Player Matchup

Nemesis
Nemesis
Basgriel
Nemesis
Level 29
God Stats
3W - 6L
1,365 SR
Queue Stats
95W - 97L
1,572 Elo+
Solo
Amaterasu
Amaterasu
Kv0th4
Amaterasu
Level 24
God Stats
5W - 4L
1,500 SR
Queue Stats
66W - 65L
1,727 Elo+
Solo
Hachiman
Hachiman
LUCCAAAAS
Hachiman
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 138L
1,612 Elo+
Solo
Tiamat
Tiamat
PhantonnSennin
Tiamat
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,500 Elo+
Solo
Ymir
Ymir
TrombaSa
Ymir
Level 26
God Stats
4W - 3L
1,427 SR
Queue Stats
60W - 57L
1,492 Elo+
Solo
Team Averages
Level 23
1,458 SR
1,581 Elo+

VS

Team Averages
Level 39
1,500 SR
1,524 Elo+
Thoth
Thoth
 
Thoth
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
DarkLF01
Neith
Level 27
God Stats
31W - 15L
1,643 SR
Queue Stats
438W - 398L
1,466 Elo+
Solo
Ymir
Ymir
Dedada_Sinistra
Ymir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,692 Elo+
Party 1
Guan Yu
Guan Yu
FeatherLightning
Guan Yu
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 21L
1,518 Elo+
Solo
Bacchus
Bacchus
brenogk
Bacchus
Level 25
God Stats
2W - 4L
1,357 SR
Queue Stats
61W - 63L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Basgriel
Nemesis
14
4 / 3 / 3
8,568
571
4,097
10,774
3,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Kv0th4
Amaterasu
11
2 / 6 / 2
6,933
462
3,987
11,421
6,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
LUCCAAAAS
Hachiman
10
2 / 4 / 2
6,461
431
3,236
7,377
2,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 5 / 3
6,163
411
3,939
8,788
3,700
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
9
1 / 4 / 7
5,993
400
4,103
10,397
6,922
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
8 / 2 / 9
9,026
602
9,597
5,632
1,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
DarkLF01
Neith
11
0 / 2 / 9
6,819
455
5,219
3,437
897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
8 / 2 / 6
9,126
608
9,040
9,230
4,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
4 / 0 / 3
8,706
580
5,977
7,301
6,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
brenogk
Bacchus
10
2 / 4 / 8
6,963
464
3,885
8,246
7,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
10
Kills
22
22
Deaths
10
17
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
8
2
9
6.25
L
Nemesis
Basgriel
Nemesis
4
3
3
1.83
W
Neith
DarkLF01
Neith
0
2
9
2.25
W
8
2
6
5.5
W
4
0
3
5.5
L
Amaterasu
Kv0th4
Amaterasu
2
6
2
0.5
L
Hachiman
LUCCAAAAS
Hachiman
2
4
2
0.75
L
1
5
3
0.5
L
Ymir
1
4
7
1.13
W
Bacchus
brenogk
Bacchus
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,362
Damage
33,718
48,757
Taken
33,846
22,515
Mitigated
21,481
8,799
Healing
9,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
9,597
429
0
951
5,632
1,814
159
1,532
4,100
48,679
0
L
Nemesis
Basgriel
Nemesis
4,097
1,747
0
326
10,774
3,712
0
5,338
5,244
0
54,473
W
Neith
DarkLF01
Neith
5,219
2,459
0
1,167
3,437
897
606
1,614
1,823
0
28,345
W
9,040
1,857
0
2,902
9,230
4,409
0
2,225
6,957
50,457
0
W
5,977
1,899
259
3,874
7,301
6,664
162
448
6,628
0
50,103
L
Amaterasu
Kv0th4
Amaterasu
3,987
1,816
0
2,749
11,421
6,094
0
3,670
7,342
0
20,493
L
Hachiman
LUCCAAAAS
Hachiman
3,236
1,741
614
2,957
7,377
2,087
335
3,701
3,484
0
23,818
L
3,939
1,283
0
2,153
8,788
3,700
0
3,965
4,718
24,798
0
L
Ymir
4,103
753
0
0
10,397
6,922
0
5,110
5,116
17,136
0
W
Bacchus
brenogk
Bacchus
3,885
472
0
797
8,246
7,697
235
2,223
6,000
14,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,118
Gold Earned
40,640
277
Minions Killed
373
0
Camps Cleared
0
1,369,817
Distance Traveled
1,455,452
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,026
602
87
6
0
283,258
3
L
Nemesis
8,568
571
114
8
0
315,143
2
W
Neith
6,819
455
68
5
0
298,192
2
W
Ymir
9,126
608
88
6
0
274,536
2
W
Guan Yu
8,706
580
107
7
0
305,001
2
L
Amaterasu
6,933
462
47
3
0
268,171
1
L
Hachiman
6,461
431
46
3
0
268,440
1
L
Tiamat
6,163
411
48
3
0
240,751
2
L
Ymir
5,993
400
22
1
0
277,312
3
W
Bacchus
6,963
464
23
2
0
294,465
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role