Player Matchup

Cernunnos
Cernunnos
Gold II
AIexal
Cernunnos
Gold II
Level 149
God Stats
9W - 2L
1,690 SR
Queue Stats
108W - 95L
1,726 MMR
Party 2
Osiris
Osiris
Gold II
Alvxes
Osiris
Gold II
Level 142
God Stats
1W - 4L
1,510 SR
Queue Stats
131W - 126L
1,726 MMR
Party 2
Olorun
Olorun
Platinum IV
CuChuTrainn
Olorun
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold III
SpookyDreams
Sylvanus
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold III
bîbìch
Mercury
Gold III
Level 37
God Stats
18W - 12L
1,859 SR
Queue Stats
229W - 202L
1,751 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,612 SR
1,640 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,602 SR
1,728 MMR
Apollo
Apollo
Platinum I
EastHullHammer
Apollo
Platinum I
Level 141
God Stats
10W - 8L
1,513 SR
Queue Stats
373W - 368L
1,807 MMR
Party 1
Chang'e
Chang'e
Platinum III
Fleafii
Chang'e
Platinum III
Level 158
God Stats
14W - 5L
1,694 SR
Queue Stats
429W - 421L
1,753 MMR
Solo
Horus
Horus
Gold II
Fuhiya
Horus
Gold II
Level 160
God Stats
0W - 1L
1,543 SR
Queue Stats
60W - 50L
1,733 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum IV
Kechii
Cu Chulainn
Platinum IV
Level 159
God Stats
12W - 6L
1,568 SR
Queue Stats
359W - 333L
1,677 MMR
Party 1
Chronos
Chronos
Silver I
OUZCNARS
Chronos
Silver I
Level 38
God Stats
0W - 1L
1,690 SR
Queue Stats
22W - 19L
1,670 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AIexal
Cernunnos
18
1 / 2 / 10
11,717
558
15,091
22,371
10,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
Alvxes
Osiris
17
4 / 6 / 4
11,241
535
11,627
18,049
19,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
18
4 / 5 / 6
12,981
618
17,738
20,325
10,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sylvanus
SpookyDreams
Sylvanus
16
2 / 4 / 10
11,429
544
9,691
19,079
18,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
bîbìch
Mercury
20
14 / 2 / 4
15,362
732
25,220
14,530
8,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
AphroditeSetNemesisPersephoneThe Morrigan

VS

Bans
ScyllaTyrOdinSobekGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 4
12,005
572
14,926
19,306
10,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chang'e
Fleafii
Chang'e
16
2 / 8 / 4
9,777
466
11,228
17,208
6,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Fuhiya
Horus
13
2 / 4 / 5
9,097
433
7,883
24,174
25,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
Kechii
Cu Chulainn
18
6 / 3 / 2
11,613
553
17,273
23,073
28,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
OUZCNARS
Chronos
18
2 / 6 / 4
11,083
528
8,295
17,907
8,574
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
38
25
Kills
19
19
Deaths
25
34
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AIexal
Cernunnos
1
2
10
3
W
Osiris
Alvxes
Osiris
4
6
4
1
W
Olorun
4
5
6
1.4
L
7
4
4
2.25
L
Chang'e
Fleafii
Chang'e
2
8
4
0.5
L
Horus
Fuhiya
Horus
2
4
5
1.13
L
Cu Chulainn
Kechii
Cu Chulainn
6
3
2
2.33
L
Chronos
OUZCNARS
Chronos
2
6
4
0.67
W
Sylvanus
SpookyDreams
Sylvanus
2
4
10
1.75
W
Mercury
bîbìch
Mercury
14
2
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,367
Damage
59,605
94,354
Taken
101,668
66,192
Mitigated
80,094
42,992
Healing
30,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AIexal
Cernunnos
15,091
6,377
0
11,962
22,371
10,207
6,210
5,652
16,643
0
97,947
W
Osiris
Alvxes
Osiris
11,627
3,725
0
2,305
18,049
19,068
0
4,913
13,067
3,763
62,154
W
Olorun
17,738
11,713
1,228
9,641
20,325
10,078
2,889
4,784
15,375
101,342
0
L
14,926
9,930
0
3,503
19,306
10,496
0
5,312
13,994
0
112,536
L
Chang'e
Fleafii
Chang'e
11,228
227
3,481
5,005
17,208
6,687
600
5,892
11,316
67,598
0
L
Horus
Fuhiya
Horus
7,883
3,619
1,261
6,265
24,174
25,907
0
8,377
15,797
0
23,294
L
Cu Chulainn
Kechii
Cu Chulainn
17,273
3,410
0
5,503
23,073
28,430
0
4,856
18,217
8,630
75,762
L
Chronos
OUZCNARS
Chronos
8,295
2,821
0
5,267
17,907
8,574
1,632
3,769
14,138
83,354
0
W
Sylvanus
SpookyDreams
Sylvanus
9,691
2,001
6,696
8,494
19,079
18,525
250
5,823
13,047
27,041
0
W
Mercury
bîbìch
Mercury
25,220
18,083
0
2,666
14,530
8,314
2,865
3,644
10,751
0
130,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,730
Gold Earned
53,575
597
Minions Killed
623
0
Camps Cleared
0
1,987,885
Distance Traveled
1,964,113
34
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,717
558
138
7
0
369,107
10
W
Osiris
11,241
535
88
4
0
381,155
3
W
Olorun
12,981
618
160
8
0
353,946
10
L
Apollo
12,005
572
171
8
0
391,274
4
L
Chang'e
9,777
466
128
6
0
386,624
8
L
Horus
9,097
433
33
2
0
414,175
10
L
Cu Chulainn
11,613
553
149
7
0
407,970
4
L
Chronos
11,083
528
142
7
0
364,070
2
W
Sylvanus
11,429
544
23
1
0
400,544
10
W
Mercury
15,362
732
188
9
0
483,133
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role