Player Matchup

Medusa
Medusa
Dowriver
Medusa
Level 27
God Stats
11W - 8L
1,602 SR
Queue Stats
15W - 18L
1,423 Elo+
Party 2
Bacchus
Bacchus
Perzii
Bacchus
Level 10
God Stats
1W - 1L
1,153 SR
Queue Stats
12W - 14L
1,406 Elo+
Party 2
Yemoja
Yemoja
Saxcat63
Yemoja
Level 18
God Stats
10W - 5L
1,546 SR
Queue Stats
34W - 30L
1,428 Elo+
Solo
Cthulhu
Cthulhu
jnsv
Cthulhu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,334 Elo+
Solo
Tsukuyomi
Tsukuyomi
narutwo
Tsukuyomi
Level 5
God Stats
6W - 2L
1,296 SR
Queue Stats
14W - 20L
1,343 Elo+
Solo
Team Averages
Level 15
1,420 SR
1,387 Elo+

VS

Team Averages
Level 24
1,450 SR
1,414 Elo+
Ra
Ra
DobbyGotAComSock
Ra
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,438 Elo+
Party 1
Susano
Susano
GrimTheOutlaw
Susano
Level 13
God Stats
0W - 1L
1,449 SR
Queue Stats
3W - 3L
1,568 Elo+
Party 1
Nemesis
Nemesis
Legit4
Nemesis
Level 8
God Stats
6W - 6L
1,377 SR
Queue Stats
8W - 10L
1,419 Elo+
Solo
Kukulkan
Kukulkan
Lindivor
Kukulkan
Level 49
God Stats
4W - 5L
1,612 SR
Queue Stats
28W - 29L
1,400 Elo+
Party 1
Bakasura
Bakasura
SirSplatHand
Bakasura
Level 28
God Stats
0W - 2L
1,310 SR
Queue Stats
8W - 20L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dowriver
Medusa
20
17 / 5 / 7
16,810
1,201
44,048
15,536
6,664
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bacchus
Perzii
Bacchus
19
2 / 2 / 14
12,555
897
8,657
12,378
16,995
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
Saxcat63
Yemoja
20
1 / 0 / 19
14,229
1,016
6,252
7,161
9,167
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cthulhu
jnsv
Cthulhu
20
0 / 1 / 21
13,103
936
16,132
16,919
26,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
narutwo
Tsukuyomi
20
10 / 7 / 9
13,857
990
22,133
19,220
8,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

160

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 7 / 8
13,126
938
15,837
22,559
9,961
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 7 / 6
12,620
901
11,228
20,801
10,031
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Legit4
Nemesis
18
2 / 2 / 7
12,307
879
4,844
10,874
4,581
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
Lindivor
Kukulkan
20
5 / 3 / 9
14,793
1,057
24,796
22,776
11,094
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
SirSplatHand
Bakasura
18
2 / 11 / 6
11,959
854
6,920
26,559
12,243
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
51
30
Kills
15
15
Deaths
30
70
Assists
36
Player
Kills
Deaths
Assists
KDA
L
3
7
8
1
W
Medusa
Dowriver
Medusa
17
5
7
4.1
L
3
7
6
0.86
L
Nemesis
Legit4
Nemesis
2
2
7
2.75
L
Kukulkan
Lindivor
Kukulkan
5
3
9
3.17
W
Bacchus
Perzii
Bacchus
2
2
14
4.5
W
Yemoja
Saxcat63
Yemoja
1
0
19
10.5
L
Bakasura
SirSplatHand
Bakasura
2
11
6
0.45
W
Cthulhu
jnsv
Cthulhu
0
1
21
10.5
W
Tsukuyomi
narutwo
Tsukuyomi
10
7
9
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,222
Damage
63,625
71,214
Taken
103,569
67,812
Mitigated
47,910
13,262
Healing
9,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,837
871
2,153
1,199
22,559
9,961
0
7,241
15,143
43,972
0
W
Medusa
Dowriver
Medusa
44,048
20,305
0
2,643
15,536
6,664
0
7,662
7,709
0
82,468
L
11,228
1,343
0
689
20,801
10,031
0
5,599
14,702
0
21,757
L
Nemesis
Legit4
Nemesis
4,844
1,411
0
0
10,874
4,581
0
3,269
7,480
0
11,841
L
Kukulkan
Lindivor
Kukulkan
24,796
2,075
689
3,627
22,776
11,094
0
6,519
16,082
71,151
0
W
Bacchus
Perzii
Bacchus
8,657
680
0
381
12,378
16,995
0
8,016
4,236
18,359
0
W
Yemoja
Saxcat63
Yemoja
6,252
744
5,907
2,013
7,161
9,167
0
5,872
1,228
34,150
0
L
Bakasura
SirSplatHand
Bakasura
6,920
4,777
0
722
26,559
12,243
0
7,538
18,721
0
14,477
W
Cthulhu
jnsv
Cthulhu
16,132
743
176
618
16,919
26,072
0
8,622
8,122
54,305
0
W
Tsukuyomi
narutwo
Tsukuyomi
22,133
8,795
0
1,524
19,220
8,914
0
10,461
8,656
0
30,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,554
Gold Earned
64,805
266
Minions Killed
241
12
Camps Cleared
5
1,283,879
Distance Traveled
1,203,621
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,126
938
81
6
1
233,702
0
W
Medusa
16,810
1,201
90
6
6
236,388
2
L
Susano
12,620
901
12
1
0
244,408
0
L
Nemesis
12,307
879
12
1
3
313,088
0
L
Kukulkan
14,793
1,057
119
9
1
210,893
0
W
Bacchus
12,555
897
25
2
3
253,068
0
W
Yemoja
14,229
1,016
54
4
1
228,534
0
L
Bakasura
11,959
854
17
1
0
201,530
0
W
Cthulhu
13,103
936
87
6
1
309,546
0
W
Tsukuyomi
13,857
990
10
1
1
256,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role