Player Matchup

Raijin
Raijin
XxJ4750NxX
Raijin
Level 18
God Stats
28W - 33L
1,390 SR
Queue Stats
340W - 317L
1,384 Elo+
Party 2
Hercules
Hercules
cawhi
Hercules
Level 26
God Stats
52W - 30L
1,731 SR
Queue Stats
459W - 361L
1,666 Elo+
Party 2
Cthulhu
Cthulhu
cunceal
Cthulhu
Level 49
God Stats
32W - 23L
1,618 SR
Queue Stats
583W - 456L
1,620 Elo+
Party 2
Da Ji
Da Ji
darkicyboi
Da Ji
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
336W - 304L
1,555 Elo+
Party 2
Xbalanque
Xbalanque
korzuh
Xbalanque
Level 29
God Stats
9W - 9L
1,557 SR
Queue Stats
380W - 304L
1,662 Elo+
Party 2
Team Averages
Level 37
1,559 SR
1,577 Elo+

VS

Team Averages
Level 85
1,647 SR
1,603 Elo+
Scylla
Scylla
 
Scylla
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
Eggo69
Aphrodite
Level 96
God Stats
4W - 2L
1,903 SR
Queue Stats
471W - 446L
1,606 Elo+
Party 1
Thor
Thor
JL4mb
Thor
Level 109
God Stats
4W - 11L
1,524 SR
Queue Stats
435W - 458L
1,548 Elo+
Party 1
Tiamat
Tiamat
TherRealJJCrane
Tiamat
Level 48
God Stats
4W - 5L
1,808 SR
Queue Stats
239W - 239L
1,609 Elo+
Party 1
Medusa
Medusa
plzkillmelikenow
Medusa
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 5L
1,750 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
XxJ4750NxX
Raijin
11
0 / 4 / 0
6,467
431
1,573
8,359
2,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
cawhi
Hercules
10
0 / 2 / 3
6,436
429
5,151
12,839
8,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
cunceal
Cthulhu
12
0 / 1 / 0
6,583
439
3,445
7,144
5,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
13
2 / 1 / 0
7,247
483
3,659
9,182
3,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
korzuh
Xbalanque
13
2 / 4 / 0
7,937
529
5,634
10,512
3,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
5 / 0 / 3
8,501
567
7,892
4,935
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Eggo69
Aphrodite
11
0 / 1 / 4
6,922
461
4,969
7,881
3,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
JL4mb
Thor
13
2 / 2 / 4
7,764
518
4,932
8,538
2,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 0 / 1
7,966
531
6,251
5,648
6,793
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 1 / 1
8,796
586
6,938
9,593
3,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
12
12
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
0
3
6.5
W
Aphrodite
Eggo69
Aphrodite
0
1
4
2
W
Thor
JL4mb
Thor
2
2
4
2
W
2
0
1
2.5
L
Raijin
XxJ4750NxX
Raijin
0
4
0
0
L
Hercules
cawhi
Hercules
0
2
3
0.75
L
Cthulhu
cunceal
Cthulhu
0
1
0
0
L
Da Ji
2
1
0
2
L
Xbalanque
korzuh
Xbalanque
2
4
0
0.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,462
Damage
30,982
48,036
Taken
36,595
22,565
Mitigated
18,118
14,297
Healing
21,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,892
836
0
1,147
4,935
1,556
1,278
796
4,037
46,927
0
W
Aphrodite
Eggo69
Aphrodite
4,969
501
3,270
4,489
7,881
3,658
589
1,253
6,460
21,814
0
W
Thor
JL4mb
Thor
4,932
542
0
4,083
8,538
2,841
65
416
8,094
0
47,591
W
6,251
617
0
3,552
5,648
6,793
503
1,985
3,393
42,952
0
L
Raijin
XxJ4750NxX
Raijin
1,573
42
0
1,248
8,359
2,578
260
3,306
4,928
33,163
0
L
Hercules
cawhi
Hercules
5,151
1,585
0
3,318
12,839
8,187
0
7,443
5,231
0
17,863
L
Cthulhu
cunceal
Cthulhu
3,445
175
131
1,565
7,144
5,077
238
4,454
2,660
35,259
0
L
Da Ji
3,659
620
0
3,977
9,182
3,258
0
3,137
6,015
0
46,583
L
Xbalanque
korzuh
Xbalanque
5,634
3,614
0
4,058
10,512
3,465
0
382
10,090
0
57,991
W
6,938
2,806
0
5,332
9,593
3,270
942
0
9,593
0
63,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,670
Gold Earned
39,949
384
Minions Killed
429
0
Camps Cleared
0
1,351,610
Distance Traveled
1,427,232
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,501
567
94
6
0
293,509
4
W
Aphrodite
6,922
461
40
3
0
291,189
6
W
Thor
7,764
518
90
6
0
303,552
2
W
Tiamat
7,966
531
89
6
0
258,590
3
L
Raijin
6,467
431
75
5
0
240,518
7
L
Hercules
6,436
429
31
2
0
315,319
3
L
Cthulhu
6,583
439
76
5
0
258,821
6
L
Da Ji
7,247
483
91
6
0
295,428
1
L
Xbalanque
7,937
529
111
7
0
241,524
1
W
Medusa
8,796
586
116
8
0
280,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role