Player Matchup

Achilles
Achilles
AngmarKnight
Achilles
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Araz2002
Pele
Level 89
God Stats
1W - 9L
1,309 SR
Queue Stats
443W - 456L
1,494 Elo+
Party 3
Ymir
Ymir
Atlantis_Res
Ymir
Level 23
God Stats
9W - 7L
1,775 SR
Queue Stats
69W - 90L
1,532 Elo+
Party 3
Neith
Neith
Mastiou
Neith
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,447 Elo+
Party 2
Freya
Freya
thefilowil
Freya
Level 37
God Stats
8W - 11L
1,250 SR
Queue Stats
97W - 142L
1,378 Elo+
Solo
Team Averages
Level 60
1,467 SR
1,470 Elo+

VS

Team Averages
Level 44
1,474 SR
1,344 Elo+
Jing Wei
Jing Wei
Buuustoos
Jing Wei
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 73L
1,352 Elo+
Party 1
Ra
Ra
Joell_Oz
Ra
Level 14
God Stats
1W - 1L
1,643 SR
Queue Stats
4W - 7L
1,325 Elo+
Party 1
Apollo
Apollo
JorSenpai
Apollo
Level 47
God Stats
6W - 4L
1,823 SR
Queue Stats
207W - 180L
1,571 Elo+
Solo
Hun Batz
Hun Batz
PWERERLANTZ
Hun Batz
Level 46
God Stats
1W - 4L
1,218 SR
Queue Stats
22W - 37L
1,160 Elo+
Party 1
Danzaburou
Danzaburou
Splashyie
Danzaburou
Level 49
God Stats
4W - 5L
1,187 SR
Queue Stats
172W - 256L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AngmarKnight
Achilles
13
0 / 7 / 1
7,374
434
7,200
18,570
15,629
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
15
9 / 4 / 4
9,755
574
12,978
11,429
3,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
3 / 2 / 11
8,765
516
6,800
10,676
7,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Neith
Mastiou
Neith
15
8 / 3 / 4
9,348
550
11,809
7,894
2,119
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
14
3 / 3 / 5
8,360
492
4,090
9,797
4,591
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Buuustoos
Jing Wei
12
1 / 6 / 6
7,706
453
5,266
12,071
3,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
0 / 6 / 1
7,667
451
3,184
10,478
3,589
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
JorSenpai
Apollo
17
8 / 0 / 4
10,195
600
16,054
12,170
7,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
PWERERLANTZ
Hun Batz
15
8 / 7 / 5
9,348
550
9,095
15,163
5,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Splashyie
Danzaburou
13
2 / 4 / 1
8,095
476
3,770
12,708
5,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
36
23
Kills
19
19
Deaths
23
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Achilles
AngmarKnight
Achilles
0
7
1
0.07
W
Pele
9
4
4
2.75
W
3
2
11
4.25
L
Jing Wei
Buuustoos
Jing Wei
1
6
6
0.67
L
0
6
1
0.08
L
Apollo
JorSenpai
Apollo
8
0
4
10
W
Neith
Mastiou
Neith
8
3
4
3.33
L
Hun Batz
PWERERLANTZ
Hun Batz
8
7
5
1.5
L
Danzaburou
Splashyie
Danzaburou
2
4
1
0.63
W
Freya
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,877
Damage
37,369
58,366
Taken
62,590
33,383
Mitigated
25,466
17,194
Healing
23,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AngmarKnight
Achilles
7,200
1,449
0
3,157
18,570
15,629
0
0
18,570
381
45,781
W
Pele
12,978
3,367
0
3,462
11,429
3,776
688
1,090
10,339
0
44,691
W
6,800
1,080
431
2,175
10,676
7,268
392
1,312
9,364
23,608
0
L
Jing Wei
Buuustoos
Jing Wei
5,266
3,778
0
3,810
12,071
3,534
718
1,681
10,390
0
24,718
L
3,184
210
199
2,425
10,478
3,589
891
2,721
7,757
43,487
0
L
Apollo
JorSenpai
Apollo
16,054
9,495
0
7,839
12,170
7,271
899
1,013
11,157
0
74,430
W
Neith
Mastiou
Neith
11,809
5,306
0
2,996
7,894
2,119
3,321
0
7,894
0
49,471
L
Hun Batz
PWERERLANTZ
Hun Batz
9,095
3,440
0
3,499
15,163
5,790
0
3,374
11,789
0
51,345
L
Danzaburou
Splashyie
Danzaburou
3,770
1,332
0
5,718
12,708
5,282
1,575
2,482
10,226
0
49,728
W
Freya
4,090
1,481
23
4,950
9,797
4,591
392
782
9,015
34,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,602
Gold Earned
43,011
316
Minions Killed
427
0
Camps Cleared
0
1,579,737
Distance Traveled
1,483,605
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,374
434
72
4
0
282,379
4
W
Pele
9,755
574
66
4
0
356,689
6
W
Ymir
8,765
516
28
2
0
330,126
1
L
Jing Wei
7,706
453
49
3
0
291,778
4
L
Ra
7,667
451
85
5
0
300,554
5
L
Apollo
10,195
600
130
8
0
344,333
5
W
Neith
9,348
550
95
6
0
301,729
2
L
Hun Batz
9,348
550
81
5
0
299,176
0
L
Danzaburou
8,095
476
82
5
0
247,764
0
W
Freya
8,360
492
55
3
0
308,814
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role