Player Matchup

Medusa
Medusa
BORICUA2007
Medusa
Level 7
God Stats
2W - 4L
1,561 SR
Queue Stats
27W - 42L
1,636 Elo+
Solo
Erlang Shen
Erlang Shen
Chawton
Erlang Shen
Level 29
God Stats
21W - 22L
1,644 SR
Queue Stats
286W - 271L
1,606 Elo+
Party 1
Loki
Loki
PlayfulBucket83
Loki
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 27L
1,692 Elo+
Solo
Nu Wa
Nu Wa
XAntiHunterX
Nu Wa
Level 20
God Stats
9W - 5L
1,511 SR
Queue Stats
74W - 73L
1,624 Elo+
Solo
Odin
Odin
tiphil88
Odin
Level 29
God Stats
26W - 12L
1,725 SR
Queue Stats
239W - 224L
1,627 Elo+
Party 1
Team Averages
Level 18
1,588 SR
1,637 Elo+

VS

Team Averages
Level 24
1,622 SR
1,611 Elo+
Kukulkan
Kukulkan
FLOKI8428
Kukulkan
Level 30
God Stats
6W - 5L
1,668 SR
Queue Stats
130W - 174L
1,520 Elo+
Solo
Cernunnos
Cernunnos
P0lair3
Cernunnos
Level 8
God Stats
4W - 3L
1,779 SR
Queue Stats
9W - 9L
1,597 Elo+
Solo
Bellona
Bellona
PinheadedCoffee
Bellona
Level 27
God Stats
6W - 7L
1,500 SR
Queue Stats
194W - 169L
1,624 Elo+
Solo
Jing Wei
Jing Wei
patricksalmony
Jing Wei
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,644 Elo+
Solo
Nemesis
Nemesis
thedogguy123
Nemesis
Level 24
God Stats
33W - 20L
1,662 SR
Queue Stats
114W - 116L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
7 / 3 / 6
9,042
532
7,533
10,417
3,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Erlang Shen
Chawton
Erlang Shen
16
5 / 3 / 4
9,589
564
8,709
15,219
7,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
6 / 2 / 2
10,017
589
9,061
13,058
5,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
5 / 1 / 11
10,284
605
17,493
7,731
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
15
4 / 3 / 10
8,717
513
8,135
10,936
8,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FLOKI8428
Kukulkan
15
1 / 4 / 1
9,268
545
3,286
9,881
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
P0lair3
Cernunnos
13
2 / 7 / 2
7,674
451
6,104
15,412
4,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 7 / 2
7,901
465
8,877
14,781
7,875
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
13
0 / 6 / 3
7,318
430
4,279
11,281
3,503
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
thedogguy123
Nemesis
15
5 / 3 / 0
9,099
535
11,338
15,168
5,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
27
Kills
12
12
Deaths
27
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
3
6
3.33
W
Erlang Shen
Chawton
Erlang Shen
5
3
4
2.33
L
Kukulkan
FLOKI8428
Kukulkan
1
4
1
0.38
L
Cernunnos
P0lair3
Cernunnos
2
7
2
0.43
L
4
7
2
0.71
W
6
2
2
3.5
W
5
1
11
10.5
L
Jing Wei
0
6
3
0.25
L
Nemesis
thedogguy123
Nemesis
5
3
0
1.67
W
Odin
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,931
Damage
33,884
57,361
Taken
66,523
28,268
Mitigated
23,890
21,951
Healing
10,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,533
4,168
147
5,288
10,417
3,806
2,219
396
9,981
0
41,886
W
Erlang Shen
Chawton
Erlang Shen
8,709
4,223
0
7,989
15,219
7,776
1,273
200
15,019
0
57,604
L
Kukulkan
FLOKI8428
Kukulkan
3,286
135
0
1,210
9,881
2,981
350
3,685
5,957
58,877
0
L
Cernunnos
P0lair3
Cernunnos
6,104
2,581
123
4,110
15,412
4,346
1,194
4,154
10,805
0
42,219
L
8,877
4,291
0
2,182
14,781
7,875
0
4,020
10,254
0
33,461
W
9,061
3,517
0
5,558
13,058
5,052
0
488
12,522
0
70,328
W
17,493
3,540
0
1,240
7,731
2,855
1,551
1,786
5,823
68,946
0
L
Jing Wei
4,279
2,223
501
1,546
11,281
3,503
180
2,742
8,269
0
33,797
L
Nemesis
thedogguy123
Nemesis
11,338
6,399
0
1,156
15,168
5,185
585
1,634
13,320
0
48,685
W
Odin
8,135
796
523
1,206
10,936
8,779
188
206
10,730
0
43,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,649
Gold Earned
41,260
472
Minions Killed
431
0
Camps Cleared
0
1,534,905
Distance Traveled
1,464,907
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,042
532
64
4
0
240,333
5
W
Erlang Shen
9,589
564
105
6
0
321,827
1
L
Kukulkan
9,268
545
142
8
0
305,312
5
L
Cernunnos
7,674
451
65
4
0
238,237
1
L
Bellona
7,901
465
66
4
0
317,487
3
W
Loki
10,017
589
117
7
0
369,025
1
W
Nu Wa
10,284
605
117
7
0
304,076
1
L
Jing Wei
7,318
430
65
4
0
260,652
5
L
Nemesis
9,099
535
93
5
0
343,219
0
W
Odin
8,717
513
69
4
0
299,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role