Player Matchup

Zhong Kui
Zhong Kui
CarryOrThrow
Zhong Kui
Level 34
God Stats
5W - 4L
1,491 SR
Queue Stats
580W - 535L
1,531 Elo+
Solo
Mercury
Mercury
ChiefCheeba
Mercury
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,605 Elo+
Party 2
Chaac
Chaac
Funboyy123
Chaac
Level 49
God Stats
0W - 3L
1,241 SR
Queue Stats
3W - 4L
1,605 Elo+
Party 2
Khepri
Khepri
Jarxi
Khepri
Level 112
God Stats
0W - 4L
1,621 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 2
Neith
Neith
chinoxx150
Neith
Level 35
God Stats
3W - 2L
1,737 SR
Queue Stats
62W - 83L
1,626 Elo+
Solo
Team Averages
Level 59
1,518 SR
1,573 Elo+

VS

Team Averages
Level 72
1,533 SR
1,558 Elo+
Ra
Ra
BitBreak33
Ra
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 59L
1,562 Elo+
Party 3
Thanatos
Thanatos
KingBlacks
Thanatos
Level 157
God Stats
26W - 15L
1,605 SR
Queue Stats
150W - 113L
1,633 Elo+
Party 1
Chaac
Chaac
SlurpinYourToes
Chaac
Level 28
God Stats
4W - 0L
1,666 SR
Queue Stats
30W - 19L
1,553 Elo+
Party 1
Ganesha
Ganesha
TriforceOfWisdom
Ganesha
Level 30
God Stats
9W - 4L
1,625 SR
Queue Stats
29W - 26L
1,515 Elo+
Party 3
Heimdallr
Heimdallr
VanKaros
Heimdallr
Level 41
God Stats
12W - 12L
1,268 SR
Queue Stats
175W - 179L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CarryOrThrow
Zhong Kui
11
0 / 3 / 1
6,019
547
2,205
8,168
5,040
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
ChiefCheeba
Mercury
12
2 / 2 / 0
6,579
598
2,476
6,243
1,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
10
0 / 4 / 1
5,785
526
5,950
11,281
5,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Khepri
Jarxi
Khepri
9
0 / 1 / 0
5,037
458
2,216
6,507
3,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
8
0 / 3 / 1
4,886
444
4,452
5,890
1,223
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 3
7,220
656
3,006
4,914
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
KingBlacks
Thanatos
11
9 / 0 / 2
7,227
657
6,440
6,202
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
2 / 1 / 3
6,901
627
6,646
10,326
9,141
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
0 / 0 / 3
5,586
508
3,209
5,925
2,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
VanKaros
Heimdallr
10
1 / 0 / 1
5,867
533
3,894
5,262
2,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
13
13
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
Zhong Kui
CarryOrThrow
Zhong Kui
0
3
1
0.17
L
Mercury
ChiefCheeba
Mercury
2
2
0
1
L
Chaac
0
4
1
0.13
L
Khepri
Jarxi
Khepri
0
1
0
0
W
Thanatos
KingBlacks
Thanatos
9
0
2
10
W
2
1
3
3.5
W
0
0
3
1.5
W
Heimdallr
VanKaros
Heimdallr
1
0
1
1.5
L
Neith
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,299
Damage
23,195
38,089
Taken
32,629
16,609
Mitigated
17,677
11,765
Healing
22,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,006
701
202
2,365
4,914
1,983
0
2,376
2,538
50,145
0
L
Zhong Kui
CarryOrThrow
Zhong Kui
2,205
535
0
4,355
8,168
5,040
0
2,159
6,009
39,000
0
L
Mercury
ChiefCheeba
Mercury
2,476
976
0
500
6,243
1,601
0
307
5,936
0
39,102
L
Chaac
5,950
2,544
0
4,828
11,281
5,140
408
0
11,281
0
29,530
L
Khepri
Jarxi
Khepri
2,216
311
0
1,011
6,507
3,605
0
2,700
3,807
10,753
0
W
Thanatos
KingBlacks
Thanatos
6,440
1,708
0
8,163
6,202
1,961
0
212
5,990
0
27,055
W
6,646
2,228
0
6,500
10,326
9,141
0
0
10,326
0
40,314
W
3,209
330
0
1,816
5,925
2,547
0
1,328
4,597
16,572
0
W
Heimdallr
VanKaros
Heimdallr
3,894
1,689
0
3,157
5,262
2,045
178
505
4,757
0
37,619
L
Neith
4,452
1,745
0
1,071
5,890
1,223
0
1,049
4,841
0
25,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,306
Gold Earned
32,801
286
Minions Killed
348
0
Camps Cleared
0
1,062,111
Distance Traveled
1,102,494
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,220
656
110
10
0
214,614
3
L
Zhong Kui
6,019
547
87
8
0
184,687
3
L
Mercury
6,579
598
84
8
0
246,375
2
L
Chaac
5,785
526
55
5
0
201,833
2
L
Khepri
5,037
458
8
1
0
214,049
0
W
Thanatos
7,227
657
50
5
0
255,601
3
W
Chaac
6,901
627
88
8
0
215,859
0
W
Ganesha
5,586
508
0
0
0
219,528
3
W
Heimdallr
5,867
533
100
9
0
196,892
4
L
Neith
4,886
444
52
5
0
215,167
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role