Player Matchup

Scylla
Scylla
BenjemunsterXD
Scylla
Level 49
God Stats
6W - 2L
1,504 SR
Queue Stats
123W - 111L
1,422 Elo+
Party 1
Xbalanque
Xbalanque
ImDevixus
Xbalanque
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
158W - 102L
1,507 Elo+
Party 1
Mulan
Mulan
Svage Gr8 Boobo
Mulan
Level 128
God Stats
6W - 3L
1,649 SR
Queue Stats
206W - 227L
1,489 Elo+
Solo
Team Averages
Level 99
1,551 SR
1,472 Elo+

VS

Team Averages
Level 93
1,667 SR
1,513 Elo+
Baron Samedi
Baron Samedi
NathanaelRP59
Baron Samedi
Level 88
God Stats
25W - 10L
1,646 SR
Queue Stats
209W - 238L
1,498 Elo+
Party 2
Nemesis
Nemesis
S4DIST4
Nemesis
Level 122
God Stats
11W - 10L
1,734 SR
Queue Stats
488W - 574L
1,467 Elo+
Party 2
Cerberus
Cerberus
ΩY0uΩ
Cerberus
Level 68
God Stats
6W - 3L
1,621 SR
Queue Stats
30W - 30L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 6
12,207
642
11,523
8,677
3,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
ImDevixus
Xbalanque
17
6 / 4 / 3
12,715
669
20,001
17,491
6,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 4 / 9
11,145
587
9,507
18,815
14,243
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NathanaelRP59
Baron Samedi
16
5 / 3 / 4
12,270
646
15,389
15,719
7,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
S4DIST4
Nemesis
15
2 / 4 / 6
11,873
625
7,566
18,314
7,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
ΩY0uΩ
Cerberus
15
2 / 3 / 6
12,578
662
13,072
20,506
16,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
25
10
Kills
9
9
Deaths
10
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
Xbalanque
ImDevixus
Xbalanque
6
4
3
1.88
L
Baron Samedi
NathanaelRP59
Baron Samedi
5
3
4
2.33
L
Nemesis
S4DIST4
Nemesis
2
4
6
1.25
W
0
4
9
1.13
L
Cerberus
ΩY0uΩ
Cerberus
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,031
Damage
36,027
44,983
Taken
54,539
23,899
Mitigated
31,994
11,931
Healing
21,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,523
549
0
1,767
8,677
3,123
1,035
4,842
3,609
50,372
0
W
Xbalanque
ImDevixus
Xbalanque
20,001
9,958
0
4,008
17,491
6,533
1,798
10,125
6,916
0
89,141
L
Baron Samedi
NathanaelRP59
Baron Samedi
15,389
606
1,721
4,931
15,719
7,715
351
4,740
10,747
67,905
0
L
Nemesis
S4DIST4
Nemesis
7,566
2,020
0
6,645
18,314
7,587
813
2,482
15,650
0
67,622
W
9,507
1,273
675
5,481
18,815
14,243
1,219
12,581
5,733
2,469
37,163
L
Cerberus
ΩY0uΩ
Cerberus
13,072
765
78
7,863
20,506
16,692
376
4,342
15,828
39,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,067
Gold Earned
36,721
229
Minions Killed
259
0
Camps Cleared
0
981,558
Distance Traveled
1,085,382
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,207
642
64
3
0
346,167
0
W
Xbalanque
12,715
669
108
6
0
299,876
0
L
Baron Samedi
12,270
646
93
5
0
333,934
2
L
Nemesis
11,873
625
88
5
0
394,584
1
W
Mulan
11,145
587
57
3
0
335,515
3
L
Cerberus
12,578
662
78
4
0
356,864
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role