Player Matchup

Sol
Sol
Bidens Nose819
Sol
Level 87
God Stats
1W - 0L
1,278 SR
Queue Stats
44W - 40L
1,460 Elo+
Party 1
King Arthur
King Arthur
Cew-038
King Arthur
Level 29
God Stats
5W - 4L
1,456 SR
Queue Stats
17W - 32L
1,269 Elo+
Party 2
Fenrir
Fenrir
GeeBAUER
Fenrir
Level 65
God Stats
13W - 18L
1,470 SR
Queue Stats
309W - 314L
1,507 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SEDANG3R0US
Cu Chulainn
Level 29
God Stats
31W - 33L
1,602 SR
Queue Stats
75W - 85L
1,454 Elo+
Party 1
Discordia
Discordia
SeerGonzalez51
Discordia
Level 49
God Stats
3W - 3L
1,746 SR
Queue Stats
28W - 32L
1,390 Elo+
Party 2
Team Averages
Level 52
1,510 SR
1,416 Elo+

VS

Team Averages
Level 62
1,580 SR
1,477 Elo+
Heimdallr
Heimdallr
FaTaL_CaMo115
Heimdallr
Level 11
God Stats
9W - 7L
1,652 SR
Queue Stats
12W - 9L
1,477 Elo+
Party 3
Ra
Ra
SquidManJones_
Ra
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 100L
1,551 Elo+
Party 3
Guan Yu
Guan Yu
SuicidalSebas03
Guan Yu
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 64L
1,506 Elo+
Party 3
Pele
Pele
itsjusttyson
Pele
Level 39
God Stats
23W - 17L
1,598 SR
Queue Stats
455W - 460L
1,387 Elo+
Solo
Geb
Geb
showmaker_1234
Geb
Level 64
God Stats
10W - 5L
1,648 SR
Queue Stats
55W - 57L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
8,135
508
6,990
8,855
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Cew-038
King Arthur
13
1 / 1 / 3
8,368
523
7,591
8,578
6,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
GeeBAUER
Fenrir
15
15 / 2 / 3
10,013
626
15,867
10,374
4,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
SEDANG3R0US
Cu Chulainn
12
1 / 3 / 4
7,400
463
5,451
10,410
4,105
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
SeerGonzalez51
Discordia
15
4 / 2 / 4
9,074
567
5,530
4,549
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FaTaL_CaMo115
Heimdallr
11
3 / 6 / 0
6,693
418
6,041
11,566
3,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
3 / 4 / 1
9,137
571
4,138
9,282
3,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 1
6,691
418
3,043
9,315
5,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 6 / 2
8,069
504
5,549
11,731
3,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 4 / 3
6,416
401
4,665
13,914
7,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
24
Kills
8
9
Deaths
24
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
W
King Arthur
Cew-038
King Arthur
1
1
3
2.5
L
Heimdallr
FaTaL_CaMo115
Heimdallr
3
6
0
0.5
W
Fenrir
GeeBAUER
Fenrir
15
2
3
8.25
W
Cu Chulainn
SEDANG3R0US
Cu Chulainn
1
3
4
1
W
Discordia
SeerGonzalez51
Discordia
4
2
4
3
L
3
4
1
0.88
L
0
4
1
0.13
L
2
6
2
0.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,429
Damage
23,436
42,766
Taken
55,808
19,090
Mitigated
23,315
12,397
Healing
11,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,990
2,369
0
3,808
8,855
2,556
1,966
1,808
7,047
50,070
0
W
King Arthur
Cew-038
King Arthur
7,591
1,729
0
2,625
8,578
6,747
334
1,256
6,968
0
41,457
L
Heimdallr
FaTaL_CaMo115
Heimdallr
6,041
4,829
0
1,734
11,566
3,720
0
3,695
7,871
0
27,362
W
Fenrir
GeeBAUER
Fenrir
15,867
3,124
0
1,888
10,374
4,254
2,329
2,384
7,887
0
60,891
W
Cu Chulainn
SEDANG3R0US
Cu Chulainn
5,451
1,467
570
2,778
10,410
4,105
825
1,684
8,686
0
30,889
W
Discordia
SeerGonzalez51
Discordia
5,530
43
0
728
4,549
1,428
0
1,403
3,054
47,710
0
L
4,138
562
608
3,836
9,282
3,168
0
2,127
6,787
65,169
0
L
3,043
691
85
2,595
9,315
5,757
0
1,971
6,851
0
24,261
L
5,549
2,019
0
1,019
11,731
3,643
0
397
11,279
0
50,555
L
4,665
611
188
1,215
13,914
7,027
0
3,786
10,025
22,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,990
Gold Earned
37,006
423
Minions Killed
381
0
Camps Cleared
0
1,461,767
Distance Traveled
1,407,483
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,135
508
80
5
0
306,191
2
W
King Arthur
8,368
523
99
6
0
257,187
1
L
Heimdallr
6,693
418
49
3
0
259,343
0
W
Fenrir
10,013
626
89
6
0
331,822
2
W
Cu Chulainn
7,400
463
51
3
0
258,939
0
W
Discordia
9,074
567
104
7
0
307,628
2
L
Ra
9,137
571
146
9
0
301,435
5
L
Guan Yu
6,691
418
62
4
0
279,621
0
L
Pele
8,069
504
96
6
0
271,029
0
L
Geb
6,416
401
28
2
0
296,055
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role