Player Matchup

Thor
Thor
BeenSippin
Thor
Level 101
God Stats
2W - 2L
1,939 SR
Queue Stats
53W - 55L
1,517 Elo+
Party 1
Vamana
Vamana
BeenSquirtin
Vamana
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
19W - 19L
1,596 Elo+
Party 1
Chernobog
Chernobog
QUEENSHOOTMURDA
Chernobog
Level 43
God Stats
2W - 3L
1,704 SR
Queue Stats
25W - 30L
1,513 Elo+
Party 1
Merlin
Merlin
ShIumped Out
Merlin
Level 109
God Stats
3W - 2L
1,597 SR
Queue Stats
79W - 77L
1,496 Elo+
Party 1
Ganesha
Ganesha
Uhdem
Ganesha
Level 85
God Stats
1W - 2L
1,724 SR
Queue Stats
45W - 54L
1,483 Elo+
Party 1
Team Averages
Level 76
1,693 SR
1,521 Elo+

VS

Team Averages
Level 50
1,696 SR
1,637 Elo+
King Arthur
King Arthur
Barackiel
King Arthur
Level 32
God Stats
2W - 3L
1,804 SR
Queue Stats
14W - 8L
1,669 Elo+
Party 2
Ymir
Ymir
Hamtro17
Ymir
Level 12
God Stats
5W - 1L
1,880 SR
Queue Stats
10W - 5L
1,712 Elo+
Party 2
Kukulkan
Kukulkan
Midnight Dismay
Kukulkan
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 41L
1,530 Elo+
Solo
Izanami
Izanami
hannahbit
Izanami
Level 49
God Stats
115W - 106L
1,548 SR
Queue Stats
844W - 896L
1,543 Elo+
Solo
Fenrir
Fenrir
xXJevusXx
Fenrir
Level 114
God Stats
1W - 1L
1,748 SR
Queue Stats
13W - 6L
1,729 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 7
12,959
540
14,710
16,707
9,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vamana
19
6 / 3 / 10
12,828
535
21,626
22,446
21,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chernobog
QUEENSHOOTMURDA
Chernobog
17
8 / 5 / 10
11,062
461
14,083
15,967
6,790
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Merlin
20
10 / 2 / 9
14,668
611
15,994
8,703
4,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ganesha
Uhdem
Ganesha
17
2 / 3 / 17
11,457
477
12,116
17,352
19,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Barackiel
King Arthur
16
3 / 8 / 2
10,518
438
14,053
32,467
27,562
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ymir
15
1 / 7 / 2
9,796
408
3,825
20,815
18,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
18
3 / 7 / 2
11,833
493
13,719
16,045
7,921
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
hannahbit
Izanami
11
0 / 6 / 1
8,138
339
2,503
8,256
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
xXJevusXx
Fenrir
19
7 / 6 / 1
12,265
511
16,435
22,755
12,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
22
34
Kills
14
14
Deaths
34
53
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Barackiel
King Arthur
3
8
2
0.5
W
8
1
7
11.5
W
Vamana
6
3
10
3.67
L
Ymir
1
7
2
0.29
L
Kukulkan
3
7
2
0.57
W
Chernobog
QUEENSHOOTMURDA
Chernobog
8
5
10
2.6
W
Merlin
10
2
9
7.25
W
Ganesha
Uhdem
Ganesha
2
3
17
3.5
L
Izanami
hannahbit
Izanami
0
6
1
0.08
L
Fenrir
xXJevusXx
Fenrir
7
6
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,529
Damage
50,535
81,175
Taken
100,338
61,398
Mitigated
69,409
28,999
Healing
18,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Barackiel
King Arthur
14,053
1,318
0
5,974
32,467
27,562
416
6,977
24,528
49
64,318
W
14,710
2,552
0
7,550
16,707
9,529
756
1,166
15,541
0
102,749
W
Vamana
21,626
12,707
0
10,105
22,446
21,155
1,006
4,052
18,394
0
69,802
L
Ymir
3,825
781
0
2,959
20,815
18,054
140
6,237
14,385
26,376
0
L
Kukulkan
13,719
744
0
2,197
16,045
7,921
0
5,589
10,028
78,696
0
W
Chernobog
QUEENSHOOTMURDA
Chernobog
14,083
9,638
952
3,429
15,967
6,790
2,288
6,176
9,725
0
43,386
W
Merlin
15,994
904
0
1,324
8,703
4,119
1,982
3,886
4,817
106,698
0
W
Ganesha
Uhdem
Ganesha
12,116
1,293
1,469
4,170
17,352
19,805
1,159
2,313
15,039
51,900
0
L
Izanami
hannahbit
Izanami
2,503
1,252
0
1,147
8,256
2,975
775
3,154
5,095
0
37,185
L
Fenrir
xXJevusXx
Fenrir
16,435
4,695
0
6,602
22,755
12,897
0
5,197
17,216
0
87,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,974
Gold Earned
52,550
608
Minions Killed
496
0
Camps Cleared
0
2,171,051
Distance Traveled
1,857,490
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,518
438
114
5
0
385,165
4
W
Thor
12,959
540
152
6
0
510,869
0
W
Vamana
12,828
535
117
5
0
466,066
0
L
Ymir
9,796
408
35
1
0
427,702
3
L
Kukulkan
11,833
493
142
6
0
386,226
5
W
Chernobog
11,062
461
112
5
0
363,079
0
W
Merlin
14,668
611
209
9
0
403,647
5
W
Ganesha
11,457
477
18
1
0
427,390
4
L
Izanami
8,138
339
71
3
0
231,782
5
L
Fenrir
12,265
511
134
6
0
426,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role