Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Carlton Yanks
Merlin
Level 29
God Stats
13W - 7L
1,602 SR
Queue Stats
76W - 84L
1,445 Elo+
Party 2
Danzaburou
Danzaburou
HeyItsDawson
Danzaburou
Level 59
God Stats
4W - 2L
1,623 SR
Queue Stats
163W - 148L
1,442 Elo+
Party 2
Cthulhu
Cthulhu
PB1CUP
Cthulhu
Level 29
God Stats
29W - 16L
1,694 SR
Queue Stats
363W - 309L
1,607 Elo+
Party 3
Arachne
Arachne
noPPman
Arachne
Level 17
God Stats
6W - 5L
1,650 SR
Queue Stats
19W - 23L
1,558 Elo+
Party 2
Team Averages
Level 40
1,614 SR
1,510 Elo+

VS

Team Averages
Level 48
1,430 SR
1,528 Elo+
Anubis
Anubis
IX Lady Loki XI
Anubis
Level 34
God Stats
1W - 0L
1,275 SR
Queue Stats
27W - 32L
1,580 Elo+
Solo
Chaac
Chaac
JoySoldMe
Chaac
Level 30
God Stats
1W - 0L
1,493 SR
Queue Stats
12W - 7L
1,616 Elo+
Party 1
Cerberus
Cerberus
Noyava
Cerberus
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
127W - 111L
1,626 Elo+
Party 1
Mercury
Mercury
Visionhs
Mercury
Level 42
God Stats
6W - 4L
1,571 SR
Queue Stats
10W - 6L
1,630 Elo+
Party 1
Apollo
Apollo
xxJBoogiesxx
Apollo
Level 10
God Stats
1W - 2L
1,310 SR
Queue Stats
1W - 3L
1,189 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 4 / 0
4,927
493
1,078
7,642
4,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 1 / 0
5,688
569
2,663
3,312
791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
HeyItsDawson
Danzaburou
8
0 / 4 / 0
4,863
486
3,546
7,622
1,914
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Cthulhu
PB1CUP
Cthulhu
11
2 / 0 / 1
6,189
619
4,972
6,077
4,990
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
noPPman
Arachne
8
1 / 1 / 1
5,079
508
1,767
5,856
1,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,709
571
1,654
3,950
1,833
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
JoySoldMe
Chaac
9
0 / 2 / 0
5,338
534
2,140
5,242
2,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
Noyava
Cerberus
9
6 / 0 / 2
6,519
652
6,657
9,218
3,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
Visionhs
Mercury
9
1 / 1 / 1
5,613
561
3,138
7,317
2,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
9
2 / 1 / 5
5,558
556
4,478
4,261
1,056
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
4
Kills
10
10
Deaths
5
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
4
0
0
L
1
1
0
1
L
Danzaburou
HeyItsDawson
Danzaburou
0
4
0
0
W
1
1
0
1
W
Chaac
JoySoldMe
Chaac
0
2
0
0
W
Cerberus
Noyava
Cerberus
6
0
2
7
L
Cthulhu
PB1CUP
Cthulhu
2
0
1
2.5
W
Mercury
Visionhs
Mercury
1
1
1
1.5
L
Arachne
noPPman
Arachne
1
1
1
1.5
W
Apollo
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,026
Damage
18,067
30,509
Taken
29,988
13,390
Mitigated
11,527
11,195
Healing
8,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
1,078
339
187
1,725
7,642
4,126
0
2,991
4,651
4,466
0
L
2,663
270
0
827
3,312
791
948
1,654
1,658
30,492
0
L
Danzaburou
HeyItsDawson
Danzaburou
3,546
1,285
0
2,912
7,622
1,914
0
3,363
4,259
0
28,975
W
1,654
0
0
1,407
3,950
1,833
0
2,663
1,287
24,230
0
W
Chaac
JoySoldMe
Chaac
2,140
78
0
1,703
5,242
2,895
0
3,052
2,190
0
20,655
W
Cerberus
Noyava
Cerberus
6,657
1,020
0
3,786
9,218
3,519
373
795
8,423
25,601
0
L
Cthulhu
PB1CUP
Cthulhu
4,972
459
0
2,479
6,077
4,990
398
0
5,787
30,090
0
W
Mercury
Visionhs
Mercury
3,138
2,402
0
375
7,317
2,224
0
2,091
5,226
0
32,324
L
Arachne
noPPman
Arachne
1,767
1,362
0
3,065
5,856
1,569
0
303
5,553
0
17,356
W
Apollo
4,478
3,026
0
813
4,261
1,056
765
112
4,149
0
22,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,746
Gold Earned
28,737
232
Minions Killed
236
0
Camps Cleared
0
916,434
Distance Traveled
969,938
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,927
493
9
1
0
154,519
0
L
Merlin
5,688
569
65
7
0
185,679
2
L
Danzaburou
4,863
486
49
5
0
160,605
4
W
Anubis
5,709
571
51
5
0
175,846
1
W
Chaac
5,338
534
38
4
0
195,899
1
W
Cerberus
6,519
652
54
5
0
191,772
1
L
Cthulhu
6,189
619
61
6
0
198,883
4
W
Mercury
5,613
561
56
6
0
216,038
1
L
Arachne
5,079
508
48
5
0
216,748
4
W
Apollo
5,558
556
37
4
0
190,383
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role