Player Matchup

Cerberus
Cerberus
Attomos2944
Cerberus
Level 12
God Stats
40W - 41L
1,186 SR
Queue Stats
81W - 87L
1,116 Elo+
Party 3
Sun Wukong
Sun Wukong
LoNe3lyWolf
Sun Wukong
Level 14
God Stats
11W - 8L
1,500 SR
Queue Stats
104W - 120L
1,130 Elo+
Party 3
Nemesis
Nemesis
RoCJunin
Nemesis
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 6L
1,455 Elo+
Party 2
Cthulhu
Cthulhu
Thorvyn
Cthulhu
Level 17
God Stats
2W - 10L
1,212 SR
Queue Stats
28W - 38L
1,412 Elo+
Solo
Medusa
Medusa
X_Br_HaDeS_X
Medusa
Level 24
God Stats
28W - 20L
1,505 SR
Queue Stats
111W - 121L
1,354 Elo+
Party 2
Team Averages
Level 15
1,381 SR
1,293 Elo+

VS

Team Averages
Level 22
1,486 SR
1,360 Elo+
Cupid
Cupid
ClausbergTheBig
Cupid
Level 23
God Stats
3W - 0L
1,667 SR
Queue Stats
75W - 66L
1,362 Elo+
Party 1
Ravana
Ravana
Jinjiro2011
Ravana
Level 28
God Stats
3W - 2L
1,331 SR
Queue Stats
10W - 10L
1,297 Elo+
Solo
Odin
Odin
notKarma7963
Odin
Level 25
God Stats
1W - 0L
1,509 SR
Queue Stats
85W - 83L
1,397 Elo+
Solo
Olorun
Olorun
pparalyse
Olorun
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,381 Elo+
Party 1
Guan Yu
Guan Yu
turtletamer223
Guan Yu
Level 25
God Stats
9W - 13L
1,425 SR
Queue Stats
164W - 204L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Attomos2944
Cerberus
13
3 / 10 / 6
9,283
422
12,453
28,709
29,209
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sun Wukong
LoNe3lyWolf
Sun Wukong
15
4 / 8 / 4
9,840
447
11,456
25,229
17,240
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
RoCJunin
Nemesis
15
6 / 11 / 5
10,408
473
13,360
22,681
8,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Cthulhu
Thorvyn
Cthulhu
7
2 / 4 / 0
6,995
318
3,562
6,675
4,374
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Medusa
14
3 / 12 / 7
9,277
422
13,651
19,355
6,467
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
17 / 3 / 11
11,862
539
29,254
21,372
8,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ravana
15
7 / 5 / 14
10,139
461
11,037
12,799
4,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 4 / 12
11,117
505
9,327
16,229
6,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
pparalyse
Olorun
17
9 / 4 / 21
11,360
516
24,207
21,992
8,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 5 / 15
9,422
428
6,145
20,295
18,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
116
18
Kills
43
45
Deaths
21
22
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Attomos2944
Cerberus
3
10
6
0.6
W
17
3
11
7.5
W
Ravana
7
5
14
2.8
L
Sun Wukong
LoNe3lyWolf
Sun Wukong
4
8
4
0.75
L
Nemesis
RoCJunin
Nemesis
6
11
5
0.77
L
Cthulhu
Thorvyn
Cthulhu
2
4
0
0.5
L
Medusa
3
12
7
0.54
W
8
4
12
3.5
W
Olorun
pparalyse
Olorun
9
4
21
4.88
W
2
5
15
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,482
Damage
79,970
102,649
Taken
92,687
65,793
Mitigated
47,094
20,899
Healing
43,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Attomos2944
Cerberus
12,453
570
0
6,572
28,709
29,209
234
8,854
19,855
40,737
0
W
29,254
19,390
352
10,333
21,372
8,166
3,088
3,024
18,348
0
85,360
W
Ravana
11,037
3,641
0
919
12,799
4,806
1,208
4,267
8,532
0
44,067
L
Sun Wukong
LoNe3lyWolf
Sun Wukong
11,456
2,393
0
6,285
25,229
17,240
0
6,924
18,305
0
50,389
L
Nemesis
RoCJunin
Nemesis
13,360
3,056
0
3,532
22,681
8,503
0
5,110
17,571
0
54,442
L
Cthulhu
Thorvyn
Cthulhu
3,562
292
210
1,177
6,675
4,374
414
1,233
5,442
13,994
0
L
Medusa
13,651
6,020
366
2,757
19,355
6,467
0
2,199
17,156
0
42,334
W
9,327
1,851
0
3,532
16,229
6,429
0
2,590
13,639
113
69,356
W
Olorun
pparalyse
Olorun
24,207
14,778
2,294
13,327
21,992
8,757
2,598
3,745
18,247
64,960
0
W
6,145
976
4,739
8,480
20,295
18,936
382
2,389
17,906
0
20,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,803
Gold Earned
53,900
287
Minions Killed
365
0
Camps Cleared
0
1,510,949
Distance Traveled
1,908,802
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,283
422
71
3
0
314,725
0
W
Cupid
11,862
539
102
5
0
356,887
0
W
Ravana
10,139
461
59
3
0
375,765
2
L
Sun Wukong
9,840
447
62
3
0
399,712
1
L
Nemesis
10,408
473
76
3
0
334,202
0
L
Cthulhu
6,995
318
24
1
0
180,752
0
L
Medusa
9,277
422
54
2
0
281,558
0
W
Odin
11,117
505
111
5
0
405,739
1
W
Olorun
11,360
516
72
3
0
345,597
3
W
Guan Yu
9,422
428
21
1
0
424,814
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role