Player Matchup

Tsukuyomi
Tsukuyomi
LosTJesus
Tsukuyomi
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Miin7Y
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Janus
Janus
denshark03
Janus
Level 71
God Stats
1W - 2L
1,259 SR
Queue Stats
53W - 57L
1,491 Elo+
Solo
Team Averages
Level 35
1,420 SR
1,497 Elo+

VS

Team Averages
Level 6
1,436 SR
1,224 Elo+
Anubis
Anubis
CJC902
Anubis
Level 7
God Stats
5W - 15L
1,307 SR
Queue Stats
12W - 25L
1,278 Elo+
Party 1
Artemis
Artemis
Princessdetine
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 17L
1,032 Elo+
Solo
Cthulhu
Cthulhu
iggmar
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
LosTJesus
Tsukuyomi
14
3 / 1 / 5
10,008
626
6,226
10,099
3,855
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
Miin7Y
Cthulhu
12
1 / 1 / 6
9,559
597
4,897
9,702
8,819
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Janus
15
7 / 0 / 3
10,773
673
15,896
11,256
3,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CJC902
Anubis
12
0 / 3 / 2
8,791
549
6,320
7,353
3,571
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 5 / 2
8,312
520
7,255
7,930
2,953
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
iggmar
Cthulhu
13
2 / 3 / 0
9,535
596
7,060
16,089
16,243
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
11
Kills
2
2
Deaths
11
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
CJC902
Anubis
0
3
2
0.33
W
Tsukuyomi
LosTJesus
Tsukuyomi
3
1
5
5.5
W
Cthulhu
Miin7Y
Cthulhu
1
1
6
4
L
0
5
2
0.2
W
Janus
7
0
3
8.5
L
Cthulhu
iggmar
Cthulhu
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,019
Damage
20,635
31,057
Taken
31,372
15,969
Mitigated
22,767
5,705
Healing
1,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
CJC902
Anubis
6,320
238
0
659
7,353
3,571
351
4,838
2,263
30,212
0
W
Tsukuyomi
LosTJesus
Tsukuyomi
6,226
1,546
0
160
10,099
3,855
244
5,012
5,087
0
27,174
W
Cthulhu
Miin7Y
Cthulhu
4,897
255
172
326
9,702
8,819
71
3,614
6,088
20,004
0
L
7,255
2,295
13
465
7,930
2,953
0
5,500
2,194
0
20,793
W
Janus
15,896
1,507
0
5,047
11,256
3,295
331
4,766
6,490
60,022
0
L
Cthulhu
iggmar
Cthulhu
7,060
212
0
410
16,089
16,243
25
9,508
6,062
32,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,340
Gold Earned
26,638
152
Minions Killed
131
0
Camps Cleared
0
847,168
Distance Traveled
763,108
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,791
549
38
2
0
277,364
0
W
Tsukuyomi
10,008
626
34
2
0
293,727
1
W
Cthulhu
9,559
597
41
3
0
268,914
4
L
Artemis
8,312
520
28
2
0
168,112
1
W
Janus
10,773
673
77
5
0
284,527
4
L
Cthulhu
9,535
596
65
4
0
317,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role