Player Matchup

King Arthur
King Arthur
COMEoverload
King Arthur
Level 15
God Stats
27W - 12L
1,696 SR
Queue Stats
107W - 71L
1,655 Elo+
Party 3
Tiamat
Tiamat
JackalJam
Tiamat
Level 121
God Stats
48W - 26L
1,730 SR
Queue Stats
359W - 306L
1,644 Elo+
Party 3
Neith
Neith
Logar246
Neith
Level 29
God Stats
16W - 12L
1,596 SR
Queue Stats
257W - 224L
1,632 Elo+
Party 2
Arachne
Arachne
WrathOfGodx1000
Arachne
Level 145
God Stats
6W - 5L
1,713 SR
Queue Stats
136W - 139L
1,606 Elo+
Party 2
Apollo
Apollo
cocoplant
Apollo
Level 147
God Stats
10W - 10L
1,558 SR
Queue Stats
103W - 107L
1,520 Elo+
Party 2
Team Averages
Level 91
1,659 SR
1,612 Elo+

VS

Team Averages
Level 69
1,437 SR
1,499 Elo+
Pele
Pele
HomelessViper
Pele
Level 94
God Stats
16W - 16L
1,147 SR
Queue Stats
55W - 59L
1,521 Elo+
Party 1
Neith
Neith
HomelessZorro
Neith
Level 19
God Stats
4W - 4L
1,527 SR
Queue Stats
22W - 34L
1,503 Elo+
Party 1
Scylla
Scylla
Pelican419
Scylla
Level 64
God Stats
13W - 5L
1,500 SR
Queue Stats
190W - 206L
1,398 Elo+
Party 1
Chaac
Chaac
PremiereGladI
Chaac
Level 120
God Stats
7W - 14L
1,435 SR
Queue Stats
459W - 468L
1,553 Elo+
Party 1
Cthulhu
Cthulhu
WaxyBlowfish910
Cthulhu
Level 48
God Stats
25W - 18L
1,575 SR
Queue Stats
263W - 266L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
COMEoverload
King Arthur
2
0 / 1 / 0
2,644
529
0
823
179
Tiamat
JackalJam
Tiamat
1
0 / 1 / 0
2,534
507
0
738
150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Logar246
Neith
5
1 / 0 / 1
3,195
639
2,288
2,019
426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
1 / 1 / 0
3,241
648
2,108
2,560
1,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Boots

Boots

+6%
Movement Speed

Apollo
cocoplant
Apollo
4
0 / 1 / 1
2,934
587
828
2,850
904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
3,361
672
665
2,774
545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 2 / 1
3,136
627
1,190
2,505
461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Pelican419
Scylla
6
1 / 1 / 0
4,000
800
660
1,098
270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

5
1 / 0 / 0
3,650
730
1,166
2,249
688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
2 / 0 / 0
3,830
766
723
2,942
1,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
2
Kills
4
4
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
COMEoverload
King Arthur
0
1
0
0
W
0
0
1
0.5
W
0
2
1
0.25
L
Tiamat
JackalJam
Tiamat
0
1
0
0
L
Neith
Logar246
Neith
1
0
1
1.5
W
Scylla
Pelican419
Scylla
1
1
0
1
W
1
0
0
1
W
2
0
0
2
L
1
1
0
1
L
Apollo
cocoplant
Apollo
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,224
Damage
4,404
8,990
Taken
11,568
3,019
Mitigated
3,484
2,958
Healing
4,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
COMEoverload
King Arthur
0
0
0
0
823
179
0
253
520
0
2,394
W
665
226
111
1,982
2,774
545
0
0
2,774
0
10,126
W
1,190
677
0
167
2,505
461
0
0
2,480
0
11,543
L
Tiamat
JackalJam
Tiamat
0
0
0
226
738
150
0
108
630
482
0
L
Neith
Logar246
Neith
2,288
890
0
1,408
2,019
426
0
0
2,019
0
10,565
W
Scylla
Pelican419
Scylla
660
142
0
0
1,098
270
563
0
1,098
12,509
0
W
1,166
0
186
1,534
2,249
688
0
0
2,149
0
7,682
W
723
190
0
850
2,942
1,520
714
0
2,942
13,960
0
L
2,108
1,604
0
599
2,560
1,360
0
410
2,106
0
12,267
L
Apollo
cocoplant
Apollo
828
280
0
725
2,850
904
0
462
2,332
0
7,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,548
Gold Earned
17,977
67
Minions Killed
133
0
Camps Cleared
0
310,953
Distance Traveled
490,640
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
2,644
529
2
0
0
20,112
0
W
Pele
3,361
672
32
6
0
127,608
2
W
Neith
3,136
627
27
5
0
83,171
0
L
Tiamat
2,534
507
2
0
0
17,109
0
L
Neith
3,195
639
17
3
0
84,180
0
W
Scylla
4,000
800
31
6
0
88,887
0
W
Chaac
3,650
730
13
3
0
109,957
1
W
Cthulhu
3,830
766
30
6
0
81,017
2
L
Arachne
3,241
648
32
6
0
102,539
0
L
Apollo
2,934
587
14
3
0
87,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role