Player Matchup

Chiron
Chiron
AngelRoar
Chiron
Level 109
God Stats
4W - 1L
1,612 SR
Queue Stats
74W - 75L
1,663 Elo+
Party 2
Nike
Nike
PommesFritesART
Nike
Level 89
God Stats
7W - 5L
1,475 SR
Queue Stats
40W - 44L
1,620 Elo+
Party 2
Janus
Janus
Windichy
Janus
Level 139
God Stats
10W - 7L
1,586 SR
Queue Stats
43W - 35L
1,700 Elo+
Solo
Discordia
Discordia
vandrake
Discordia
Level 69
God Stats
5W - 1L
1,754 SR
Queue Stats
12W - 10L
1,883 Elo+
Party 2
Team Averages
Level 102
1,607 SR
1,717 Elo+

VS

Team Averages
Level 117
1,516 SR
1,501 Elo+
Bacchus
Bacchus
AGarnYa
Bacchus
Level 37
God Stats
1W - 1L
1,607 SR
Queue Stats
1W - 5L
1,415 Elo+
Party 1
Hou Yi
Hou Yi
Lis119x
Hou Yi
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
SirAlonnne
Fenrir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
elfiiii
He Bo
Level 159
God Stats
0W - 2L
1,458 SR
Queue Stats
77W - 98L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AngelRoar
Chiron
15
4 / 0 / 8
9,469
947
10,566
10,561
4,228
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
1 / 2 / 2
7,972
797
3,189
6,139
4,906
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Windichy
Janus
14
2 / 2 / 4
9,036
904
6,894
4,880
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
vandrake
Discordia
15
6 / 1 / 5
9,747
975
10,103
4,522
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AGarnYa
Bacchus
12
0 / 1 / 3
7,092
709
1,950
8,108
7,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hou Yi
Lis119x
Hou Yi
13
2 / 3 / 2
7,710
771
3,756
8,757
3,435
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
SirAlonnne
Fenrir
13
2 / 4 / 1
7,688
769
6,274
12,963
13,047
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

He Bo
elfiiii
He Bo
12
1 / 5 / 1
7,046
705
1,091
8,034
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
13
Kills
5
5
Deaths
13
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AGarnYa
Bacchus
0
1
3
1.5
W
Chiron
AngelRoar
Chiron
4
0
8
8
L
Hou Yi
Lis119x
Hou Yi
2
3
2
1
W
1
2
2
1
L
Fenrir
SirAlonnne
Fenrir
2
4
1
0.63
W
Janus
Windichy
Janus
2
2
4
2
L
He Bo
elfiiii
He Bo
1
5
1
0.3
W
Discordia
vandrake
Discordia
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,752
Damage
13,071
26,102
Taken
37,862
12,665
Mitigated
26,561
6,469
Healing
3,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AGarnYa
Bacchus
1,950
80
0
2,062
8,108
7,660
0
3,004
4,929
8,931
0
W
Chiron
AngelRoar
Chiron
10,566
3,461
585
4,744
10,561
4,228
3,170
1,439
9,072
0
31,468
L
Hou Yi
Lis119x
Hou Yi
3,756
1,384
0
500
8,757
3,435
216
5,232
3,389
0
20,640
W
3,189
338
315
288
6,139
4,906
27
897
5,228
0
9,571
L
Fenrir
SirAlonnne
Fenrir
6,274
1,291
0
1,392
12,963
13,047
0
5,864
6,977
0
24,238
W
Janus
Windichy
Janus
6,894
456
0
434
4,880
1,867
434
932
3,948
35,353
0
L
He Bo
elfiiii
He Bo
1,091
0
0
0
8,034
2,419
127
2,966
4,900
16,272
0
W
Discordia
vandrake
Discordia
10,103
798
0
103
4,522
1,664
1,069
161
4,349
28,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,224
Gold Earned
29,536
179
Minions Killed
125
8
Camps Cleared
8
856,027
Distance Traveled
723,116
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,092
709
14
1
1
182,201
2
W
Chiron
9,469
947
44
4
3
228,494
2
L
Hou Yi
7,710
771
47
5
2
169,426
0
W
Nike
7,972
797
19
2
4
224,346
0
L
Fenrir
7,688
769
44
4
4
185,200
1
W
Janus
9,036
904
60
6
0
194,872
3
L
He Bo
7,046
705
20
2
1
186,289
0
W
Discordia
9,747
975
56
6
1
208,315
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role