Player Matchup

Cthulhu
Cthulhu
CAutION000ME
Cthulhu
Level 66
God Stats
1W - 0L
1,715 SR
Queue Stats
37W - 35L
1,488 Elo+
Party 2
Hercules
Hercules
Dmanmb4160
Hercules
Level 47
God Stats
12W - 6L
1,729 SR
Queue Stats
37W - 35L
1,496 Elo+
Party 2
Ah Puch
Ah Puch
Remdoggy
Ah Puch
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 49L
1,499 Elo+
Party 2
Pele
Pele
SeZeMittens
Pele
Level 66
God Stats
1W - 0L
1,692 SR
Queue Stats
57W - 58L
1,505 Elo+
Party 2
Team Averages
Level 52
1,659 SR
1,497 Elo+

VS

Team Averages
Level 52
1,458 SR
1,281 Elo+
Neith
Neith
Ferocity XII
Neith
Level 30
God Stats
1W - 1L
1,429 SR
Queue Stats
7W - 17L
1,296 Elo+
Party 1
Jormungandr
Jormungandr
KittyKat133
Jormungandr
Level 72
God Stats
0W - 1L
1,607 SR
Queue Stats
7W - 16L
1,319 Elo+
Party 1
Arachne
Arachne
Roguestone5
Arachne
Level 22
God Stats
1W - 5L
1,297 SR
Queue Stats
1W - 8L
1,200 Elo+
Party 1
Artemis
Artemis
Stoned Jaybone
Artemis
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CAutION000ME
Cthulhu
17
7 / 2 / 7
12,069
862
12,398
15,101
15,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Dmanmb4160
Hercules
16
1 / 1 / 11
10,908
779
9,695
13,985
15,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
Remdoggy
Ah Puch
18
7 / 0 / 7
11,603
829
12,377
5,237
2,125
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 3 / 9
10,279
734
7,114
9,683
5,040
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 1
9,984
713
8,717
11,748
4,476
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
KittyKat133
Jormungandr
16
2 / 5 / 1
10,223
730
6,434
17,009
12,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Arachne
Roguestone5
Arachne
14
1 / 5 / 2
8,855
633
2,281
12,010
4,334
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 5 / 2
8,931
638
3,701
9,631
3,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
16
Kills
6
6
Deaths
16
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CAutION000ME
Cthulhu
7
2
7
5.25
W
Hercules
Dmanmb4160
Hercules
1
1
11
6.5
L
2
1
1
2.5
L
Jormungandr
KittyKat133
Jormungandr
2
5
1
0.5
W
Ah Puch
Remdoggy
Ah Puch
7
0
7
10.5
L
Arachne
Roguestone5
Arachne
1
5
2
0.4
W
1
3
9
1.83
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,584
Damage
21,133
44,006
Taken
50,398
38,330
Mitigated
24,916
11,393
Healing
5,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CAutION000ME
Cthulhu
12,398
533
260
2,420
15,101
15,800
1,169
2,149
10,829
42,561
0
W
Hercules
Dmanmb4160
Hercules
9,695
3,709
1,024
5,172
13,985
15,365
873
1,991
11,994
0
33,738
L
8,717
3,834
0
2,779
11,748
4,476
0
6,464
5,209
0
48,203
L
Jormungandr
KittyKat133
Jormungandr
6,434
958
208
1,670
17,009
12,396
105
8,140
8,731
45,238
0
W
Ah Puch
Remdoggy
Ah Puch
12,377
439
0
1,851
5,237
2,125
984
1,193
4,044
51,422
0
L
Arachne
Roguestone5
Arachne
2,281
1,698
0
648
12,010
4,334
189
6,688
5,272
0
10,664
W
7,114
1,622
0
666
9,683
5,040
2,439
1,720
7,963
0
33,256
L
3,701
821
0
21
9,631
3,710
0
3,727
5,854
0
20,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,859
Gold Earned
37,993
254
Minions Killed
228
13
Camps Cleared
6
1,096,491
Distance Traveled
890,264
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,069
862
63
5
3
293,208
4
W
Hercules
10,908
779
63
5
2
267,982
3
L
Neith
9,984
713
98
7
2
252,730
1
L
Jormungandr
10,223
730
73
5
1
208,558
0
W
Ah Puch
11,603
829
84
6
2
292,683
0
L
Arachne
8,855
633
24
2
2
252,968
0
W
Pele
10,279
734
44
3
6
242,618
1
L
Artemis
8,931
638
33
2
1
176,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role