Player Matchup

Zhong Kui
Zhong Kui
Silver II
Escanor_De_Rivia
Zhong Kui
Silver II
Level 115
God Stats
1W - 4L
1,511 SR
Queue Stats
130W - 160L
1,091 MMR
Party 1
Arachne
Arachne
Bronze IV
Kbeto1113
Arachne
Bronze IV
Level 84
God Stats
2W - 4L
1,532 SR
Queue Stats
8W - 18L
1,183 MMR
Party 1
Yemoja
Yemoja
Silver I
MetalCraz39
Yemoja
Silver I
Level 141
God Stats
5W - 5L
1,746 SR
Queue Stats
417W - 419L
1,145 MMR
Solo
Cernunnos
Cernunnos
Silver II
TGR DarthGERSON
Cernunnos
Silver II
Level 116
God Stats
24W - 25L
1,496 SR
Queue Stats
516W - 525L
1,012 MMR
Party 3
Aphrodite
Aphrodite
Gold V
jkp0327
Aphrodite
Gold V
Level 125
God Stats
223W - 125L
1,694 SR
Queue Stats
910W - 938L
1,295 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,596 SR
1,145 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,501 SR
1,218 MMR
Skadi
Skadi
Silver II
 
Skadi
Silver II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver II
GordoBolso
Cabrakan
Silver II
Level 107
God Stats
2W - 2L
1,542 SR
Queue Stats
64W - 59L
1,104 MMR
Party 2
King Arthur
King Arthur
Silver V
Kritikal_Bloody
King Arthur
Silver V
Level 61
God Stats
1W - 2L
1,250 SR
Queue Stats
2W - 9L
1,200 MMR
Party 2
Sylvanus
Sylvanus
Silver I
ViciousTragic
Sylvanus
Silver I
Level 127
God Stats
57W - 68L
1,448 SR
Queue Stats
239W - 249L
1,150 MMR
Solo
Fenrir
Fenrir
Silver I
Yu R DuDu
Fenrir
Silver I
Level 95
God Stats
2W - 0L
1,764 SR
Queue Stats
121W - 137L
1,135 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
17
3 / 8 / 2
11,560
445
20,756
20,941
12,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Kbeto1113
Arachne
19
6 / 5 / 4
12,099
465
10,845
18,951
10,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
15
0 / 4 / 9
10,233
394
9,430
16,688
15,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
TGR DarthGERSON
Cernunnos
17
2 / 7 / 6
11,263
433
14,210
25,183
9,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
jkp0327
Aphrodite
16
4 / 7 / 1
10,657
410
13,824
20,222
8,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AnubisDanzaburouCu ChulainnJanusHera

VS

Bans
TsukuyomiCthulhuNu WaHeimdallrScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
8 / 3 / 17
14,263
549
24,278
21,497
9,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cabrakan
GordoBolso
Cabrakan
20
14 / 1 / 10
15,565
599
26,366
20,806
13,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Kritikal_Bloody
King Arthur
20
1 / 3 / 15
12,749
490
10,715
22,850
13,708
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sylvanus
ViciousTragic
Sylvanus
19
7 / 4 / 14
12,989
500
12,764
15,659
9,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Yu R DuDu
Fenrir
17
1 / 4 / 11
11,733
451
7,041
29,083
26,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
98
15
Kills
31
31
Deaths
15
22
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
8
3
17
5.5
L
Zhong Kui
3
8
2
0.5
W
Cabrakan
GordoBolso
Cabrakan
14
1
10
19
L
Arachne
Kbeto1113
Arachne
6
5
4
1.6
W
King Arthur
Kritikal_Bloody
King Arthur
1
3
15
2.83
L
Yemoja
0
4
9
1.13
L
Cernunnos
TGR DarthGERSON
Cernunnos
2
7
6
0.71
W
Sylvanus
ViciousTragic
Sylvanus
7
4
14
3.5
W
Fenrir
Yu R DuDu
Fenrir
1
4
11
1.63
L
Aphrodite
jkp0327
Aphrodite
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,065
Damage
81,164
101,985
Taken
109,895
56,075
Mitigated
73,800
34,144
Healing
49,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
24,278
11,064
0
7,616
21,497
9,751
6,959
7,275
14,100
0
131,104
L
Zhong Kui
20,756
2,324
78
3,038
20,941
12,275
654
8,478
12,463
65,884
0
W
Cabrakan
GordoBolso
Cabrakan
26,366
2,539
0
7,224
20,806
13,999
1,401
7,721
12,280
126,144
0
L
Arachne
Kbeto1113
Arachne
10,845
8,223
0
3,476
18,951
10,701
0
7,134
11,817
0
83,713
W
King Arthur
Kritikal_Bloody
King Arthur
10,715
1,581
0
8,921
22,850
13,708
1,283
12,155
10,346
0
69,494
L
Yemoja
9,430
2,334
1,665
2,059
16,688
15,957
0
6,319
10,369
36,521
0
L
Cernunnos
TGR DarthGERSON
Cernunnos
14,210
6,750
417
10,019
25,183
9,066
0
7,204
17,979
0
97,993
W
Sylvanus
ViciousTragic
Sylvanus
12,764
2,735
9,845
5,738
15,659
9,975
1,049
8,642
6,958
54,544
5,905
W
Fenrir
Yu R DuDu
Fenrir
7,041
1,897
0
9,666
29,083
26,367
700
7,413
21,577
0
47,326
L
Aphrodite
jkp0327
Aphrodite
13,824
165
5,113
8,279
20,222
8,076
0
9,684
10,352
62,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,812
Gold Earned
67,299
587
Minions Killed
613
0
Camps Cleared
0
2,135,675
Distance Traveled
2,346,700
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
14,263
549
166
6
0
450,950
1
L
Zhong Kui
11,560
445
134
5
0
337,603
5
W
Cabrakan
15,565
599
186
7
0
497,622
2
L
Arachne
12,099
465
135
5
0
503,788
0
W
King Arthur
12,749
490
126
5
0
484,473
2
L
Yemoja
10,233
394
42
2
0
459,748
11
L
Cernunnos
11,263
433
131
5
0
381,193
5
W
Sylvanus
12,989
500
97
4
0
416,540
9
W
Fenrir
11,733
451
38
1
0
497,115
7
L
Aphrodite
10,657
410
145
6
0
453,343
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role