Player Matchup

Nemesis
Nemesis
IB Swaffelen896
Nemesis
Level 14
God Stats
11W - 5L
1,551 SR
Queue Stats
63W - 53L
1,775 Elo+
Solo
Artemis
Artemis
ballistic5549
Artemis
Level 14
God Stats
9W - 7L
1,662 SR
Queue Stats
26W - 23L
1,661 Elo+
Solo
Chaac
Chaac
error-perdon
Chaac
Level 11
God Stats
15W - 15L
1,548 SR
Queue Stats
24W - 20L
1,631 Elo+
Party 1
Bacchus
Bacchus
i-X-ZOMBIE-X-i
Bacchus
Level 102
God Stats
3W - 2L
1,677 SR
Queue Stats
31W - 23L
1,672 Elo+
Party 1
Nox
Nox
ncbcdyy1789
Nox
Level 15
God Stats
2W - 2L
1,743 SR
Queue Stats
61W - 45L
1,653 Elo+
Solo
Team Averages
Level 31
1,636 SR
1,678 Elo+

VS

Team Averages
Level 21
1,568 SR
1,614 Elo+
Janus
Janus
Cleocakes
Janus
Level 28
God Stats
33W - 23L
1,676 SR
Queue Stats
84W - 57L
1,710 Elo+
Solo
Ravana
Ravana
GSH Gemini
Ravana
Level 14
God Stats
3W - 3L
1,460 SR
Queue Stats
38W - 26L
1,752 Elo+
Solo
Hel
Hel
LupusSV AX
Hel
Level 16
God Stats
6W - 7L
1,431 SR
Queue Stats
15W - 17L
1,480 Elo+
Solo
Apollo
Apollo
Vhoorl_
Apollo
Level 17
God Stats
2W - 3L
1,563 SR
Queue Stats
16W - 12L
1,543 Elo+
Solo
Sobek
Sobek
rzasharp33
Sobek
Level 29
God Stats
23W - 15L
1,710 SR
Queue Stats
129W - 107L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 5
6,143
558
4,030
4,188
1,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
8
0 / 2 / 1
4,893
445
2,503
6,335
1,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 0 / 1
6,267
570
2,906
3,640
2,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

7
0 / 1 / 2
4,901
446
1,168
4,802
2,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
5 / 0 / 1
6,822
620
2,520
1,175
421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cleocakes
Janus
12
0 / 2 / 0
6,262
569
1,149
5,535
1,961
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
GSH Gemini
Ravana
10
0 / 0 / 0
5,416
492
751
4,304
1,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 6 / 0
4,344
395
556
5,116
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Vhoorl_
Apollo
11
3 / 0 / 0
6,233
567
5,440
4,024
1,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
8
0 / 1 / 2
5,248
477
1,917
7,577
4,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
9
Kills
3
3
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
Cleocakes
Janus
0
2
0
0
L
Ravana
GSH Gemini
Ravana
0
0
0
0
W
2
0
5
4.5
L
0
6
0
0
L
Apollo
Vhoorl_
Apollo
3
0
0
3
W
Artemis
0
2
1
0.25
W
2
0
1
2.5
W
0
1
2
1
W
5
0
1
5.5
L
Sobek
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,127
Damage
9,813
20,140
Taken
26,556
7,425
Mitigated
9,719
6,024
Healing
12,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Cleocakes
Janus
1,149
223
0
2,795
5,535
1,961
0
0
5,285
40,361
0
L
Ravana
GSH Gemini
Ravana
751
259
0
2,050
4,304
1,289
0
92
4,162
0
29,581
W
4,030
1,381
0
532
4,188
1,332
110
649
3,539
0
34,022
L
556
84
70
761
5,116
1,274
0
1,486
3,434
11,185
0
L
Apollo
Vhoorl_
Apollo
5,440
3,628
0
2,885
4,024
1,173
547
271
3,753
0
41,227
W
Artemis
2,503
864
0
2,132
6,335
1,320
0
616
5,719
0
15,847
W
2,906
259
0
1,891
3,640
2,236
94
1,149
2,491
0
33,515
W
1,168
197
0
1,469
4,802
2,116
0
652
4,150
13,033
0
W
2,520
247
0
0
1,175
421
100
556
619
31,945
0
L
Sobek
1,917
98
0
3,923
7,577
4,022
186
1,585
5,934
14,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,026
Gold Earned
27,503
261
Minions Killed
304
0
Camps Cleared
0
1,101,669
Distance Traveled
1,015,061
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,262
569
101
9
0
211,107
1
L
Ravana
5,416
492
68
6
0
242,661
7
W
Nemesis
6,143
558
62
6
0
247,869
2
L
Hel
4,344
395
21
2
0
165,827
1
L
Apollo
6,233
567
97
9
0
189,038
4
W
Artemis
4,893
445
31
3
0
198,970
0
W
Chaac
6,267
570
72
7
0
215,678
3
W
Bacchus
4,901
446
17
2
0
220,214
0
W
Nox
6,822
620
79
7
0
218,938
5
L
Sobek
5,248
477
17
2
0
206,428
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role