Player Matchup

Medusa
Medusa
HighhMike
Medusa
Level 18
God Stats
11W - 5L
1,777 SR
Queue Stats
96W - 90L
1,459 Elo+
Party 2
Fenrir
Fenrir
KhanRedrum
Fenrir
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
119W - 64L
1,537 Elo+
Party 2
Anubis
Anubis
Serenh3
Anubis
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 5L
1,500 Elo+
Party 2
Team Averages
Level 24
1,592 SR
1,499 Elo+

VS

Team Averages
Level 83
1,546 SR
1,623 Elo+
Athena
Athena
CrescentWings
Athena
Level 84
God Stats
0W - 2L
1,815 SR
Queue Stats
76W - 40L
1,730 Elo+
Party 1
Agni
Agni
WorstAhPuchEU
Agni
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
333W - 156L
1,700 Elo+
Party 1
Fenrir
Fenrir
joeypep
Fenrir
Level 12
God Stats
0W - 2L
1,322 SR
Queue Stats
10W - 6L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HighhMike
Medusa
17
3 / 7 / 8
13,428
671
8,636
13,004
3,980
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
KhanRedrum
Fenrir
19
7 / 6 / 8
14,871
744
9,421
17,252
11,419
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Serenh3
Anubis
18
7 / 6 / 8
14,098
705
18,367
14,881
7,758
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 16
13,602
680
5,957
22,001
29,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
14 / 6 / 4
15,144
757
20,362
13,532
5,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
joeypep
Fenrir
16
3 / 8 / 11
13,538
677
9,866
14,438
9,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
50
17
Kills
19
19
Deaths
17
24
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
3
16
3.33
W
Medusa
HighhMike
Medusa
3
7
8
1
W
Fenrir
KhanRedrum
Fenrir
7
6
8
1.83
W
Anubis
Serenh3
Anubis
7
6
8
1.83
L
14
6
4
2.67
L
Fenrir
joeypep
Fenrir
3
8
11
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,424
Damage
36,185
45,137
Taken
49,971
23,157
Mitigated
44,464
10,535
Healing
4,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,957
2,318
0
1,610
22,001
29,773
695
8,936
13,065
25,247
0
W
Medusa
HighhMike
Medusa
8,636
3,980
0
1,786
13,004
3,980
651
7,632
5,048
0
46,178
W
Fenrir
KhanRedrum
Fenrir
9,421
2,105
0
2,322
17,252
11,419
1,548
8,707
8,253
162
52,121
W
Anubis
Serenh3
Anubis
18,367
1,194
0
6,427
14,881
7,758
923
9,208
5,453
99,321
0
L
20,362
1,419
0
1,761
13,532
5,559
1,475
3,926
9,606
91,599
0
L
Fenrir
joeypep
Fenrir
9,866
1,651
0
1,276
14,438
9,132
364
6,288
7,793
0
43,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,397
Gold Earned
42,284
258
Minions Killed
221
0
Camps Cleared
0
996,979
Distance Traveled
1,027,592
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
13,602
680
29
1
0
370,704
4
W
Medusa
13,428
671
81
4
0
341,821
2
W
Fenrir
14,871
744
51
3
0
369,324
6
W
Anubis
14,098
705
126
6
0
285,834
6
L
Agni
15,144
757
137
7
0
315,031
5
L
Fenrir
13,538
677
55
3
0
341,857
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role