Player Matchup

Ares
Ares
EzPzy
Ares
Level 24
God Stats
13W - 1L
1,960 SR
Queue Stats
18W - 3L
1,923 Elo+
Party 2
Janus
Janus
iCloudSavings
Janus
Level 16
God Stats
15W - 5L
1,783 SR
Queue Stats
86W - 33L
1,683 Elo+
Party 2
Artemis
Artemis
prokrohn
Artemis
Level 124
God Stats
9W - 2L
1,598 SR
Queue Stats
55W - 15L
1,885 Elo+
Party 2
Team Averages
Level 55
1,781 SR
1,830 Elo+

VS

Team Averages
Level 60
1,577 SR
1,396 Elo+
Osiris
Osiris
AsiaticUrsus
Osiris
Level 87
God Stats
2W - 4L
1,500 SR
Queue Stats
127W - 194L
1,374 Elo+
Party 1
Tiamat
Tiamat
Grouchypotato84
Tiamat
Level 27
God Stats
54W - 61L
1,530 SR
Queue Stats
93W - 133L
1,430 Elo+
Party 1
Medusa
Medusa
Soulhunter527
Medusa
Level 66
God Stats
6W - 4L
1,702 SR
Queue Stats
24W - 36L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
EzPzy
Ares
8
0 / 2 / 7
5,658
808
1,879
4,227
2,044
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 0 / 5
6,173
882
2,078
1,717
457
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
prokrohn
Artemis
10
6 / 1 / 1
6,792
970
5,654
3,765
1,466
Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
8
2 / 3 / 1
5,419
774
2,662
5,899
4,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 5 / 1
5,025
718
2,110
6,757
2,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

4
0 / 0 / 1
4,498
643
0
0
0
Boots

Boots

+6%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
8
Kills
2
3
Deaths
8
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Osiris
2
3
1
0.83
W
Ares
EzPzy
Ares
0
2
7
1.75
L
0
5
1
0.1
L
0
0
1
0.5
W
2
0
5
4.5
W
Artemis
prokrohn
Artemis
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,611
Damage
4,772
9,709
Taken
12,656
3,967
Mitigated
7,050
2,219
Healing
1,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
2,662
841
137
704
5,899
4,281
0
2,475
3,424
0
9,123
W
Ares
EzPzy
Ares
1,879
90
578
705
4,227
2,044
371
655
3,464
8,811
0
L
2,110
25
123
990
6,757
2,769
0
1,494
5,263
11,611
0
L
0
0
0
0
0
0
0
0
0
0
0
W
2,078
126
0
496
1,717
457
420
402
1,219
28,854
0
W
Artemis
prokrohn
Artemis
5,654
3,284
0
440
3,765
1,466
1,381
761
2,896
0
24,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,623
Gold Earned
14,942
106
Minions Killed
27
0
Camps Cleared
0
367,503
Distance Traveled
185,094
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,419
774
9
1
0
86,297
0
W
Ares
5,658
808
8
1
0
133,814
1
L
Tiamat
5,025
718
18
3
0
95,555
0
L
Medusa
4,498
643
0
0
0
3,242
0
W
Janus
6,173
882
63
9
0
113,071
1
W
Artemis
6,792
970
35
5
0
120,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role