Player Matchup

Bellona
Bellona
Filu42
Bellona
Level 122
God Stats
5W - 8L
1,363 SR
Queue Stats
320W - 298L
1,585 Elo+
Solo
Ao Kuang
Ao Kuang
IoSonoRenato
Ao Kuang
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
MoW1801
Artio
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
PhotonicNova
Anhur
Level 53
God Stats
18W - 13L
1,598 SR
Queue Stats
45W - 22L
1,664 Elo+
Solo
Tiamat
Tiamat
ZhØrs3n
Tiamat
Level 146
God Stats
35W - 22L
1,664 SR
Queue Stats
174W - 167L
1,608 Elo+
Party 1
Team Averages
Level 123
1,525 SR
1,571 Elo+

VS

Team Averages
Level 128
1,613 SR
1,587 Elo+
Cerberus
Cerberus
Compton
Cerberus
Level 129
God Stats
28W - 31L
1,504 SR
Queue Stats
270W - 263L
1,541 Elo+
Solo
Danzaburou
Danzaburou
FBrindle
Danzaburou
Level 59
God Stats
20W - 24L
1,525 SR
Queue Stats
418W - 391L
1,555 Elo+
Solo
Fenrir
Fenrir
Rapshodus
Fenrir
Level 136
God Stats
7W - 0L
1,732 SR
Queue Stats
81W - 55L
1,628 Elo+
Solo
Agni
Agni
Rogerjak
Agni
Level 159
God Stats
65W - 41L
1,676 SR
Queue Stats
139W - 129L
1,616 Elo+
Party 2
Ymir
Ymir
gatmcm
Ymir
Level 155
God Stats
44W - 26L
1,628 SR
Queue Stats
104W - 94L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Filu42
Bellona
12
0 / 6 / 0
8,516
473
5,840
14,889
6,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ao Kuang
IoSonoRenato
Ao Kuang
16
6 / 2 / 0
9,738
541
11,626
12,776
4,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
MoW1801
Artio
10
1 / 6 / 2
7,240
402
3,298
15,445
7,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 4 / 2
9,165
509
9,589
14,603
5,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
ZhØrs3n
Tiamat
16
2 / 5 / 1
9,608
534
11,118
11,240
8,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Compton
Cerberus
18
4 / 2 / 5
10,528
585
14,631
16,911
12,499
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
FBrindle
Danzaburou
17
4 / 2 / 2
10,368
576
11,146
14,453
4,455
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Rapshodus
Fenrir
17
10 / 2 / 4
10,381
577
6,553
11,396
4,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
15
2 / 2 / 6
8,861
492
9,635
9,321
3,459
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
gatmcm
Ymir
14
2 / 2 / 8
8,913
495
5,750
12,954
6,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
10
Kills
22
23
Deaths
10
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Compton
Cerberus
4
2
5
3.25
W
Danzaburou
FBrindle
Danzaburou
4
2
2
2.5
L
Bellona
Filu42
Bellona
0
6
0
0
L
Ao Kuang
IoSonoRenato
Ao Kuang
6
2
0
3
L
Artio
MoW1801
Artio
1
6
2
0.33
L
1
4
2
0.5
W
Fenrir
Rapshodus
Fenrir
10
2
4
6
W
Agni
2
2
6
2.5
L
Tiamat
ZhØrs3n
Tiamat
2
5
1
0.5
W
Ymir
gatmcm
Ymir
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,471
Damage
47,715
68,953
Taken
65,035
32,278
Mitigated
31,959
18,960
Healing
31,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Compton
Cerberus
14,631
1,300
0
9,661
16,911
12,499
0
4,489
12,422
80,248
0
W
Danzaburou
FBrindle
Danzaburou
11,146
5,885
0
7,321
14,453
4,455
0
1,650
12,803
0
78,897
L
Bellona
Filu42
Bellona
5,840
2,644
0
2,044
14,889
6,955
0
9,777
5,112
0
39,398
L
Ao Kuang
IoSonoRenato
Ao Kuang
11,626
2,535
0
5,105
12,776
4,355
0
6,231
6,545
66,510
0
L
Artio
MoW1801
Artio
3,298
560
60
2,627
15,445
7,456
0
7,524
7,921
15,374
0
L
9,589
3,435
0
6,692
14,603
5,315
91
1,165
13,438
0
63,122
W
Fenrir
Rapshodus
Fenrir
6,553
1,761
0
4,441
11,396
4,611
82
6,117
5,159
0
51,295
W
Agni
9,635
1,100
0
5,386
9,321
3,459
633
5,909
2,972
69,268
0
L
Tiamat
ZhØrs3n
Tiamat
11,118
1,281
0
2,432
11,240
8,197
412
5,319
5,921
71,897
0
W
Ymir
gatmcm
Ymir
5,750
1,240
0
4,346
12,954
6,935
0
7,158
5,637
30,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,267
Gold Earned
49,051
478
Minions Killed
600
0
Camps Cleared
0
1,590,884
Distance Traveled
1,707,096
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,528
585
189
11
0
327,050
3
W
Danzaburou
10,368
576
139
8
0
305,656
5
L
Bellona
8,516
473
79
4
0
288,832
1
L
Ao Kuang
9,738
541
95
5
0
410,020
9
L
Artio
7,240
402
24
1
0
288,787
2
L
Anhur
9,165
509
124
7
0
293,398
8
W
Fenrir
10,381
577
94
5
0
397,883
0
W
Agni
8,861
492
147
8
0
338,044
6
L
Tiamat
9,608
534
156
9
0
309,847
3
W
Ymir
8,913
495
31
2
0
338,463
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role