Player Matchup

Danzaburou
Danzaburou
Ars Solaris
Danzaburou
Level 144
God Stats
2W - 1L
1,845 SR
Queue Stats
7W - 4L
1,830 Elo+
Party 1
Merlin
Merlin
Prince Imrahil
Merlin
Level 108
God Stats
0W - 2L
1,492 SR
Queue Stats
4W - 3L
1,736 Elo+
Party 1
Ymir
Ymir
someguy14
Ymir
Level 59
God Stats
0W - 1L
1,611 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 104
1,649 SR
1,689 Elo+

VS

Team Averages
Level 144
1,466 SR
1,564 Elo+
The Morrigan
The Morrigan
King Ruben5898
The Morrigan
Level 155
God Stats
28W - 39L
1,492 SR
Queue Stats
580W - 555L
1,563 Elo+
Solo
Cthulhu
Cthulhu
SuperTastyMango
Cthulhu
Level 150
God Stats
6W - 6L
1,407 SR
Queue Stats
264W - 288L
1,566 Elo+
Solo
Chiron
Chiron
rainbowshadow52
Chiron
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 39L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ars Solaris
Danzaburou
12
2 / 0 / 1
8,676
667
7,872
9,780
4,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 5 / 2
7,451
573
2,591
8,202
2,937
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
10
1 / 2 / 1
8,347
642
3,484
11,321
7,914
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
King Ruben5898
The Morrigan
12
1 / 1 / 5
8,396
646
7,271
5,546
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 4
8,472
652
7,656
9,185
9,190
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
5 / 1 / 0
9,207
708
11,095
6,741
2,139
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
3
Kills
7
7
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Ars Solaris
Danzaburou
2
0
1
2.5
W
The Morrigan
King Ruben5898
The Morrigan
1
1
5
3.5
L
0
5
2
0.2
W
1
1
4
3
W
5
1
0
5
L
Ymir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,947
Damage
26,022
29,303
Taken
21,472
15,232
Mitigated
13,006
4,525
Healing
7,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Ars Solaris
Danzaburou
7,872
3,420
0
2,016
9,780
4,381
0
3,812
5,720
0
47,414
W
The Morrigan
King Ruben5898
The Morrigan
7,271
949
0
1,856
5,546
1,677
522
1,673
3,662
43,752
2,328
L
2,591
126
0
636
8,202
2,937
0
4,243
3,673
23,480
0
W
7,656
560
482
1,680
9,185
9,190
178
2,424
6,511
23,704
0
W
11,095
5,228
657
2,577
6,741
2,139
398
2,110
4,506
0
45,587
L
Ymir
3,484
1,244
381
1,492
11,321
7,914
0
5,253
5,965
9,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,474
Gold Earned
26,075
130
Minions Killed
191
0
Camps Cleared
0
708,041
Distance Traveled
689,015
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,676
667
83
6
0
243,389
2
W
The Morrigan
8,396
646
75
6
0
217,689
4
L
Merlin
7,451
573
40
3
0
223,855
4
W
Cthulhu
8,472
652
45
3
0
249,918
4
W
Chiron
9,207
708
71
5
0
221,408
2
L
Ymir
8,347
642
7
1
0
240,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role