Player Matchup

Tyr
Tyr
Aaox
Tyr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,278 Elo+
Party 1
Amaterasu
Amaterasu
Azazevich
Amaterasu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,441 Elo+
Solo
Thor
Thor
FroosTu
Thor
Level 5
God Stats
1W - 1L
1,498 SR
Queue Stats
2W - 4L
1,463 Elo+
Solo
Nemesis
Nemesis
JesuisF
Nemesis
Level 4
God Stats
0W - 2L
1,282 SR
Queue Stats
5W - 7L
1,278 Elo+
Party 1
Rama
Rama
MFKING
Rama
Level 22
God Stats
1W - 1L
1,747 SR
Queue Stats
41W - 46L
1,427 Elo+
Solo
Team Averages
Level 13
1,506 SR
1,378 Elo+

VS

Team Averages
Level 22
1,481 SR
1,406 Elo+
Athena
Athena
Aigogripin
Athena
Level 29
God Stats
7W - 6L
1,389 SR
Queue Stats
53W - 72L
1,398 Elo+
Party 2
Ullr
Ullr
BugAbuser
Ullr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,388 Elo+
Solo
Mercury
Mercury
Chyte
Mercury
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 27L
1,454 Elo+
Solo
Pele
Pele
Critik2005
Pele
Level 29
God Stats
32W - 32L
1,440 SR
Queue Stats
112W - 153L
1,372 Elo+
Party 2
Agni
Agni
differentialxdx
Agni
Level 29
God Stats
3W - 3L
1,578 SR
Queue Stats
65W - 81L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Aaox
Tyr
7
0 / 4 / 2
4,611
461
2,903
7,628
3,246
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Amaterasu
Azazevich
Amaterasu
9
1 / 3 / 2
5,534
553
2,805
5,277
3,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thor
FroosTu
Thor
8
1 / 6 / 0
4,770
477
1,503
7,161
2,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Nemesis
JesuisF
Nemesis
9
2 / 6 / 2
5,502
550
3,424
7,537
2,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
MFKING
Rama
8
1 / 5 / 1
4,878
488
2,695
7,230
1,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Aigogripin
Athena
10
5 / 0 / 7
6,700
670
4,094
5,518
3,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
9
3 / 1 / 7
6,005
601
4,958
6,645
1,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
Chyte
Mercury
9
1 / 2 / 6
5,786
579
2,939
5,743
1,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 2 / 7
6,387
639
4,838
6,401
1,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
11 / 0 / 3
6,835
684
6,965
4,458
1,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
5
Kills
24
24
Deaths
5
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tyr
Aaox
Tyr
0
4
2
0.25
W
Athena
Aigogripin
Athena
5
0
7
8.5
L
Amaterasu
Azazevich
Amaterasu
1
3
2
0.67
W
Ullr
3
1
7
6.5
W
Mercury
Chyte
Mercury
1
2
6
2
W
4
2
7
3.75
L
Thor
FroosTu
Thor
1
6
0
0.17
L
Nemesis
JesuisF
Nemesis
2
6
2
0.5
L
Rama
MFKING
Rama
1
5
1
0.3
W
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,330
Damage
23,794
34,833
Taken
28,765
13,174
Mitigated
9,721
6,425
Healing
9,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Aaox
Tyr
2,903
936
0
1,552
7,628
3,246
0
2,481
5,147
0
8,657
W
Athena
Aigogripin
Athena
4,094
1,240
0
1,470
5,518
3,100
0
0
5,518
17,440
0
L
Amaterasu
Azazevich
Amaterasu
2,805
1,289
0
494
5,277
3,774
284
1,080
4,197
0
14,854
W
Ullr
4,958
2,071
0
2,789
6,645
1,905
1,054
0
6,595
0
29,256
W
Mercury
Chyte
Mercury
2,939
804
0
442
5,743
1,534
1,371
0
5,718
0
30,606
W
4,838
1,398
0
2,279
6,401
1,864
0
0
6,348
0
33,231
L
Thor
FroosTu
Thor
1,503
417
0
389
7,161
2,212
0
3,332
3,829
0
13,712
L
Nemesis
JesuisF
Nemesis
3,424
1,506
0
1,313
7,537
2,129
0
2,536
5,001
0
19,443
L
Rama
MFKING
Rama
2,695
2,600
630
2,047
7,230
1,813
0
1,630
5,600
0
19,002
W
6,965
1,517
0
2,564
4,458
1,318
753
0
4,430
23,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,295
Gold Earned
31,713
149
Minions Killed
242
0
Camps Cleared
0
964,551
Distance Traveled
1,042,896
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,611
461
16
2
0
213,692
2
W
Athena
6,700
670
32
3
0
231,891
5
L
Amaterasu
5,534
553
40
4
0
191,390
1
W
Ullr
6,005
601
49
5
0
191,683
0
W
Mercury
5,786
579
53
5
0
221,845
4
W
Pele
6,387
639
63
6
0
209,957
4
L
Thor
4,770
477
28
3
0
201,651
2
L
Nemesis
5,502
550
35
4
0
210,106
0
L
Rama
4,878
488
30
3
0
147,712
0
W
Agni
6,835
684
45
5
0
187,520
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role