Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AFlapJack12
Ah Muzen Cab
Level 45
God Stats
48W - 33L
1,544 SR
Queue Stats
147W - 130L
1,507 Elo+
Party 2
Chang'e
Chang'e
HarleyChica
Chang'e
Level 64
God Stats
38W - 23L
1,575 SR
Queue Stats
476W - 362L
1,556 Elo+
Party 2
Kuzenbo
Kuzenbo
Josephyyy
Kuzenbo
Level 28
God Stats
4W - 2L
1,687 SR
Queue Stats
385W - 249L
1,541 Elo+
Party 2
Team Averages
Level 46
1,602 SR
1,535 Elo+

VS

Team Averages
Level 15
1,669 SR
1,558 Elo+
Chang'e
Chang'e
About313pandas
Chang'e
Level 14
God Stats
2W - 3L
1,795 SR
Queue Stats
10W - 26L
1,387 Elo+
Party 1
Nemesis
Nemesis
GIngy101
Nemesis
Level 3
God Stats
0W - 1L
1,699 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
RedEclipce
Sylvanus
Level 29
God Stats
0W - 1L
1,514 SR
Queue Stats
9W - 7L
1,788 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AFlapJack12
Ah Muzen Cab
19
9 / 9 / 8
15,313
696
22,799
24,145
8,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
HarleyChica
Chang'e
17
6 / 6 / 8
14,227
647
18,358
17,562
7,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kuzenbo
Josephyyy
Kuzenbo
17
6 / 4 / 12
15,404
700
17,955
28,905
41,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 13
13,643
620
18,819
24,618
9,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
GIngy101
Nemesis
17
9 / 10 / 7
14,601
664
18,010
23,561
13,331
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
RedEclipce
Sylvanus
17
6 / 4 / 12
14,081
640
17,729
24,399
31,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
51
21
Kills
19
19
Deaths
21
28
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AFlapJack12
Ah Muzen Cab
9
9
8
1.44
L
4
7
13
1.5
L
Nemesis
GIngy101
Nemesis
9
10
7
1.25
W
Chang'e
HarleyChica
Chang'e
6
6
8
1.67
W
Kuzenbo
Josephyyy
Kuzenbo
6
4
12
3
L
Sylvanus
RedEclipce
Sylvanus
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,112
Damage
54,558
70,612
Taken
72,578
57,373
Mitigated
54,535
28,346
Healing
25,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AFlapJack12
Ah Muzen Cab
22,799
8,202
750
7,145
24,145
8,562
2,895
10,284
13,599
0
91,816
L
18,819
2,321
7,821
8,795
24,618
9,852
0
11,482
12,858
83,592
0
L
Nemesis
GIngy101
Nemesis
18,010
10,930
0
1,518
23,561
13,331
0
11,210
11,947
0
42,729
W
Chang'e
HarleyChica
Chang'e
18,358
1,237
7,013
6,937
17,562
7,746
860
11,685
5,625
63,876
0
W
Kuzenbo
Josephyyy
Kuzenbo
17,955
5,610
2,110
4,391
28,905
41,065
229
12,251
16,136
45,255
0
L
Sylvanus
RedEclipce
Sylvanus
17,729
5,205
2,671
5,044
24,399
31,352
0
12,756
11,355
46,496
9,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,944
Gold Earned
42,325
224
Minions Killed
245
0
Camps Cleared
0
1,076,755
Distance Traveled
942,966
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
15,313
696
102
5
0
355,797
5
L
Chang'e
13,643
620
101
5
0
333,574
0
L
Nemesis
14,601
664
79
4
0
320,772
0
W
Chang'e
14,227
647
87
4
0
340,501
2
W
Kuzenbo
15,404
700
35
2
0
380,457
1
L
Sylvanus
14,081
640
65
3
0
288,620
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role