Player Matchup

Fenrir
Fenrir
AngelAshes
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
FatClemenza45
Athena
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 13L
1,514 Elo+
Solo
Chaac
Chaac
Magnusxaurora
Chaac
Level 96
God Stats
12W - 14L
1,315 SR
Queue Stats
224W - 207L
1,417 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Nonadex
Ah Muzen Cab
Level 75
God Stats
4W - 1L
1,659 SR
Queue Stats
122W - 126L
1,516 Elo+
Solo
Chang'e
Chang'e
trolxdlol
Chang'e
Level 125
God Stats
7W - 2L
1,725 SR
Queue Stats
259W - 250L
1,525 Elo+
Solo
Team Averages
Level 94
1,540 SR
1,494 Elo+

VS

Team Averages
Level 75
1,666 SR
1,482 Elo+
Hel
Hel
ElGordoTony0902
Hel
Level 64
God Stats
12W - 12L
1,511 SR
Queue Stats
51W - 68L
1,412 Elo+
Party 2
Ao Kuang
Ao Kuang
Sonyumilk
Ao Kuang
Level 86
God Stats
2W - 3L
1,447 SR
Queue Stats
99W - 109L
1,479 Elo+
Solo
Cthulhu
Cthulhu
Zucks
Cthulhu
Level 129
God Stats
3W - 3L
1,969 SR
Queue Stats
118W - 111L
1,529 Elo+
Party 1
Danzaburou
Danzaburou
itsroo
Danzaburou
Level 63
God Stats
14W - 6L
1,888 SR
Queue Stats
48W - 51L
1,581 Elo+
Party 1
Medusa
Medusa
marcusecus
Medusa
Level 34
God Stats
14W - 15L
1,514 SR
Queue Stats
37W - 44L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AngelAshes
Fenrir
10
1 / 3 / 4
6,601
550
5,744
9,637
3,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 3 / 1
6,184
515
2,582
8,328
4,370
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 0 / 1
7,115
593
4,046
5,389
3,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Boots

Boots

+6%
Movement Speed

Ah Muzen Cab
Nonadex
Ah Muzen Cab
10
0 / 2 / 1
5,807
484
3,158
6,951
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
trolxdlol
Chang'e
12
5 / 3 / 2
7,267
606
6,547
6,472
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
6,109
509
2,368
5,902
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Sonyumilk
Ao Kuang
12
6 / 1 / 0
7,143
595
2,686
7,397
2,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Zucks
Cthulhu
9
2 / 2 / 3
6,102
509
5,864
6,783
3,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
itsroo
Danzaburou
12
2 / 5 / 3
7,402
617
5,045
8,889
2,998
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
marcusecus
Medusa
9
1 / 1 / 2
5,594
466
3,870
5,534
1,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
8
Kills
11
11
Deaths
9
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AngelAshes
Fenrir
1
3
4
1
L
0
0
1
0.5
W
2
3
1
0.83
W
0
0
1
0.5
W
Ah Muzen Cab
Nonadex
Ah Muzen Cab
0
2
1
0.25
L
Ao Kuang
Sonyumilk
Ao Kuang
6
1
0
6
L
Cthulhu
Zucks
Cthulhu
2
2
3
1.75
L
Danzaburou
itsroo
Danzaburou
2
5
3
0.7
L
Medusa
marcusecus
Medusa
1
1
2
2
W
Chang'e
trolxdlol
Chang'e
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,077
Damage
19,833
36,777
Taken
34,505
16,064
Mitigated
11,702
14,776
Healing
13,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AngelAshes
Fenrir
5,744
1,683
0
2,478
9,637
3,833
0
1,665
7,972
0
36,272
L
2,368
0
314
4,481
5,902
1,638
0
0
5,902
28,791
0
W
2,582
993
636
1,794
8,328
4,370
258
3,463
4,865
11,916
0
W
4,046
432
0
3,132
5,389
3,533
56
2,211
3,178
0
39,824
W
Ah Muzen Cab
Nonadex
Ah Muzen Cab
3,158
1,508
0
3,339
6,951
2,395
1,072
1,650
5,301
0
36,429
L
Ao Kuang
Sonyumilk
Ao Kuang
2,686
567
0
4,429
7,397
2,284
0
1,128
6,171
33,683
0
L
Cthulhu
Zucks
Cthulhu
5,864
1,033
0
552
6,783
3,348
350
3,390
3,243
16,890
0
L
Danzaburou
itsroo
Danzaburou
5,045
1,705
0
2,261
8,889
2,998
1,104
3,222
5,479
0
41,887
L
Medusa
marcusecus
Medusa
3,870
1,654
0
1,257
5,534
1,434
480
953
4,581
0
22,133
W
Chang'e
trolxdlol
Chang'e
6,547
707
931
2,466
6,472
1,933
524
1,929
4,543
31,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,974
Gold Earned
32,350
306
Minions Killed
299
0
Camps Cleared
0
1,134,772
Distance Traveled
1,202,247
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,601
550
68
6
0
257,953
1
L
Hel
6,109
509
73
6
0
243,581
1
W
Athena
6,184
515
25
2
0
242,968
4
W
Chaac
7,115
593
93
8
0
186,901
5
W
Ah Muzen Cab
5,807
484
61
5
0
219,021
2
L
Ao Kuang
7,143
595
79
7
0
279,499
3
L
Cthulhu
6,102
509
24
2
0
285,734
4
L
Danzaburou
7,402
617
76
6
0
210,363
3
L
Medusa
5,594
466
47
4
0
183,070
0
W
Chang'e
7,267
606
59
5
0
227,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role