Player Matchup

Achilles
Achilles
Genggy
Achilles
Level 46
God Stats
6W - 3L
1,272 SR
Queue Stats
178W - 199L
1,460 Elo+
Party 1
Pele
Pele
Jaytoh
Pele
Level 80
God Stats
16W - 12L
1,697 SR
Queue Stats
187W - 205L
1,457 Elo+
Party 1
Merlin
Merlin
M23Headlines
Merlin
Level 86
God Stats
27W - 20L
1,465 SR
Queue Stats
65W - 72L
1,376 Elo+
Solo
Medusa
Medusa
Martyrdummy
Medusa
Level 58
God Stats
16W - 12L
1,826 SR
Queue Stats
29W - 24L
1,557 Elo+
Party 2
Khepri
Khepri
sleepycosmonaut
Khepri
Level 72
God Stats
20W - 13L
1,772 SR
Queue Stats
152W - 177L
1,459 Elo+
Party 2
Team Averages
Level 68
1,606 SR
1,462 Elo+

VS

Team Averages
Level 92
1,541 SR
1,515 Elo+
Achilles
Achilles
BitBreak33
Achilles
Level 105
God Stats
9W - 8L
1,596 SR
Queue Stats
70W - 59L
1,571 Elo+
Party 4
Apollo
Apollo
ChrissyTrust
Apollo
Level 107
God Stats
0W - 3L
1,564 SR
Queue Stats
172W - 174L
1,520 Elo+
Party 3
Tiamat
Tiamat
Notty19
Tiamat
Level 100
God Stats
5W - 4L
1,480 SR
Queue Stats
177W - 169L
1,468 Elo+
Solo
Artio
Artio
TriforceOfWisdom
Artio
Level 31
God Stats
4W - 5L
1,562 SR
Queue Stats
29W - 26L
1,528 Elo+
Party 4
Tsukuyomi
Tsukuyomi
TrustGang
Tsukuyomi
Level 117
God Stats
0W - 3L
1,500 SR
Queue Stats
299W - 281L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Genggy
Achilles
16
4 / 4 / 12
10,907
574
9,086
16,904
12,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pele
Jaytoh
Pele
20
9 / 2 / 3
12,442
655
16,445
12,856
6,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
17
8 / 4 / 2
11,425
601
17,951
12,267
4,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
18
8 / 4 / 4
11,470
604
14,586
14,575
5,875
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 3 / 10
9,579
504
4,412
13,054
14,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BitBreak33
Achilles
13
3 / 6 / 4
8,872
467
8,220
17,317
16,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
14
3 / 5 / 6
8,667
456
11,423
17,139
6,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Notty19
Tiamat
15
2 / 7 / 2
8,871
467
7,183
14,629
8,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 5 / 2
8,601
453
7,203
19,631
20,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
TrustGang
Tsukuyomi
16
7 / 6 / 3
10,002
526
12,503
15,876
6,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
34
29
Kills
17
17
Deaths
29
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
BitBreak33
Achilles
3
6
4
0.83
L
Apollo
3
5
6
1.2
W
Achilles
Genggy
Achilles
4
4
12
2.5
W
Pele
Jaytoh
Pele
9
2
3
5.25
W
Merlin
8
4
2
2.25
W
Medusa
8
4
4
2.5
L
Tiamat
Notty19
Tiamat
2
7
2
0.43
L
2
5
2
0.6
L
Tsukuyomi
TrustGang
Tsukuyomi
7
6
3
1.42
W
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,480
Damage
46,532
69,656
Taken
84,592
44,475
Mitigated
58,025
20,826
Healing
22,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BitBreak33
Achilles
8,220
1,975
0
3,212
17,317
16,990
58
2,852
14,431
0
37,499
L
Apollo
11,423
6,521
0
6,357
17,139
6,130
434
7,063
9,874
0
55,478
W
Achilles
Genggy
Achilles
9,086
2,817
0
3,096
16,904
12,780
548
2,866
13,688
0
46,954
W
Pele
Jaytoh
Pele
16,445
5,018
0
5,508
12,856
6,359
350
5,198
7,307
0
96,026
W
Merlin
17,951
895
0
2,455
12,267
4,704
946
3,700
8,229
67,990
0
W
Medusa
14,586
8,527
0
6,428
14,575
5,875
3,642
893
13,622
0
79,235
L
Tiamat
Notty19
Tiamat
7,183
424
0
2,384
14,629
8,523
325
7,247
6,920
47,176
0
L
7,203
411
226
6,083
19,631
20,265
396
1,900
17,669
45,562
0
L
Tsukuyomi
TrustGang
Tsukuyomi
12,503
3,341
0
4,118
15,876
6,117
0
2,451
13,335
0
59,636
W
4,412
354
1,176
2,163
13,054
14,757
240
550
12,424
20,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,823
Gold Earned
45,013
514
Minions Killed
436
0
Camps Cleared
0
1,845,381
Distance Traveled
1,710,976
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,872
467
49
3
0
345,147
5
L
Apollo
8,667
456
112
6
0
330,061
0
W
Achilles
10,907
574
64
3
0
409,634
3
W
Pele
12,442
655
152
8
0
377,985
3
W
Merlin
11,425
601
139
7
0
325,038
2
W
Medusa
11,470
604
127
7
0
356,254
1
L
Tiamat
8,871
467
88
5
0
372,183
4
L
Artio
8,601
453
85
4
0
298,514
2
L
Tsukuyomi
10,002
526
102
5
0
365,071
5
W
Khepri
9,579
504
32
2
0
376,470
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role