Player Matchup

Sobek
Sobek
Diamond V
BL00DYTEARZ
Sobek
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Diamond IV
FScotyFitzgerald
Hercules
Diamond IV
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
Hirashima
Tsukuyomi
Diamond IV
Level 160
God Stats
7W - 7L
1,825 SR
Queue Stats
253W - 248L
2,073 MMR
Party 2
Apollo
Apollo
Diamond III
Phreya
Apollo
Diamond III
Level 92
God Stats
28W - 21L
1,603 SR
Queue Stats
433W - 423L
2,267 MMR
Party 3
Chronos
Chronos
Diamond IV
daredevilles
Chronos
Diamond IV
Level 86
God Stats
7W - 4L
1,800 SR
Queue Stats
603W - 581L
2,016 MMR
Party 3
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 112
1,646 SR
1,871 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,455 SR
1,734 MMR
Bacchus
Bacchus
Platinum II
DrPacifist
Bacchus
Platinum II
Level 160
God Stats
4W - 2L
1,274 SR
Queue Stats
144W - 134L
1,974 MMR
Solo
Chernobog
Chernobog
Diamond IV
ElPutoFeli
Chernobog
Diamond IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum I
Jafaine8
Tyr
Platinum I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum I
MadnеssX
Thor
Platinum I
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 53L
2,194 MMR
Party 1
Janus
Janus
Diamond V
yanarossy
Janus
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
4,144
592
1,318
3,205
1,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
2 / 2 / 1
4,763
680
5,680
5,772
2,825
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Hirashima
Tsukuyomi
8
1 / 1 / 2
4,757
680
2,759
3,441
922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Phreya
Apollo
9
4 / 0 / 0
5,476
782
2,264
3,455
981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
daredevilles
Chronos
8
1 / 0 / 0
4,219
603
2,458
3,738
851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
Ao KuangScyllaAphroditeThe MorriganChang'e

VS

Bans
SetCu ChulainnAnhurOsirisDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DrPacifist
Bacchus
7
0 / 1 / 0
4,067
581
2,298
3,455
1,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
ElPutoFeli
Chernobog
7
0 / 2 / 1
4,032
576
2,911
4,867
1,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 3 / 0
4,878
697
3,147
7,678
2,624
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thor
7
1 / 0 / 0
4,084
583
441
2,452
640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Janus
yanarossy
Janus
7
0 / 2 / 1
4,172
596
546
2,491
498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
8
Kills
3
3
Deaths
8
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
Bacchus
DrPacifist
Bacchus
0
1
0
0
L
Chernobog
ElPutoFeli
Chernobog
0
2
1
0.25
W
2
2
1
1.25
W
Tsukuyomi
Hirashima
Tsukuyomi
1
1
2
2
L
2
3
0
0.67
L
Thor
1
0
0
1
W
Apollo
Phreya
Apollo
4
0
0
4
W
Chronos
daredevilles
Chronos
1
0
0
1
L
Janus
yanarossy
Janus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,479
Damage
9,343
19,611
Taken
20,943
6,830
Mitigated
7,028
7,898
Healing
7,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,318
312
0
2,337
3,205
1,251
0
808
2,397
7,251
0
L
Bacchus
DrPacifist
Bacchus
2,298
392
0
1,349
3,455
1,869
0
1,570
1,885
9,382
0
L
Chernobog
ElPutoFeli
Chernobog
2,911
1,512
0
1,625
4,867
1,397
0
2,086
2,781
0
21,586
W
5,680
2,467
0
1,950
5,772
2,825
0
0
5,772
0
20,173
W
Tsukuyomi
Hirashima
Tsukuyomi
2,759
599
0
1,486
3,441
922
0
199
3,222
0
22,388
L
3,147
606
0
3,086
7,678
2,624
0
0
7,678
0
20,266
L
Thor
441
87
0
1,324
2,452
640
0
0
2,452
0
15,624
W
Apollo
Phreya
Apollo
2,264
1,405
0
420
3,455
981
0
716
2,657
0
32,154
W
Chronos
daredevilles
Chronos
2,458
1,140
0
1,705
3,738
851
235
1,019
2,719
24,095
0
L
Janus
yanarossy
Janus
546
39
0
300
2,491
498
0
120
2,371
19,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,359
Gold Earned
21,233
238
Minions Killed
198
0
Camps Cleared
0
729,066
Distance Traveled
681,864
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,144
592
15
2
0
146,230
1
L
Bacchus
4,067
581
11
2
0
156,730
2
L
Chernobog
4,032
576
45
6
0
122,251
0
W
Hercules
4,763
680
43
6
0
143,557
1
W
Tsukuyomi
4,757
680
50
7
0
168,862
4
L
Tyr
4,878
697
42
6
0
136,664
2
L
Thor
4,084
583
52
7
0
118,525
0
W
Apollo
5,476
782
84
12
0
148,062
1
W
Chronos
4,219
603
46
7
0
122,355
0
L
Janus
4,172
596
48
7
0
147,694
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role