Player Matchup

Sun Wukong
Sun Wukong
HighVivi
Sun Wukong
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,500 Elo+
Solo
Hou Yi
Hou Yi
lSebas27104
Hou Yi
Level 141
God Stats
4W - 5L
1,681 SR
Queue Stats
96W - 108L
1,564 Elo+
Solo
Tiamat
Tiamat
xX_Abyissal_Xx
Tiamat
Level 84
God Stats
17W - 22L
1,722 SR
Queue Stats
49W - 63L
1,634 Elo+
Solo
Team Averages
Level 116
1,635 SR
1,566 Elo+

VS

Team Averages
Level 128
1,499 SR
1,704 Elo+
Ne Zha
Ne Zha
AfriendlyOctopus
Ne Zha
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 65L
1,573 Elo+
Party 1
Cerberus
Cerberus
Millz305
Cerberus
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 22L
1,919 Elo+
Party 1
Sol
Sol
WetonbothSides
Sol
Level 154
God Stats
29W - 35L
1,498 SR
Queue Stats
489W - 361L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HighVivi
Sun Wukong
11
2 / 4 / 3
8,632
617
7,883
13,137
5,174
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
13
1 / 3 / 3
9,138
653
5,763
12,758
3,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
2 / 7 / 2
8,436
603
11,863
11,720
6,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 10
9,346
668
9,474
12,995
4,420
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
Millz305
Cerberus
13
2 / 2 / 10
9,462
676
8,994
10,679
8,964
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
11 / 1 / 3
11,255
804
14,369
11,384
3,745
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
5
Kills
14
14
Deaths
5
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
2
10
3
L
Sun Wukong
HighVivi
Sun Wukong
2
4
3
0.88
W
Cerberus
Millz305
Cerberus
2
2
10
3.5
W
11
1
3
12.5
L
Hou Yi
1
3
3
0.83
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,509
Damage
32,837
37,615
Taken
35,058
15,020
Mitigated
17,129
7,243
Healing
13,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,474
1,915
0
2,937
12,995
4,420
900
3,703
9,023
0
54,558
L
Sun Wukong
HighVivi
Sun Wukong
7,883
1,148
0
2,523
13,137
5,174
154
8,475
4,662
0
29,710
W
Cerberus
Millz305
Cerberus
8,994
816
601
2,734
10,679
8,964
358
2,629
7,760
30,296
0
W
14,369
3,077
0
7,131
11,384
3,745
2,164
4,789
6,263
49,585
0
L
Hou Yi
5,763
2,648
0
2,566
12,758
3,293
518
7,678
5,080
0
55,326
L
11,863
798
227
1,927
11,720
6,553
0
7,343
4,377
23,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,206
Gold Earned
30,063
177
Minions Killed
214
0
Camps Cleared
0
761,374
Distance Traveled
835,875
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,346
668
74
5
0
289,166
3
L
Sun Wukong
8,632
617
54
4
0
273,680
2
W
Cerberus
9,462
676
55
4
0
265,050
0
W
Sol
11,255
804
85
6
0
281,659
2
L
Hou Yi
9,138
653
84
6
0
239,999
2
L
Tiamat
8,436
603
39
3
0
247,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role