Player Matchup

Arachne
Arachne
Charmio
Arachne
Level 103
God Stats
17W - 4L
1,948 SR
Queue Stats
242W - 218L
1,636 Elo+
Party 1
Heimdallr
Heimdallr
MyHomieMorgis
Heimdallr
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 35L
1,644 Elo+
Solo
Cthulhu
Cthulhu
Proudsimp
Cthulhu
Level 18
God Stats
30W - 16L
1,757 SR
Queue Stats
207W - 206L
1,610 Elo+
Party 1
Ra
Ra
Rjbb05
Ra
Level 7
God Stats
0W - 2L
1,271 SR
Queue Stats
13W - 8L
1,676 Elo+
Solo
Vamana
Vamana
TiJe2015
Vamana
Level 23
God Stats
1W - 1L
1,737 SR
Queue Stats
46W - 27L
1,669 Elo+
Party 1
Team Averages
Level 31
1,643 SR
1,647 Elo+

VS

Team Averages
Level 20
1,403 SR
1,540 Elo+
Guan Yu
Guan Yu
CheezyGrits
Guan Yu
Level 18
God Stats
2W - 0L
1,546 SR
Queue Stats
7W - 5L
1,550 Elo+
Solo
Artemis
Artemis
D3adlyinx
Artemis
Level 29
God Stats
6W - 12L
1,145 SR
Queue Stats
202W - 194L
1,520 Elo+
Solo
Pele
Pele
Jetrean
Pele
Level 18
God Stats
28W - 20L
1,547 SR
Queue Stats
41W - 38L
1,556 Elo+
Solo
Sylvanus
Sylvanus
MapleStorm
Sylvanus
Level 6
God Stats
4W - 6L
1,535 SR
Queue Stats
233W - 180L
1,496 Elo+
Solo
Raijin
Raijin
OneManApocalypse
Raijin
Level 27
God Stats
10W - 6L
1,244 SR
Queue Stats
128W - 81L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Charmio
Arachne
11
5 / 1 / 0
6,672
607
3,155
5,476
2,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
MyHomieMorgis
Heimdallr
8
0 / 6 / 0
4,636
421
1,366
7,210
1,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
Proudsimp
Cthulhu
7
0 / 2 / 0
4,451
405
2,498
7,843
3,663
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
11
0 / 5 / 0
5,928
539
2,226
6,627
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
TiJe2015
Vamana
11
0 / 3 / 1
6,283
571
4,818
9,070
3,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CheezyGrits
Guan Yu
11
3 / 2 / 0
6,255
569
6,367
7,927
6,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
D3adlyinx
Artemis
12
5 / 0 / 5
7,121
647
8,987
5,700
2,050
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
Jetrean
Pele
10
2 / 2 / 1
5,873
534
1,820
6,034
1,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
MapleStorm
Sylvanus
9
2 / 0 / 4
6,093
554
3,633
5,027
3,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
5 / 1 / 2
6,757
614
4,025
4,818
2,065
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
5
Kills
17
17
Deaths
5
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
Charmio
Arachne
5
1
0
5
W
Guan Yu
CheezyGrits
Guan Yu
3
2
0
1.5
W
Artemis
D3adlyinx
Artemis
5
0
5
7.5
W
Pele
Jetrean
Pele
2
2
1
1.25
W
Sylvanus
MapleStorm
Sylvanus
2
0
4
4
L
Heimdallr
MyHomieMorgis
Heimdallr
0
6
0
0
W
5
1
2
6
L
Cthulhu
Proudsimp
Cthulhu
0
2
0
0
L
Ra
0
5
0
0
L
Vamana
TiJe2015
Vamana
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,063
Damage
24,832
36,226
Taken
29,506
12,364
Mitigated
15,743
8,896
Healing
14,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Charmio
Arachne
3,155
1,962
0
824
5,476
2,003
0
1,276
4,175
0
30,187
W
Guan Yu
CheezyGrits
Guan Yu
6,367
1,414
14
3,360
7,927
6,761
0
0
7,927
0
25,798
W
Artemis
D3adlyinx
Artemis
8,987
5,945
0
3,789
5,700
2,050
220
1,524
4,176
0
34,091
W
Pele
Jetrean
Pele
1,820
288
0
2,052
6,034
1,433
251
108
5,926
0
27,365
W
Sylvanus
MapleStorm
Sylvanus
3,633
909
836
2,461
5,027
3,434
189
1,227
3,800
17,442
0
L
Heimdallr
MyHomieMorgis
Heimdallr
1,366
365
0
1,034
7,210
1,447
0
1,276
5,934
0
17,735
W
4,025
120
0
2,238
4,818
2,065
0
1,865
2,953
36,943
0
L
Cthulhu
Proudsimp
Cthulhu
2,498
81
0
1,572
7,843
3,663
315
1,963
5,880
15,574
0
L
Ra
2,226
196
0
1,116
6,627
2,081
0
3,143
3,484
35,356
0
L
Vamana
TiJe2015
Vamana
4,818
1,986
0
4,350
9,070
3,170
124
0
8,620
0
42,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,970
Gold Earned
32,099
265
Minions Killed
280
0
Camps Cleared
0
1,046,935
Distance Traveled
1,083,176
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,672
607
60
5
0
238,613
2
W
Guan Yu
6,255
569
61
6
0
226,899
0
W
Artemis
7,121
647
76
7
0
190,091
2
W
Pele
5,873
534
54
5
0
223,788
1
W
Sylvanus
6,093
554
25
2
0
221,162
3
L
Heimdallr
4,636
421
29
3
0
174,861
0
W
Raijin
6,757
614
64
6
0
221,236
7
L
Cthulhu
4,451
405
17
2
0
209,874
0
L
Ra
5,928
539
76
7
0
215,542
4
L
Vamana
6,283
571
83
8
0
208,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role