Player Matchup

Baron Samedi
Baron Samedi
Eclipse Electro
Baron Samedi
Level 25
God Stats
32W - 19L
1,707 SR
Queue Stats
48W - 42L
1,501 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Glaceur
Kumbhakarna
Level 11
God Stats
20W - 10L
1,382 SR
Queue Stats
76W - 69L
1,328 Elo+
Party 1
Fenrir
Fenrir
Inkin Bendy
Fenrir
Level 13
God Stats
22W - 30L
1,517 SR
Queue Stats
58W - 75L
1,395 Elo+
Solo
Set
Set
Lethal Wolf 666
Set
Level 39
God Stats
19W - 15L
1,578 SR
Queue Stats
72W - 68L
1,430 Elo+
Party 1
Hel
Hel
Smaug_Kaki
Hel
Level 25
God Stats
33W - 24L
1,521 SR
Queue Stats
918W - 914L
1,434 Elo+
Solo
Team Averages
Level 23
1,541 SR
1,418 Elo+

VS

Team Averages
Level 24
1,632 SR
1,505 Elo+
Danzaburou
Danzaburou
Kyoko___63
Danzaburou
Level 21
God Stats
36W - 26L
1,603 SR
Queue Stats
67W - 64L
1,490 Elo+
Party 2
Ao Kuang
Ao Kuang
Mivangee
Ao Kuang
Level 27
God Stats
4W - 7L
1,833 SR
Queue Stats
192W - 181L
1,540 Elo+
Party 3
Fenrir
Fenrir
Your boi Hus
Fenrir
Level 25
God Stats
3W - 3L
1,881 SR
Queue Stats
162W - 170L
1,540 Elo+
Party 3
Sun Wukong
Sun Wukong
franck7763
Sun Wukong
Level 14
God Stats
7W - 10L
1,431 SR
Queue Stats
29W - 27L
1,436 Elo+
Party 2
Jormungandr
Jormungandr
hellespada
Jormungandr
Level 31
God Stats
5W - 5L
1,411 SR
Queue Stats
152W - 135L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Eclipse Electro
Baron Samedi
20
13 / 3 / 23
14,223
1,094
18,236
8,595
4,087
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
Glaceur
Kumbhakarna
20
4 / 4 / 40
14,468
1,113
11,364
32,604
27,121
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
20
5 / 6 / 31
13,327
1,025
20,348
23,392
13,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
26 / 2 / 22
16,201
1,246
45,188
24,996
12,126
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
6 / 4 / 32
13,435
1,033
22,710
16,912
8,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

142

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kyoko___63
Danzaburou
19
1 / 13 / 11
12,298
946
15,039
22,831
10,359
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ao Kuang
Mivangee
Ao Kuang
20
5 / 3 / 8
14,123
1,086
19,132
20,445
8,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
19
3 / 12 / 8
12,690
976
22,580
29,048
19,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
franck7763
Sun Wukong
18
3 / 16 / 8
12,338
949
22,733
33,517
28,346
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Jormungandr
hellespada
Jormungandr
19
7 / 10 / 6
13,794
1,061
19,305
31,920
20,787
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

202
Kill Participation
60
54
Kills
19
19
Deaths
54
148
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Eclipse Electro
Baron Samedi
13
3
23
8.17
W
Kumbhakarna
Glaceur
Kumbhakarna
4
4
40
6
W
Fenrir
5
6
31
3.42
L
Danzaburou
Kyoko___63
Danzaburou
1
13
11
0.5
W
26
2
22
18.5
L
Ao Kuang
Mivangee
Ao Kuang
5
3
8
3
W
6
4
32
5.5
L
Fenrir
3
12
8
0.58
L
Sun Wukong
franck7763
Sun Wukong
3
16
8
0.44
L
Jormungandr
hellespada
Jormungandr
7
10
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,846
Damage
98,789
106,499
Taken
137,761
64,688
Mitigated
87,525
38,495
Healing
15,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Eclipse Electro
Baron Samedi
18,236
1,727
7,114
1,389
8,595
4,087
0
5,152
3,443
43,411
0
W
Kumbhakarna
Glaceur
Kumbhakarna
11,364
4,279
0
5,871
32,604
27,121
0
9,831
22,773
20,820
0
W
Fenrir
20,348
7,395
0
2,295
23,392
13,239
0
8,315
15,077
0
33,439
L
Danzaburou
Kyoko___63
Danzaburou
15,039
7,872
0
963
22,831
10,359
0
9,272
12,874
0
39,031
W
45,188
32,260
430
9,453
24,996
12,126
0
8,088
16,908
0
75,312
L
Ao Kuang
Mivangee
Ao Kuang
19,132
7,167
0
8,876
20,445
8,476
0
8,303
12,142
55,937
0
W
22,710
3,693
6,386
5,557
16,912
8,115
0
7,051
9,861
33,152
0
L
Fenrir
22,580
6,281
0
2,075
29,048
19,557
0
8,431
20,617
0
45,179
L
Sun Wukong
franck7763
Sun Wukong
22,733
7,360
0
3,364
33,517
28,346
0
15,443
18,074
0
42,350
L
Jormungandr
hellespada
Jormungandr
19,305
3,707
0
0
31,920
20,787
0
10,861
19,272
38,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,654
Gold Earned
65,243
183
Minions Killed
232
8
Camps Cleared
7
1,134,839
Distance Traveled
1,140,523
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,223
1,094
61
5
1
180,160
0
W
Kumbhakarna
14,468
1,113
10
1
1
246,569
2
W
Fenrir
13,327
1,025
25
2
0
240,822
0
L
Danzaburou
12,298
946
48
4
1
189,344
0
W
Set
16,201
1,246
57
4
6
233,037
1
L
Ao Kuang
14,123
1,086
68
5
2
241,948
0
W
Hel
13,435
1,033
30
2
0
234,251
0
L
Fenrir
12,690
976
44
3
3
248,759
2
L
Sun Wukong
12,338
949
42
3
1
231,741
0
L
Jormungandr
13,794
1,061
30
2
0
228,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role