Player Matchup

Bellona
Bellona
Natami
Bellona
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 150L
1,337 Elo+
Solo
Thor
Thor
PopkornDemon
Thor
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,142 Elo+
Solo
Athena
Athena
deseltex
Athena
Level 16
God Stats
3W - 10L
1,353 SR
Queue Stats
41W - 63L
1,197 Elo+
Solo
Izanami
Izanami
o zWinnen14 o
Izanami
Level 29
God Stats
127W - 146L
1,399 SR
Queue Stats
369W - 437L
1,293 Elo+
Solo
Ra
Ra
superjest
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 17
1,451 SR
1,294 Elo+

VS

Team Averages
Level 22
1,587 SR
1,469 Elo+
Da Ji
Da Ji
CodenameFluffy
Da Ji
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CrudeDegree
Ra
Level 28
God Stats
7W - 4L
1,720 SR
Queue Stats
251W - 241L
1,374 Elo+
Solo
Artio
Artio
DinkleSpork
Artio
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
RadiantRock
King Arthur
Level 14
God Stats
6W - 8L
1,718 SR
Queue Stats
25W - 26L
1,340 Elo+
Solo
Apollo
Apollo
RaptorGenix
Apollo
Level 40
God Stats
3W - 0L
1,500 SR
Queue Stats
57W - 22L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Natami
Bellona
11
4 / 4 / 2
6,630
510
4,857
8,214
6,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
2 / 5 / 1
5,996
461
4,201
8,819
2,583
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Athena
deseltex
Athena
9
1 / 5 / 1
6,048
465
1,310
9,879
4,480
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
9
0 / 7 / 0
5,829
448
4,001
6,829
1,822
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

2
0 / 1 / 0
4,218
324
355
571
113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 2
7,888
607
7,319
9,360
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
3 / 1 / 5
7,616
586
5,015
4,797
1,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 4
7,594
584
3,367
9,254
5,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
RadiantRock
King Arthur
10
4 / 3 / 5
6,811
524
3,837
8,278
3,799
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Apollo
11
3 / 1 / 3
6,528
502
1,454
4,511
1,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
7
Kills
21
22
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
8
2
2
4.5
W
3
1
5
5.5
W
3
0
4
5
L
Bellona
Natami
Bellona
4
4
2
1.25
L
2
5
1
0.5
W
King Arthur
RadiantRock
King Arthur
4
3
5
2.17
W
Apollo
3
1
3
4.5
L
Athena
deseltex
Athena
1
5
1
0.3
L
Izanami
0
7
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,724
Damage
20,992
34,312
Taken
36,200
15,735
Mitigated
15,497
2,645
Healing
9,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,319
1,828
0
3,251
9,360
3,123
0
685
8,525
0
40,355
W
5,015
826
382
1,719
4,797
1,870
1,026
918
3,879
41,410
0
W
3,367
764
168
2,637
9,254
5,208
0
167
9,087
34,214
0
L
Bellona
Natami
Bellona
4,857
1,714
0
818
8,214
6,737
544
996
6,869
3,055
18,409
L
4,201
1,053
111
1,315
8,819
2,583
336
2,018
6,673
0
23,254
W
King Arthur
RadiantRock
King Arthur
3,837
711
0
0
8,278
3,799
173
760
7,264
0
14,685
W
Apollo
1,454
684
0
1,220
4,511
1,497
471
0
4,511
0
34,860
L
Athena
deseltex
Athena
1,310
290
0
0
9,879
4,480
531
1,405
8,162
17,197
0
L
Izanami
4,001
3,218
0
401
6,829
1,822
0
3,348
3,481
0
30,493
L
355
127
0
0
571
113
0
237
272
2,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,721
Gold Earned
36,437
195
Minions Killed
292
0
Camps Cleared
0
917,980
Distance Traveled
1,196,014
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,888
607
79
6
0
264,583
2
W
Ra
7,616
586
75
6
0
237,495
1
W
Artio
7,594
584
54
4
0
265,020
6
L
Bellona
6,630
510
53
4
0
256,943
1
L
Thor
5,996
461
47
4
0
249,642
0
W
King Arthur
6,811
524
23
2
0
197,731
3
W
Apollo
6,528
502
61
5
0
231,185
0
L
Athena
6,048
465
31
2
0
223,275
0
L
Izanami
5,829
448
58
4
0
157,745
0
L
Ra
4,218
324
6
0
0
30,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role