Player Matchup

Ra
Ra
GIBGOBB
Ra
Level 80
God Stats
5W - 5L
1,560 SR
Queue Stats
355W - 385L
1,481 Elo+
Party 1
Fenrir
Fenrir
Hoel__99
Fenrir
Level 81
God Stats
12W - 16L
1,629 SR
Queue Stats
607W - 683L
1,463 Elo+
Party 1
Athena
Athena
IAmChimiChang
Athena
Level 82
God Stats
28W - 23L
1,565 SR
Queue Stats
362W - 344L
1,531 Elo+
Party 4
Heimdallr
Heimdallr
Soldier_Penguino
Heimdallr
Level 22
God Stats
0W - 5L
1,346 SR
Queue Stats
2W - 12L
1,222 Elo+
Party 4
Sol
Sol
Twssxo10
Sol
Level 8
God Stats
81W - 75L
1,205 SR
Queue Stats
88W - 90L
1,255 Elo+
Party 1
Team Averages
Level 55
1,461 SR
1,390 Elo+

VS

Team Averages
Level 60
1,614 SR
1,500 Elo+
Tiamat
Tiamat
 
Tiamat
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Glad_Donuts1
Bellona
Level 49
God Stats
6W - 5L
1,783 SR
Queue Stats
187W - 205L
1,538 Elo+
Party 2
Hera
Hera
Travis_Scooters
Hera
Level 104
God Stats
8W - 11L
1,478 SR
Queue Stats
550W - 545L
1,494 Elo+
Party 2
Tsukuyomi
Tsukuyomi
WaldosThang
Tsukuyomi
Level 28
God Stats
31W - 34L
1,665 SR
Queue Stats
59W - 65L
1,493 Elo+
Party 3
Cupid
Cupid
xxburnt_tortilla
Cupid
Level 18
God Stats
21W - 10L
1,645 SR
Queue Stats
30W - 22L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
7,518
470
3,404
7,226
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
Hoel__99
Fenrir
13
5 / 6 / 3
7,996
500
7,398
12,293
4,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 5 / 3
7,238
452
4,294
15,017
8,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
10
0 / 4 / 4
6,443
403
3,600
8,620
3,053
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 5 / 0
6,377
399
3,291
10,318
2,801
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
7 / 0 / 5
8,979
561
11,161
9,279
7,841
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Glad_Donuts1
Bellona
15
4 / 1 / 2
9,234
577
7,394
11,249
9,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
7 / 0 / 4
9,520
595
11,732
5,589
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
WaldosThang
Tsukuyomi
13
4 / 3 / 1
7,973
498
3,696
8,231
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 5 / 4
8,132
508
2,706
8,483
2,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
9
Kills
24
24
Deaths
9
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
7
0
5
9.5
L
1
4
3
0.63
W
Bellona
Glad_Donuts1
Bellona
4
1
2
5
L
Fenrir
Hoel__99
Fenrir
5
6
3
1.08
L
3
5
3
0.9
L
Heimdallr
0
4
4
0.5
W
7
0
4
9
L
0
5
0
0
W
Tsukuyomi
WaldosThang
Tsukuyomi
4
3
1
1.5
W
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,987
Damage
36,689
53,474
Taken
42,831
21,462
Mitigated
25,159
9,891
Healing
18,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
11,161
1,615
609
5,421
9,279
7,841
1,566
1,987
7,292
47,703
0
L
3,404
43
410
990
7,226
2,433
0
3,790
3,172
44,585
0
W
Bellona
Glad_Donuts1
Bellona
7,394
3,189
0
5,342
11,249
9,488
228
3,364
7,885
0
57,864
L
Fenrir
Hoel__99
Fenrir
7,398
1,952
0
3,971
12,293
4,686
0
3,257
8,918
0
41,987
L
4,294
1,639
0
1,186
15,017
8,489
290
9,966
4,809
22,850
0
L
Heimdallr
3,600
1,573
0
1,066
8,620
3,053
720
5,092
3,426
0
27,238
W
11,732
2,192
0
2,563
5,589
1,997
252
2,638
2,951
65,680
0
L
3,291
915
0
2,268
10,318
2,801
236
62
10,256
32,058
0
W
Tsukuyomi
WaldosThang
Tsukuyomi
3,696
999
0
3,455
8,231
2,983
0
1,916
6,315
0
35,390
W
2,706
1,350
0
1,352
8,483
2,850
1,240
1,084
7,399
0
33,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,572
Gold Earned
43,838
334
Minions Killed
460
0
Camps Cleared
0
1,378,907
Distance Traveled
1,552,774
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,979
561
75
5
0
318,965
3
L
Ra
7,518
470
92
6
0
249,978
4
W
Bellona
9,234
577
134
8
0
287,833
4
L
Fenrir
7,996
500
60
4
0
286,874
0
L
Athena
7,238
452
47
3
0
311,822
2
L
Heimdallr
6,443
403
69
4
0
287,525
0
W
Hera
9,520
595
117
7
0
315,270
3
L
Sol
6,377
399
66
4
0
242,708
2
W
Tsukuyomi
7,973
498
66
4
0
341,163
5
W
Cupid
8,132
508
68
4
0
289,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role