Player Matchup

Cthulhu
Cthulhu
ExtrasArmy
Cthulhu
Level 15
God Stats
12W - 15L
1,484 SR
Queue Stats
15W - 22L
1,389 Elo+
Party 1
Tiamat
Tiamat
GyreEmpire
Tiamat
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
VanillaCyanide
Danzaburou
Level 21
God Stats
2W - 2L
1,242 SR
Queue Stats
40W - 33L
1,541 Elo+
Party 1
He Bo
He Bo
ViolentWaffles
He Bo
Level 26
God Stats
0W - 1L
1,164 SR
Queue Stats
5W - 2L
1,640 Elo+
Solo
Fenrir
Fenrir
spectre1229
Fenrir
Level 18
God Stats
1W - 2L
1,536 SR
Queue Stats
25W - 28L
1,511 Elo+
Party 1
Team Averages
Level 18
1,385 SR
1,516 Elo+

VS

Team Averages
Level 10
1,645 SR
1,658 Elo+
Ares
Ares
HulkAli
Ares
Level 2
God Stats
5W - 1L
1,919 SR
Queue Stats
14W - 1L
1,873 Elo+
Party 2
Chronos
Chronos
WigglinJerry
Chronos
Level 14
God Stats
4W - 4L
1,490 SR
Queue Stats
7W - 6L
1,541 Elo+
Solo
Fenrir
Fenrir
XenOrZen
Fenrir
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 1L
1,640 Elo+
Party 2
Amaterasu
Amaterasu
clotaldo
Amaterasu
Level 27
God Stats
34W - 40L
1,513 SR
Queue Stats
367W - 386L
1,507 Elo+
Solo
Neith
Neith
dabeastmaster
Neith
Level 1
God Stats
6W - 0L
1,803 SR
Queue Stats
14W - 11L
1,727 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ExtrasArmy
Cthulhu
7
1 / 7 / 0
4,813
481
3,755
8,292
3,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
GyreEmpire
Tiamat
9
0 / 1 / 0
5,093
509
3,092
3,518
1,693
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
VanillaCyanide
Danzaburou
7
1 / 7 / 0
4,377
438
2,283
8,522
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 3 / 0
4,437
444
1,242
5,066
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
6
0 / 3 / 0
4,429
443
1,491
6,781
1,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
HulkAli
Ares
9
5 / 1 / 8
6,401
640
4,032
8,308
3,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
WigglinJerry
Chronos
9
1 / 0 / 2
5,452
545
2,964
3,145
951
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
XenOrZen
Fenrir
12
10 / 1 / 0
6,892
689
3,157
7,458
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
clotaldo
Amaterasu
10
0 / 0 / 2
5,126
513
2,278
4,545
2,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
5 / 0 / 11
6,767
677
9,081
5,433
1,542
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
2
Kills
21
21
Deaths
2
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ExtrasArmy
Cthulhu
1
7
0
0.14
L
Tiamat
GyreEmpire
Tiamat
0
1
0
0
W
Ares
HulkAli
Ares
5
1
8
9
L
Danzaburou
VanillaCyanide
Danzaburou
1
7
0
0.14
L
0
3
0
0
W
Chronos
WigglinJerry
Chronos
1
0
2
2
W
Fenrir
XenOrZen
Fenrir
10
1
0
10
W
Amaterasu
clotaldo
Amaterasu
0
0
2
1
W
5
0
11
10.5
L
Fenrir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,863
Damage
21,512
32,179
Taken
28,889
11,134
Mitigated
11,216
8,881
Healing
8,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ExtrasArmy
Cthulhu
3,755
524
0
668
8,292
3,877
99
1,818
6,474
12,150
0
L
Tiamat
GyreEmpire
Tiamat
3,092
493
0
2,034
3,518
1,693
80
223
3,056
21,217
0
W
Ares
HulkAli
Ares
4,032
1,325
0
498
8,308
3,816
217
2,318
5,990
12,163
0
L
Danzaburou
VanillaCyanide
Danzaburou
2,283
1,014
0
1,883
8,522
2,135
200
969
7,553
0
16,110
L
1,242
104
0
939
5,066
1,574
0
3,011
2,055
14,324
0
W
Chronos
WigglinJerry
Chronos
2,964
507
672
1,055
3,145
951
1,329
702
2,443
21,094
0
W
Fenrir
XenOrZen
Fenrir
3,157
903
316
2,775
7,458
2,686
394
1,421
6,037
0
37,599
W
Amaterasu
clotaldo
Amaterasu
2,278
417
0
2,268
4,545
2,221
699
2,704
1,841
0
15,078
W
9,081
4,848
0
1,342
5,433
1,542
0
944
4,489
0
41,034
L
Fenrir
1,491
805
0
3,357
6,781
1,855
0
975
5,781
0
19,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,149
Gold Earned
30,638
171
Minions Killed
232
0
Camps Cleared
0
825,515
Distance Traveled
1,154,939
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,813
481
17
2
0
183,897
2
L
Tiamat
5,093
509
45
5
0
159,998
1
W
Ares
6,401
640
16
2
0
431,690
0
L
Danzaburou
4,377
438
24
2
0
158,200
2
L
He Bo
4,437
444
33
3
0
161,255
1
W
Chronos
5,452
545
42
4
0
191,350
0
W
Fenrir
6,892
689
65
7
0
182,455
0
W
Amaterasu
5,126
513
37
4
0
182,906
0
W
Neith
6,767
677
72
7
0
166,538
2
L
Fenrir
4,429
443
52
5
0
162,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role