrir
5,767
1,916
0
4,030
10,678
7,725
106
2,838
7,826
0
22,853
L
Danzaburou
BrandaM
Danzaburou
4,430
1,168
0
3,643
8,700
2,472
0
1,018
7,625
0
53,958
W
14,421
1,263
0
1,112
7,649
2,263
352
1,889
5,752
48,186
0
L
Anubis
MrJester17
Anubis
7,342
350
0
2,508
9,810
5,024
0
4,652
4,931
43,600
0
L
King Arthur
Pela98
King Arthur
5,536
396
0
2,428
14,823
6,658
0
7,145
7,131
0
47,612
L
Cerberus
RocotoFeo
Cerberus
4,310
79
0
4,002
12,045
5,614
0
3,813
7,958
35,728
0
L
Ymir
1,556
375
720
3,936
10,439
4,214
0
3,165
7,150
15,006
0
W
Da Ji
SunsetORI
Da Ji
5,749
1,951
0
616
4,944
1,706
141
1,626
3,258
0
18,402
W
Cernunnos
farinety
Cernunnos
6,624
3,124
0
3,303
7,900
2,488
1,545
1,702
6,154
0
48,334
W
Ra
6,601
1,261
925
2,463
7,794
2,185
104
4,673
2,767
54,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,150
Gold Earned
40,935
423
Minions Killed
376
0
Camps Cleared
0
1,366,660
Distance Traveled
1,517,270
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,780
486
24
2
0
313,041
5
L
Danzaburou
7,372
461
104
7
0
293,827
5
W
Agni
8,257
516
101
6
0
295,187
3
L
Anubis
8,035
502
81
5
0
232,628
6
L
King Arthur
7,448
466
91
6
0
276,982
3
L
Cerberus
7,316
457
118
7
0
286,416
1
L
Ymir
6,979
436
29
2
0
276,807
1
W
Da Ji
8,006
500
39
2
0
316,963
0
W
Cernunnos
7,812
488
92
6
0
271,422
4
W
Ra
9,080
568
120
8
0
320,657
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role