Player Matchup

Guan Yu
Guan Yu
Dragonwizard305
Guan Yu
Level 136
God Stats
2W - 1L
1,500 SR
Queue Stats
166W - 121L
1,656 Elo+
Party 2
Sobek
Sobek
LambWest
Sobek
Level 106
God Stats
2W - 9L
1,208 SR
Queue Stats
142W - 132L
1,549 Elo+
Party 3
Tyr
Tyr
OhThatsDeep
Tyr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,811 Elo+
Party 2
Raijin
Raijin
YelloNIbba
Raijin
Level 124
God Stats
2W - 1L
1,709 SR
Queue Stats
184W - 177L
1,595 Elo+
Party 2
Rama
Rama
foegon
Rama
Level 124
God Stats
10W - 9L
1,866 SR
Queue Stats
740W - 748L
1,546 Elo+
Party 3
Team Averages
Level 100
1,557 SR
1,631 Elo+

VS

Team Averages
Level 80
1,609 SR
1,573 Elo+
Scylla
Scylla
Brutalone23
Scylla
Level 139
God Stats
4W - 1L
1,752 SR
Queue Stats
126W - 115L
1,639 Elo+
Party 1
Kali
Kali
DanDrone18
Kali
Level 126
God Stats
7W - 6L
1,518 SR
Queue Stats
222W - 198L
1,632 Elo+
Party 1
Ymir
Ymir
EchoForce
Ymir
Level 16
God Stats
4W - 1L
1,485 SR
Queue Stats
28W - 16L
1,579 Elo+
Party 1
Guan Yu
Guan Yu
ElegantHope
Guan Yu
Level 69
God Stats
13W - 12L
1,778 SR
Queue Stats
512W - 518L
1,506 Elo+
Party 1
Xbalanque
Xbalanque
ReZyUS
Xbalanque
Level 48
God Stats
7W - 10L
1,511 SR
Queue Stats
167W - 165L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 7 / 0
9,256
514
10,629
16,312
8,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
LambWest
Sobek
13
0 / 4 / 3
7,489
416
5,016
17,266
9,220
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 3 / 2
7,324
407
3,785
12,326
10,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Raijin
YelloNIbba
Raijin
16
0 / 6 / 1
9,504
528
5,427
10,976
3,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
foegon
Rama
17
1 / 0 / 2
9,441
525
2,615
10,099
3,608
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
7 / 0 / 4
11,489
638
12,285
6,329
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
8 / 2 / 1
11,039
613
9,368
14,079
6,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
14
1 / 1 / 3
8,656
481
2,108
7,082
4,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
ElegantHope
Guan Yu
16
2 / 2 / 6
9,807
545
8,761
14,599
14,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
ReZyUS
Xbalanque
16
2 / 2 / 1
9,456
525
10,987
10,720
4,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
7
Kills
20
20
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
7
0
4
9
W
8
2
1
4.25
L
6
7
0
0.86
W
Ymir
1
1
3
2.5
W
Guan Yu
ElegantHope
Guan Yu
2
2
6
2.5
L
Sobek
LambWest
Sobek
0
4
3
0.38
L
0
3
2
0.33
W
Xbalanque
ReZyUS
Xbalanque
2
2
1
1.25
L
Raijin
YelloNIbba
Raijin
0
6
1
0.08
L
Rama
foegon
Rama
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,472
Damage
43,509
66,979
Taken
52,809
35,203
Mitigated
31,552
25,775
Healing
22,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
12,285
1,698
0
2,218
6,329
1,917
0
2,438
3,763
92,546
0
W
9,368
6,162
0
4,797
14,079
6,867
0
2,864
11,076
0
82,791
L
10,629
2,364
302
4,484
16,312
8,045
82
3,818
12,210
0
64,013
W
Ymir
2,108
799
0
1,676
7,082
4,193
0
1,870
5,202
14,209
0
W
Guan Yu
ElegantHope
Guan Yu
8,761
1,893
836
8,526
14,599
14,235
260
1,369
12,703
0
51,590
L
Sobek
LambWest
Sobek
5,016
317
0
5,951
17,266
9,220
0
3,112
14,016
26,765
0
L
3,785
1,408
171
5,552
12,326
10,888
415
0
11,801
0
30,577
W
Xbalanque
ReZyUS
Xbalanque
10,987
5,251
0
4,802
10,720
4,340
802
1,656
9,022
0
75,041
L
Raijin
YelloNIbba
Raijin
5,427
686
0
1,984
10,976
3,442
0
6,914
3,840
73,469
0
L
Rama
foegon
Rama
2,615
2,182
0
7,331
10,099
3,608
664
155
9,944
0
80,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,014
Gold Earned
50,447
532
Minions Killed
550
0
Camps Cleared
0
1,565,125
Distance Traveled
1,817,962
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,489
638
176
10
0
379,322
4
W
Kali
11,039
613
120
7
0
390,813
4
L
Guan Yu
9,256
514
107
6
0
361,502
0
W
Ymir
8,656
481
21
1
0
383,978
0
W
Guan Yu
9,807
545
95
5
0
367,777
7
L
Sobek
7,489
416
55
3
0
341,702
5
L
Tyr
7,324
407
57
3
0
269,653
4
W
Xbalanque
9,456
525
138
8
0
296,072
2
L
Raijin
9,504
528
165
9
0
301,517
8
L
Rama
9,441
525
148
8
0
290,751
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role