Player Matchup

Achilles
Achilles
Bear__817
Achilles
Level 31
God Stats
18W - 28L
1,303 SR
Queue Stats
60W - 88L
1,307 Elo+
Party 3
Cerberus
Cerberus
Glad_Donuts1
Cerberus
Level 49
God Stats
13W - 16L
1,611 SR
Queue Stats
187W - 205L
1,553 Elo+
Party 2
Thoth
Thoth
SquaddGodd
Thoth
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
132W - 123L
1,425 Elo+
Party 3
Chernobog
Chernobog
Travis_Scooters
Chernobog
Level 104
God Stats
4W - 2L
1,765 SR
Queue Stats
550W - 545L
1,506 Elo+
Party 2
Thor
Thor
xxburnt_tortilla
Thor
Level 18
God Stats
1W - 1L
1,672 SR
Queue Stats
30W - 22L
1,487 Elo+
Party 2
Team Averages
Level 54
1,570 SR
1,455 Elo+

VS

Team Averages
Level 53
1,516 SR
1,457 Elo+
Cthulhu
Cthulhu
Argonaut6286
Cthulhu
Level 45
God Stats
16W - 22L
1,471 SR
Queue Stats
126W - 143L
1,471 Elo+
Party 1
Achilles
Achilles
Boi From Mars
Achilles
Level 44
God Stats
24W - 16L
1,435 SR
Queue Stats
95W - 68L
1,447 Elo+
Solo
Baron Samedi
Baron Samedi
NORAPTOR
Baron Samedi
Level 41
God Stats
10W - 12L
1,439 SR
Queue Stats
86W - 82L
1,401 Elo+
Solo
Izanami
Izanami
Schafdoggy
Izanami
Level 68
God Stats
15W - 18L
1,545 SR
Queue Stats
136W - 162L
1,484 Elo+
Party 1
Fenrir
Fenrir
VaIar-MorghuIIis
Fenrir
Level 65
God Stats
11W - 12L
1,691 SR
Queue Stats
105W - 145L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bear__817
Achilles
12
3 / 4 / 0
7,794
433
5,569
11,581
7,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Glad_Donuts1
Cerberus
11
2 / 3 / 1
7,506
417
7,851
15,579
7,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
13
1 / 6 / 1
8,215
456
4,639
12,587
3,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
Travis_Scooters
Chernobog
11
0 / 4 / 2
6,606
367
6,943
11,338
3,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 4 / 4
7,597
422
4,072
12,289
3,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Argonaut6286
Cthulhu
14
2 / 0 / 7
8,462
470
6,132
12,691
8,659
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
Boi From Mars
Achilles
17
4 / 1 / 6
10,352
575
10,996
12,318
9,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
NORAPTOR
Baron Samedi
16
8 / 2 / 3
10,534
585
10,921
10,196
4,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Schafdoggy
Izanami
14
3 / 2 / 8
9,126
507
10,393
14,154
4,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 2 / 3
9,840
547
8,055
10,747
4,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
7
Kills
21
21
Deaths
7
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Argonaut6286
Cthulhu
2
0
7
5.5
L
Achilles
Bear__817
Achilles
3
4
0
0.75
W
Achilles
Boi From Mars
Achilles
4
1
6
7
L
Cerberus
Glad_Donuts1
Cerberus
2
3
1
0.83
W
Baron Samedi
NORAPTOR
Baron Samedi
8
2
3
4.75
W
Izanami
Schafdoggy
Izanami
3
2
8
3.5
L
Thoth
1
6
1
0.25
L
Chernobog
Travis_Scooters
Chernobog
0
4
2
0.25
W
4
2
3
2.75
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,074
Damage
46,497
63,374
Taken
60,106
25,921
Mitigated
31,611
12,335
Healing
26,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Argonaut6286
Cthulhu
6,132
556
1,196
3,776
12,691
8,659
420
2,965
9,652
30,896
0
L
Achilles
Bear__817
Achilles
5,569
875
0
3,261
11,581
7,052
0
2,009
9,247
0
35,328
W
Achilles
Boi From Mars
Achilles
10,996
3,522
0
3,480
12,318
9,456
666
1,776
10,464
0
60,070
L
Cerberus
Glad_Donuts1
Cerberus
7,851
283
0
3,063
15,579
7,927
0
3,806
11,723
33,007
0
W
Baron Samedi
NORAPTOR
Baron Samedi
10,921
602
1,874
4,038
10,196
4,564
1,036
2,571
7,502
62,086
0
W
Izanami
Schafdoggy
Izanami
10,393
9,347
816
8,579
14,154
4,443
7,247
3,648
10,416
0
66,030
L
Thoth
4,639
261
0
1,887
12,587
3,904
0
4,102
8,435
42,718
0
L
Chernobog
Travis_Scooters
Chernobog
6,943
3,423
0
2,002
11,338
3,316
0
3,366
7,947
0
37,742
W
8,055
1,341
0
3,228
10,747
4,489
1,596
1,145
9,582
0
67,030
L
4,072
1,201
0
2,122
12,289
3,722
0
3,770
8,444
0
29,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,718
Gold Earned
48,314
344
Minions Killed
477
0
Camps Cleared
0
1,463,238
Distance Traveled
1,692,394
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,462
470
41
2
0
376,401
0
L
Achilles
7,794
433
81
5
0
307,199
1
W
Achilles
10,352
575
114
6
0
317,550
3
L
Cerberus
7,506
417
50
3
0
329,371
1
W
Baron Samedi
10,534
585
109
6
0
312,539
5
W
Izanami
9,126
507
109
6
0
299,883
1
L
Thoth
8,215
456
91
5
0
271,742
4
L
Chernobog
6,606
367
63
4
0
288,649
3
W
Fenrir
9,840
547
104
6
0
386,021
0
L
Thor
7,597
422
59
3
0
266,277
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role