Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Ramtoon
Ymir
Level 63
God Stats
22W - 10L
1,577 SR
Queue Stats
400W - 441L
1,425 Elo+
Party 2
Set
Set
Rantoon
Set
Level 66
God Stats
17W - 15L
1,409 SR
Queue Stats
352W - 409L
1,401 Elo+
Party 2
Merlin
Merlin
Yoru_no_onna
Merlin
Level 18
God Stats
1W - 4L
1,150 SR
Queue Stats
11W - 8L
1,283 Elo+
Party 1
Team Averages
Level 58
1,427 SR
1,422 Elo+

VS

Team Averages
Level 74
1,535 SR
1,427 Elo+
Neith
Neith
Blackychan978
Neith
Level 38
God Stats
40W - 46L
1,348 SR
Queue Stats
131W - 167L
1,342 Elo+
Solo
Serqet
Serqet
Bolinhus
Serqet
Level 102
God Stats
6W - 8L
1,616 SR
Queue Stats
153W - 169L
1,425 Elo+
Party 3
Achilles
Achilles
Yagzinha
Achilles
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 241L
1,421 Elo+
Party 3
Ah Puch
Ah Puch
bogik147
Ah Puch
Level 28
God Stats
1W - 2L
1,709 SR
Queue Stats
47W - 55L
1,410 Elo+
Party 3
Chaac
Chaac
zREI DELASzZ
Chaac
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 116L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
5 / 0 / 2
7,685
640
7,267
6,650
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
 
Ah Muzen Cab
12
3 / 3 / 2
7,196
600
4,407
7,658
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
Ramtoon
Ymir
8
1 / 6 / 3
5,650
471
3,268
9,626
3,771
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Set
12
10 / 2 / 2
7,856
655
6,565
8,359
3,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
12
2 / 2 / 4
7,115
593
3,719
7,454
2,652
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 4 / 2
6,442
537
7,636
8,562
2,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Serqet
Bolinhus
Serqet
7
2 / 6 / 0
5,153
429
5,461
8,613
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
Yagzinha
Achilles
9
0 / 5 / 0
5,159
430
2,942
10,689
7,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Puch
bogik147
Ah Puch
11
1 / 3 / 2
6,385
532
4,259
6,023
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
3 / 3 / 2
5,635
470
2,752
6,397
2,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
21
Kills
13
13
Deaths
21
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
0
2
6
W
Ah Muzen Cab
 
Ah Muzen Cab
3
3
2
1.33
L
7
4
2
2
L
Serqet
Bolinhus
Serqet
2
6
0
0.33
W
Ymir
Ramtoon
Ymir
1
6
3
0.42
W
Set
10
2
2
5.5
L
Achilles
Yagzinha
Achilles
0
5
0
0
W
Merlin
2
2
4
2
L
Ah Puch
bogik147
Ah Puch
1
3
2
0.67
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,226
Damage
23,050
39,747
Taken
40,284
14,227
Mitigated
16,750
13,201
Healing
9,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,267
865
0
4,613
6,650
2,487
772
0
6,022
35,749
0
W
Ah Muzen Cab
 
Ah Muzen Cab
4,407
1,241
0
4,266
7,658
2,180
1,302
0
7,658
0
33,665
L
7,636
3,383
0
2,539
8,562
2,244
238
2,401
6,161
0
25,953
L
Serqet
Bolinhus
Serqet
5,461
1,164
0
1,063
8,613
2,237
0
2,046
6,567
0
18,152
W
Ymir
Ramtoon
Ymir
3,268
1,015
0
102
9,626
3,771
116
0
9,626
11,192
0
W
Set
6,565
2,831
0
1,609
8,359
3,137
948
677
7,657
0
37,092
L
Achilles
Yagzinha
Achilles
2,942
658
0
1,593
10,689
7,607
78
6,187
4,502
0
18,973
W
Merlin
3,719
320
0
2,611
7,454
2,652
350
3,582
3,710
33,186
0
L
Ah Puch
bogik147
Ah Puch
4,259
173
0
1,140
6,023
1,745
0
2,753
3,270
33,606
0
L
2,752
690
111
2,745
6,397
2,917
0
867
5,530
0
14,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,502
Gold Earned
28,774
276
Minions Killed
216
0
Camps Cleared
0
1,128,111
Distance Traveled
1,033,501
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,685
640
65
5
0
210,608
1
W
Ah Muzen Cab
7,196
600
48
4
0
218,158
0
L
Neith
6,442
537
50
4
0
214,710
2
L
Serqet
5,153
429
29
2
0
245,341
0
W
Ymir
5,650
471
24
2
0
218,750
1
W
Set
7,856
655
64
5
0
267,516
1
L
Achilles
5,159
430
42
4
0
194,936
0
W
Merlin
7,115
593
75
6
0
213,079
0
L
Ah Puch
6,385
532
69
6
0
226,932
0
L
Chaac
5,635
470
26
2
0
151,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role